internal static InputScopeNameValue ConvertInputScope(InputTypes inputType)
        {
            switch (inputType)
            {
            default:
                return(InputScopeNameValue.Default);

            case InputTypes.ClassNumber:
                return(InputScopeNameValue.Number);

            case InputTypes.TextVariationUri:
                return(InputScopeNameValue.Url);

            case InputTypes.ClassPhone:
                // Could also be InputScope.NumberAndPunctuation, beware.
                return(InputScopeNameValue.TelephoneNumber);

            case InputTypes.ClassText:
                return(InputScopeNameValue.Search);

            case InputTypes.TextVariationEmailAddress:
                return(InputScopeNameValue.EmailSmtpAddress);

            case InputTypes.NumberFlagDecimal:
                return(InputScopeNameValue.CurrencyAmount);
            }
        }
Exemple #2
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        internal static void ShowWorking(InputTypes operation, int result, params int[] input)
        {
            // If it is a test, there is no valid console
            if (!ValidConsoleBuffer())
            {
                return;
            }

            if (!(input.Length == 1 || input.Length == 2))
            {
                // Should be 1 (flip) or two arguments (everything else)
                throw new ArgumentOutOfRangeException(nameof(input));
            }

            // Space each output entry by a line
            Console.WriteLine();

            // Show each input value
            foreach (var value in input)
            {
                Console.WriteLine(GetBinaryString(value) + " = " + value);
            }

            // Show divider
            var operationString = operation.ToString();

            Console.WriteLine(operationString + " " +
                              new string('-', Console.WindowWidth - (operationString.Length + 1)));

            // Show output
            Console.WriteLine(GetBinaryString(result) + " = " + result);
        }
Exemple #3
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 public Input(Buttons button)
 {
     Type             = InputTypes.Controller;
     Key              = Keys.None;
     MouseInput       = MouseInputs.None;
     ControllerButton = button;
 }
Exemple #4
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        protected override NumberKeyListener GetDigitsKeyListener(InputTypes inputTypes)
        {
            // Disable the NumberFlagSigned bit
            inputTypes &= ~InputTypes.NumberFlagSigned;

            return(base.GetDigitsKeyListener(inputTypes));
        }
Exemple #5
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 public Input(MouseInputs mouseIn)
 {
     Type             = InputTypes.Mouse;
     Key              = Keys.None;
     MouseInput       = mouseIn;
     ControllerButton = null;
 }
        public static NumberKeyListener Create(InputTypes inputTypes)
        {
            if ((inputTypes & InputTypes.NumberFlagDecimal) == 0)
            {
                // If decimal isn't allowed, we can just use the Android version
#pragma warning disable 0618
                return(DigitsKeyListener.GetInstance(inputTypes.HasFlag(InputTypes.NumberFlagSigned), false));

#pragma warning restore 0618
            }

            // Figure out what the decimal separator is for the current locale
            char decimalSeparator = GetDecimalSeparator();

            if (decimalSeparator == '.')
            {
                // If it's '.', then we can just use the default Android version
#pragma warning disable 0618
                return(DigitsKeyListener.GetInstance(inputTypes.HasFlag(InputTypes.NumberFlagSigned), true));

#pragma warning restore 0618
            }

            // If decimals are enabled and the locale's decimal separator is not '.'
            // (which is hard-coded in the Android DigitKeyListener), then use
            // our custom one with a configurable decimal separator
            return(GetInstance(inputTypes, decimalSeparator));
        }
Exemple #7
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 /// <summary>
 /// Fires the event <see cref="OnKeyPressed"/>.
 /// </summary>
 /// <param name="itype">The type of the user input.</param>
 private void FireOnKeyPressed(InputTypes itype)
 {
     if (this.OnKeyPressed != null)
     {
         this.OnKeyPressed(this, new ControlPlayerOnKeyPressedEventArgs(itype));
     }
 }
Exemple #8
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        private void updateMethodHeader()
        {
            //public double getData(){
            //public static boolean CustomConversionUpdate2(DataType long arg0) {
            string methodHeader   = "public";
            string staticText     = "";
            string outputTypeText = "";
            string methodNameText = "";
            string argumentsText  = "(";

