//---------------------//
    //    Init / Dispose   //
    //---------------------//
    //---------------------//
    //       handler       //
    //---------------------//
    public void OnEnable()
    {
        editedScript = (InstantGoodDay) target;

        RenderCamera				= serializedObject.FindProperty("RenderCameraEditorProperty");

        TimeOfDay 					= serializedObject.FindProperty("TimeOfDayEditorProperty");
        IsTimePassEnable			= serializedObject.FindProperty("IsTimePassEnableEditorProperty");
        DayDurationInSeconds 		= serializedObject.FindProperty("DayDurationInSecondsEditorProperty");

        DailyAnimList				= serializedObject.FindProperty("AdditionalDailyAnimations");
    }
Exemple #2
0
 // script code examples here.
 //
 // this script is responsable for displaying the ui, but in particular we will
 // manipulate the InstantGoodDay component in order to get the current time of the day
 // to show it on the bottom-left corner of the screen.
 void Awake()
 {
     // first, get a reference to the InstantGoodDay prefab in the scene, like this:
     _instantGoodDay = GameObject.FindObjectOfType<InstantGoodDay>();
 }