void OpenBag() { isOpen = myBag.activeSelf; if (Input.GetKeyDown(KeyCode.B)) { isOpen = !isOpen; myBag.SetActive(isOpen); InventorManager.RefreshItem(); } }
public void AddNewItem() { if (!playerInventory.itemList.Contains(thisItem)) { for (int i = 0; i < playerInventory.itemList.Count; i++) { if (playerInventory.itemList[i] == null) { playerInventory.itemList[i] = thisItem; break; } } } else { thisItem.itemHeld += 1; } InventorManager.RefreshItem(); }