            staticText     = InputTypes.Empty() ? "" : " static";
            outputTypeText = " " + OutputType.MinimizedName;
            methodNameText = InputTypes.Empty() ? " getData" : " " + ElementName.RemoveAll(" ", "_");
            for (int i = 0; i < InputTypes.Count; i++)
            {
                if (i != 0)
                {
                    argumentsText += ", ";
                }
                argumentsText += InputTypes[i].MinimizedName + " arg" + i;
            }
            argumentsText = argumentsText + ")";

            methodHeader      = methodHeader + staticText + outputTypeText + methodNameText + argumentsText + " {";
            tempTbHeader.Text = methodHeader;
        }
Exemple #9
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        public static IMouse New(InputTypes inputType, IDisposableResource parent)
        {
            IMouse api = null;

            #if WIN32
            if (inputType == InputTypes.WinForms) api = new WinForms.Mouse(parent);
            #endif

            #if WINRT
            if (inputType == InputTypes.WinRT) api = new WinRT.Mouse(parent);
            #endif

            #if OSX
            if (inputType == InputTypes.Cocoa) api = new Cocoa.Mouse(parent);
            #endif

            #if LINUX
            if (inputType == InputTypes.X11) api = new X11.Mouse(parent);
            #endif

            #if NaCl
            if (inputType == InputTypes.NaCl) api = new NaCl.Mouse(parent);
            #endif

            if (api == null) Debug.ThrowError("MouseAPI", "Unsuported InputType: " + inputType);
            return api;
        }
Exemple #10
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        void UpdateInputType()
        {
            SearchBar model    = Element;
            var       keyboard = model.Keyboard;

            _inputType = keyboard.ToInputType();
            if (!(keyboard is Internals.CustomKeyboard))
            {
                if (model.IsSet(InputView.IsSpellCheckEnabledProperty))
                {
                    if ((_inputType & InputTypes.TextFlagNoSuggestions) != InputTypes.TextFlagNoSuggestions)
                    {
                        if (!model.IsSpellCheckEnabled)
                        {
                            _inputType = _inputType | InputTypes.TextFlagNoSuggestions;
                        }
                    }
                }
            }
            Control.SetInputType(_inputType);

            if (keyboard == Keyboard.Numeric)
            {
                _editText = _editText ?? Control.GetChildrenOfType <EditText>().FirstOrDefault();
                if (_editText != null)
                {
                    _editText.KeyListener = GetDigitsKeyListener(_inputType);
                }
            }
        }
        public override bool IsValid(InputTypes type)
        {
            if (type == InputTypes.Username || type == InputTypes.Password)
            {
                return(base.IsValid(type));
            }
            Regex re = new Regex(InputTypeValue.Value(type));

            switch (type)
            {
            case InputTypes.FirstName:
                return(re.IsMatch(user.GetFirstName()));

            case InputTypes.LastName:
                return(re.IsMatch(user.GetLastName()));

            case InputTypes.Email:
                return(RegexUtilities.IsValidEmail(user.GetEmail()));

            case InputTypes.FullAddress:
                return(AddressAPI.IsAddressValid(user));

            default:
                return(false);
            }
        }
 public bool isNewlyPressed(InputTypes action)
 {
     switch (action)
     {
         case InputTypes.up:
             return ((keyboardState.IsKeyDown(KEYUP) && oldKeyboardState.IsKeyUp(KEYUP)) || (gamePadState.ThumbSticks.Left.Y > STICK_THRESHOLD && oldGamePadState.ThumbSticks.Left.Y <= STICK_THRESHOLD));
         case InputTypes.down:
             return ((keyboardState.IsKeyDown(KEYDOWN) && oldKeyboardState.IsKeyUp(KEYDOWN)) || (gamePadState.ThumbSticks.Left.Y < -STICK_THRESHOLD && oldGamePadState.ThumbSticks.Left.Y >= -STICK_THRESHOLD));
         case InputTypes.left:
             return ((keyboardState.IsKeyDown(KEYLEFT) && oldKeyboardState.IsKeyUp(KEYLEFT)) || (gamePadState.ThumbSticks.Left.X < -STICK_THRESHOLD && oldGamePadState.ThumbSticks.Left.X >= -STICK_THRESHOLD));
         case InputTypes.right:
             return ((keyboardState.IsKeyDown(KEYRIGHT) && oldKeyboardState.IsKeyUp(KEYRIGHT)) || (gamePadState.ThumbSticks.Left.X > STICK_THRESHOLD && oldGamePadState.ThumbSticks.Left.X <= STICK_THRESHOLD));
         case InputTypes.start:
             return ((keyboardState.IsKeyDown(KEYSTART) && oldKeyboardState.IsKeyUp(KEYSTART)) || (gamePadState.Buttons.Start == ButtonState.Pressed && oldGamePadState.Buttons.Start == ButtonState.Released));
         case InputTypes.jump:
             return ((keyboardState.IsKeyDown(KEYJUMP) && oldKeyboardState.IsKeyUp(KEYJUMP)) || (gamePadState.Buttons.A == ButtonState.Pressed && oldGamePadState.Buttons.A == ButtonState.Released));
         case InputTypes.pull:
             return ((keyboardState.IsKeyDown(KEYPULL) && oldKeyboardState.IsKeyUp(KEYPULL)) || (gamePadState.Buttons.B == ButtonState.Pressed && oldGamePadState.Buttons.B == ButtonState.Released));
         case InputTypes.bolt:
             return ((keyboardState.IsKeyDown(KEYBOLT) && oldKeyboardState.IsKeyUp(KEYBOLT)) || (gamePadState.Buttons.X == ButtonState.Pressed && oldGamePadState.Buttons.X == ButtonState.Released));
         case InputTypes.gather:
             return ((keyboardState.IsKeyDown(KEYGATHER) && oldKeyboardState.IsKeyUp(KEYGATHER)) || (gamePadState.Buttons.Y == ButtonState.Pressed && oldGamePadState.Buttons.Y == ButtonState.Released));
         default:
             return false;
     }
 }
Exemple #13
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 public void InjectInputPlayer1(InputTypes inputType)
 {
     lock (InjectedInput)
     {
         InjectedInput[inputType] = InjectedInputFramePermamence;
     }
 }
Exemple #14
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        void RespondToInput(InputTypes inputType, bool wasPressed)
        {
            switch (inputType)
            {
            case InputTypes.UP:
                break;

            case InputTypes.DOWN:
                break;

            case InputTypes.LEFT:
                break;

            case InputTypes.RIGHT:
                break;

            case InputTypes.ATTACK:

                break;

            case InputTypes.SKILL1:
                break;

            case InputTypes.SKILL2:
                break;

            case InputTypes.SKILL3:
                break;

            default:
                break;
            }
        }
 internal Button(string name, int playerIndex, Buttons gamePadButton)
 {
     Name         = name;
     _type        = InputTypes.GamePad;
     _playerIndex = playerIndex;
     _gamePad     = gamePadButton;
 }
 protected virtual NumberKeyListener GetDigitsKeyListener(InputTypes inputTypes)
 {
     // Override this in a custom renderer to use a different NumberKeyListener
     // or to filter out input types you don't want to allow
     // (e.g., inputTypes &= ~InputTypes.NumberFlagSigned to disallow the sign)
     return(LocalizedDigitsKeyListener.Create(inputTypes));
 }
Exemple #17
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 public Input(InputTypes t)
 {
     Type             = t;
     Key              = Keys.None;
     MouseInput       = MouseInputs.None;
     ControllerButton = null;
 }
Exemple #18
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        ///<summary>
        ///Формирует текстовые сообщения для ввода данных и пояснения для пользователя.
        ///</summary>
        public static void GetInput(bool firstTime, int inputType, string operandNumber = "первый")
        {
            if (firstTime)
            {
                View.Render(0, "Welcome to MVC Calculator.\nEnter first operand(x), then a math operator to be applied, and then the second operand(y).\nType \"Exit\" to quit the program.\n" +
                            "Available operators:\nx + y\nx - y\nx * y\nx / y\nx ^ y\n\n");
            }
            ;

            InputTypes _inputType = (InputTypes)inputType; //TODO локальные переменные - camalCase

            switch (_inputType)                            //TODO Будь ленивым - так короче switch ((InputTypes)_inputType)
            {
            case InputTypes.Operand:
                View.Render(1, ($"Введите {operandNumber} операнд:\t\t"));
                break;

            case InputTypes.Operator:
                View.Render(2, ($"Введите оператор:\t\t"));
                break;

            default:
                break;
            }
        }
        void UpdateInputType()
        {
            var keyboard = _searchHandler.Keyboard;

            _inputType = keyboard.ToInputType();
            bool isSpellCheckEnableSet = false;
            bool isSpellCheckEnable    = false;

            // model.IsSet(InputView.IsSpellCheckEnabledProperty)
            if (!(keyboard is Internals.CustomKeyboard))
            {
                if (isSpellCheckEnableSet)
                {
                    if ((_inputType & InputTypes.TextFlagNoSuggestions) != InputTypes.TextFlagNoSuggestions)
                    {
                        if (!isSpellCheckEnable)
                        {
                            _inputType = _inputType | InputTypes.TextFlagNoSuggestions;
                        }
                    }
                }
            }
            _editText.InputType = _inputType;

            if (keyboard == Keyboard.Numeric)
            {
                _editText.KeyListener = GetDigitsKeyListener(_inputType);
            }
        }
 public PickerFragment(string title, List <NameValueItem> collection, string updateProperty, InputTypes inputType = InputTypes.ClassText)
     : base(title, updateProperty, Resource.Layout.PickerLayout)
 {
     _collection        = collection;
     _filteredColection = collection;
     _inputType         = inputType;
 }
 public InputField()
 {
     Name = string.Empty;
     Type = string.Empty;
     Value = string.Empty;
     InputType = InputTypes.None;
 }
Exemple #22
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 public Input(Keys key)
 {
     Type             = InputTypes.Keyboard;
     Key              = key;
     MouseInput       = MouseInputs.None;
     ControllerButton = null;
 }
        /// <summary>
        /// Inputs the with later validation. Will be validated for TextLength and Remove Action on Position 0.
        /// </summary>
        /// <param name="inputType">Type of the input.</param>
        /// <param name="input">The input.</param>
        private Boolean inputWithLaterValidation(InputTypes inputType, string input)
        {
            Boolean validInput = true;

            if (inputType != null && Title != null && InputBox != null && InputBox.BoxHeightType != null && InputBox.BoxHeightType != BoxHeightTypes.Unknown)
            {
                if (inputType == InputTypes.AddContent && input != null && !Validator.ValidateTextLength(Title + input))
                {
                    EventManager.fire_ValidationError(Validator.LastError, this);
                    validInput = false;
                }
                else
                {
                    //Validate for pattern and spaces upon saving, else just execute
                    if (inputType == InputTypes.Save)
                    {
                        if (validateForSpaces(Title) && validate(Title, input))
                        {
                            executeInput(inputType, input);
                        }
                        else
                        {
                            validInput = false;
                        }
                    }
                    else
                    {
                        executeInput(inputType, input);
                    }
                }
            }
            return(validInput);
        }
        private bool validateWithSpaceValidation(InputTypes inputType, string Title, string input)
        {
            Boolean valid = true;

            switch (inputType)
            {
            case InputTypes.AddContent:
                valid = validateForSpaces_AddContent(Title, input) && validate(Title, input);
                break;

            case InputTypes.RemoveContent:
                valid = validateForSpaces_RemoveContent(Title);
                break;

            case InputTypes.RemoveContentAfter:
                valid = validateForSpaces_RemoveContentAfter(Title);
                break;

            case InputTypes.Save:
                break;

            default:
                break;
            }
            return(valid);
        }
Exemple #25
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 public Input(InputTypes _inputType, String _identifier, String _idRef, Rectangle _rect)
 {
     this.iDRef     = _idRef;
     this.inputType = _inputType;
     this.identifer = _identifier;
     this.rect      = _rect;
 }
Exemple #26
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        // This direct access function should be used sparingly (likely only for internal features like the freecam).
        // All other input queries should use binds.
        public bool Query(InputTypes inputType, int data, InputStates state)
        {
            var inputData = dataArray[(int)inputType];

            Debug.Assert(inputData != null, $"Direct input access for type {inputType} is not connected.");

            return(inputData.Query(data, state));
        }
Exemple #27
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 public override bool IsValid(InputTypes input)
 {
     if (newUser)
     {
         return(false);
     }
     return(base.IsValid(input));
 }
 protected ControllerData(InputTypes inputType, int maxButton, InputStates[] buttons, JoystickData leftStick,
                          JoystickData rightStick) : base(inputType)
 {
     this.maxButton  = maxButton;
     this.buttons    = buttons;
     this.leftStick  = leftStick;
     this.rightStick = rightStick;
 }
Exemple #29
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        public ActionResult DeleteConfirmed(int id)
        {
            InputTypes inputtypes = db.InputTypes.Find(id);

            db.InputTypes.Remove(inputtypes);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
Exemple #30
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 public Control(InputTypes t, int i, int p, string s, KeyCode k)
 {
     type      = t;
     impulse   = i;
     playerNum = p;
     name      = s;
     keyCode   = k;
 }
Exemple #31
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 private static bool IsInputTypeVariation(InputTypes inputType, InputTypes inputTypeVariation)
 {
     if (!InputTypes.MaskVariation.HasFlag(inputTypeVariation))
     {
         throw new Exception("invalid inputTypeVariation");
     }
     return((((int)inputType) & (int)InputTypes.MaskVariation) == (int)(inputTypeVariation));
 }
Exemple #32
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 private static bool IsInputTypeClass(InputTypes inputType, InputTypes inputTypeClass)
 {
     if (!InputTypes.MaskClass.HasFlag(inputTypeClass))
     {
         throw new Exception("invalid inputTypeClas");
     }
     return((((int)inputType) & (int)InputTypes.MaskClass) == (int)(inputTypeClass));
 }
Exemple #33
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 public void Add(InputTypes type)
 {
     // Unique columns?
     if (!_format.Contains(type))
     {
         _format.Add(type);
     }
 }
Exemple #34
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        public static IGamePad New(InputTypes inputType, IDisposableResource parent)
        {
            IGamePad api = null;

            #if XNA
            if (inputType == InputTypes.XNA) api = new XNA.GamePad(disposable);
            #endif

            if (api == null) Debug.ThrowError("GamePadAPI", "Unsuported InputType: " + inputType);
            return api;
        }
        public static bool Validate(InputTypes type, string value)
        {
            int number;
            bool result = false;

            switch (type)
            {
                case InputTypes.Number:
                    result = (int.TryParse(value, out number) && number > 0)  ? true : false;
                    break;
            }

            return result;
        }
        public InputMessage(
			InputTypes inputType, MessageTypes messageType, 
			Vector2 fingerPosition, Vector2 fingerDelta = default(Vector2), 
			float gestureData = default(float)
		)
        {
            this.InputType = inputType;
            this.MessageType = messageType;
            this.FingerPositions = new List<Vector2>() { fingerPosition };
            this.FingerDeltas = new List<Vector2>() { fingerDelta };
            this.GestureData = new List<float>() { gestureData };
            this.Propogate = true;
            GenerateNormalisedLists();
        }
        public InputMessage(
			InputTypes inputType, MessageTypes messageType, 
			List<Vector2> fingerPositions, List<Vector2> fingerDeltas = null, 
			List<float> gestureData = null
		)
        {
            this.InputType = inputType;
            this.MessageType = messageType;
            this.FingerPositions = fingerPositions;
            this.FingerDeltas = fingerDeltas;
            this.GestureData = gestureData;
            this.Propogate = true;
            GenerateNormalisedLists();
        }
 public override void OnMouseDown(object sender, MouseEventArgs e)
 {
     switch (e.Button)
     {
         case MouseButtons.Left:
             inputType = InputTypes.Rotate;
             break;
         case MouseButtons.Right:
             inputType = InputTypes.Pan;
             break;
         case MouseButtons.Middle:
             inputType = InputTypes.Zoom;
             break;
     }
 }
Exemple #39
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        public static ITouchScreen New(InputTypes inputType, IDisposableResource parent)
        {
            ITouchScreen api = null;

            #if iOS
            if (inputType == InputTypes.Cocoa) TouchScreenAPI.Init(Reign.Input.Cocoa.TouchScreen.New);
            #endif

            #if ANDROID
            if (inputType == InputTypes.Android) TouchScreenAPI.Init(Reign.Input.Android.TouchScreen.New);
            #endif

            if (api == null) Debug.ThrowError("TouchScreenAPI", "Unsuported InputType: " + inputType);
            return api;
        }
        private DevComponents.AdvTree.Node AddNode(DevComponents.AdvTree.Node parentNode, string tag, string name, string description, InputTypes inputType, object value, bool selected, SetOptionValue setOptionValue)
        {
            DevComponents.DotNetBar.SuperTooltipInfo tooltip = new DevComponents.DotNetBar.SuperTooltipInfo(name, null, description, null, null, DevComponents.DotNetBar.eTooltipColor.Gray);

            DevComponents.DotNetBar.Controls.CheckBoxX checkBoxSelect = new DevComponents.DotNetBar.Controls.CheckBoxX()
            {
                Checked = selected,
                Style = DevComponents.DotNetBar.eDotNetBarStyle.StyleManagerControlled,
                BackColor = Color.Transparent,
                CheckBoxPosition = DevComponents.DotNetBar.eCheckBoxPosition.Right
            };
            DevComponents.AdvTree.Node newNode = new DevComponents.AdvTree.Node()
            {
                HostedControl = checkBoxSelect,
                Name = tag
            };
            DevComponents.AdvTree.Cell nameCell = new DevComponents.AdvTree.Cell()
            {
                Text = name
            };
            DevComponents.AdvTree.Cell valueCell = new DevComponents.AdvTree.Cell()
            {
                EditorType = DevComponents.AdvTree.eCellEditorType.Custom,
                Editable = true
            };
            switch (inputType)
            {
                case InputTypes.Double:
                    double? doubleValue = (double?)value;
                    DevComponents.Editors.DoubleInput doubleInput = new DevComponents.Editors.DoubleInput()
                    {
                        Value = doubleValue.HasValue ? doubleValue.Value : 0
                    };
                    valueCell.HostedControl = doubleInput;
                    doubleInput.ValueChanged += delegate(object sender, EventArgs e) { ValueChanged(checkBoxSelect, doubleInput, setOptionValue); };
                    break;
                case InputTypes.Integer:
                    int? intValue = (int?)value;
                    DevComponents.Editors.IntegerInput integerInput = new DevComponents.Editors.IntegerInput()
                    {
                        Value = intValue.HasValue ? intValue.Value : 0
                    };
                    valueCell.HostedControl = integerInput;
                    integerInput.ValueChanged += delegate(object sender, EventArgs e) { ValueChanged(checkBoxSelect, integerInput, setOptionValue); };
                    break;
                case InputTypes.String:
                    TextBox textBox = new TextBox()
                    {
                        Text = (string)value
                    };
                    valueCell.HostedControl = textBox;
                    textBox.TextChanged += delegate(object sender, EventArgs e) { ValueChanged(checkBoxSelect, textBox, setOptionValue); };
                    break;
                case InputTypes.Boolean:
                    bool? boolValue = (bool?)value;

                    DevComponents.DotNetBar.Controls.CheckBoxX checkBox = new DevComponents.DotNetBar.Controls.CheckBoxX()
                    {
                        Checked = boolValue.HasValue ? boolValue.Value : false,
                        Style = DevComponents.DotNetBar.eDotNetBarStyle.StyleManagerControlled,
                        BackColor = Color.Transparent,
                    };
                    checkBox.CheckedChanged += delegate (object sender, EventArgs e) { ValueChanged(checkBoxSelect, checkBox, setOptionValue); };
                    valueCell.HostedControl = checkBox;
                    break;
                default:
                    throw new NotImplementedException("InputType not handled yet: " + inputType.ToString());
            }
            newNode.Cells.Add(nameCell);
            newNode.Cells.Add(valueCell);

            nameCell.Enabled = checkBoxSelect.Checked;
            valueCell.Enabled = checkBoxSelect.Checked;
            valueCell.HostedControl.Enabled = checkBoxSelect.Checked;

            superTooltip1.SetSuperTooltip(newNode, tooltip);
            superTooltip1.SetSuperTooltip(checkBoxSelect, tooltip);
            superTooltip1.SetSuperTooltip(valueCell.HostedControl, tooltip);

            checkBoxSelect.CheckedChanged += delegate
            {
                nameCell.Enabled = checkBoxSelect.Checked;
                valueCell.Enabled = checkBoxSelect.Checked;
                valueCell.HostedControl.Enabled = checkBoxSelect.Checked;

                if (checkBoxSelect.Checked)
                    valueCell.HostedControl.Focus();
            };
            if (parentNode == null)
                advTree1.Nodes.Add(newNode);
            else
                parentNode.Nodes.Add(newNode);

            return newNode;
        }
Exemple #41
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 public void SendInput(InputTypes inputType)
 {
     inputList.Add(new InputPair(inputType));
 }
Exemple #42
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 public InputPair(InputTypes newInput)
 {
     inputType = newInput;
     frames = ttl;
 }
Exemple #43
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 public InputCodes(KeyCode key)
 {
     InputType = InputTypes.Keyboard;
     Value = (int)key;
 }
Exemple #44
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 public InputCodes(Buttons button)
 {
     InputType = InputTypes.Controller;
     Value = (int)button;
 }
Exemple #45
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 public InputCodes(Mouse button)
 {
     InputType = InputTypes.Mouse;
     Value = (int)button;
 }
 public override void OnMouseUp(object sender, MouseEventArgs e)
 {
     inputType = InputTypes.None;
 }
Exemple #47
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 /// <summary>
 /// Constructor for deserialization.
 /// </summary>
 /// <param name="info">info is the serialization info to deserialize with</param>
 /// <param name="context">context is the context in which to deserialize...?</param>
 protected ScriptNode(SerializationInfo info, StreamingContext context)
 {
     mName = info.GetString("NodeName");
     mInputType = (ScriptNode.InputTypes)Enum.Parse(typeof(ScriptNode.InputTypes), info.GetString("InputType"));
     mOutputType = (ScriptNode.OutputTypes)Enum.Parse(typeof(ScriptNode.OutputTypes), info.GetString("OutputType"));
 }
 private DevComponents.AdvTree.Node AddNode(string tag, string name, string description, InputTypes inputType, object value, bool selected, SetOptionValue setOptionValue)
 {
     return AddNode(null, tag, name, description, inputType, value, selected, setOptionValue);
 }
 public bool isPressed(InputTypes action)
 {
     switch (action)
     {
         case InputTypes.up:
             return (keyboardState.IsKeyDown(KEYUP) || gamePadState.ThumbSticks.Left.Y > STICK_THRESHOLD);
         case InputTypes.down:
             return (keyboardState.IsKeyDown(KEYDOWN) || gamePadState.ThumbSticks.Left.Y < -STICK_THRESHOLD);
         case InputTypes.left:
             return (keyboardState.IsKeyDown(KEYLEFT) || gamePadState.ThumbSticks.Left.X < -STICK_THRESHOLD);
         case InputTypes.right:
             return (keyboardState.IsKeyDown(KEYRIGHT) || gamePadState.ThumbSticks.Left.X > STICK_THRESHOLD);
         case InputTypes.start:
             return (keyboardState.IsKeyDown(KEYSTART) || gamePadState.Buttons.Start == ButtonState.Pressed);
         case InputTypes.jump:
             return (keyboardState.IsKeyDown(KEYJUMP) || gamePadState.Buttons.A == ButtonState.Pressed);
         case InputTypes.pull:
             return (keyboardState.IsKeyDown(KEYPULL) || gamePadState.Buttons.B == ButtonState.Pressed);
         case InputTypes.bolt:
             return (keyboardState.IsKeyDown(KEYBOLT) || gamePadState.Buttons.X == ButtonState.Pressed);
         case InputTypes.gather:
             return (keyboardState.IsKeyDown(KEYGATHER) || gamePadState.Buttons.Y == ButtonState.Pressed);
         case InputTypes.quit:
             return (keyboardState.IsKeyDown(KEYQUIT));
         default:
             return false;
     }
 }
Exemple #50
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 public InputData(int InputValue, DelegateFunctionCall Function, InputStates InputState, InputTypes InputType, bool PauseMenu)
 {
     this.Function = Function;
     this.InputState = InputState;
     this.InputValue = InputValue;
     this.InputType = InputType;
     this.Enabled = true;
     this.PauseMenu = PauseMenu;
 }
Exemple #51
0
 /// <summary>
 ///     Constructor that specifies a type.
 /// </summary>
 /// <param name="type">The type if the input event.</param>
 public Input(InputTypes type) : this()
 {
     Type = type;
 }
        // Switch between input types
        private void menuInputType_Clicked(object sender, RoutedEventArgs e)
        {
            // Construct references to all context menu items
            ContextMenu contextMenu = Resources["menuInputType"] as ContextMenu;

            MenuItem menuItemInputLink      = contextMenu.Items[0] as MenuItem;
            MenuItem menuItemInputConstant  = contextMenu.Items[1] as MenuItem;
            MenuItem menuItemInputVarying   = contextMenu.Items[2] as MenuItem;

            MenuItem menuItemInputFloat1  = menuItemInputConstant.Items[0] as MenuItem;
            MenuItem menuItemInputFloat2  = menuItemInputConstant.Items[1] as MenuItem;
            MenuItem menuItemInputFloat3  = menuItemInputConstant.Items[2] as MenuItem;
            MenuItem menuItemInputFloat4  = menuItemInputConstant.Items[3] as MenuItem;
            MenuItem menuItemInputColor   = menuItemInputConstant.Items[4] as MenuItem;
            MenuItem menuItemInputBoolean = menuItemInputConstant.Items[5] as MenuItem;

            // If the clicked menu item was already checked we are done
            MenuItem clickedMenuItem = e.Source as MenuItem;

            if (clickedMenuItem.IsChecked)
                return;

            // Uncheck all other items
            menuItemInputLink.IsChecked = false;
            menuItemInputFloat1.IsChecked = false;
            menuItemInputFloat2.IsChecked = false;
            menuItemInputFloat3.IsChecked = false;
            menuItemInputFloat4.IsChecked = false;
            menuItemInputColor.IsChecked = false;
            menuItemInputBoolean.IsChecked = false;
            menuItemInputVarying.IsChecked = false;

            clickedMenuItem.IsChecked = true;

            // Change input type
            if (clickedMenuItem == menuItemInputLink) {
                InputType = InputTypes.Link;
            } else if (clickedMenuItem == menuItemInputFloat1) {
                InputType = InputTypes.Float1;
            } else if (clickedMenuItem == menuItemInputFloat2) {
                InputType = InputTypes.Float2;
            } else if (clickedMenuItem == menuItemInputFloat3) {
                InputType = InputTypes.Float3;
            } else if (clickedMenuItem == menuItemInputFloat4) {
                InputType = InputTypes.Float4;
            } else if (clickedMenuItem == menuItemInputColor) {
                InputType = InputTypes.Color;
            } else if (clickedMenuItem == menuItemInputBoolean) {
                InputType = InputTypes.Boolean;
            } else if (clickedMenuItem == menuItemInputVarying) {
                InputType = InputTypes.Varying;
            }
        }