public AuthQuery(IncomingPacket packet) { Value1 = packet.ReadInt(); Value2 = packet.ReadInt(); Value3 = packet.ReadInt(); Value4 = packet.ReadInt(); }
public int CacheMode; //? public PartySkillUse(IncomingPacket packet) { PlayerID = packet.ReadUInt(); Mode = packet.ReadInt(); SkillTime = packet.ReadUInt(); PointsRemoved = packet.ReadInt(); CacheMode = packet.ReadInt(); }
public MessengerFriendAdd(IncomingPacket packet) { PlayerID = packet.ReadUInt(); TargetPlayerID = packet.ReadUInt(); PlayerSex = packet.ReadByte(); TargetPlayerSex = packet.ReadByte(); PlayerJob = packet.ReadInt(); TargetPlayerJob = packet.ReadInt(); }
public PartyMemberInvite(IncomingPacket packet) { LeaderID = packet.ReadUInt(); LeaderLevel = packet.ReadInt(); LeaderJob = packet.ReadInt(); LeaderSex = packet.ReadUInt(); MemberID = packet.ReadUInt(); MemberLevel = packet.ReadInt(); MemberJob = packet.ReadInt(); MemberSex = packet.ReadUInt(); }
public CreateCharacter(IncomingPacket packet) { Username = packet.ReadString(); Password = packet.ReadString(); Slot = packet.ReadByte(); CharacterName = packet.ReadString(); Face = packet.ReadByte(); Costume = packet.ReadByte(); Skinset = packet.ReadByte(); HairStyle = packet.ReadByte(); HairColor = packet.ReadUInt(); Gender = packet.ReadByte(); Class = packet.ReadByte(); HeadMesh = packet.ReadByte(); BankPw = packet.ReadInt(); AuthKey = packet.ReadInt(); }
public MessengerFriendAddRequest(IncomingPacket packet) { InvitingPlayerID = packet.ReadUInt(); TargetPlayerID = packet.ReadUInt(); InvitingPlayerJob = packet.ReadInt(); InvitingPlayerSex = (Gender)packet.ReadByte(); InvitingPlayerName = packet.ReadString(); TargetPlayerName = packet.ReadString(); }
public DeleteCharacter(IncomingPacket packet) { MessengerSlots = new List <uint>(); Username = packet.ReadString(); Password = packet.ReadString(); PasswordConfirmation = packet.ReadString(); CharacterId = packet.ReadInt(); AuthKey = packet.ReadUInt(); MessengerSlotLength = packet.ReadUInt(); for (int i = 0; i < MessengerSlotLength; i++) { MessengerSlots.Add(packet.ReadUInt()); } }
//TODO: Friend f; public JoinWorld(IncomingPacket packet) { WorldID = packet.ReadUInt(); PlayerID = packet.ReadUInt(); AuthKey = packet.ReadUInt(); PartyID = packet.ReadUInt(); GuildID = packet.ReadUInt(); GuildWarID = packet.ReadUInt(); IdOfMulti = packet.ReadUInt(); CharacterSlot = packet.ReadByte(); CharacterName = packet.ReadString(); AccountName = packet.ReadString(); Password = packet.ReadString(); MessengerState = packet.ReadUInt(); FriendsSize = packet.ReadInt(); FriendID = packet.ReadUInt(); /* TODO for (int i = 0; i < FriendsSize; i++) * { * //TODO: packet.Read( &f, sizeof(Friend) ); * //SetFriend( FriendID, &f) * }*/ }
public GuildMemberSetRank(IncomingPacket packet) { MasterID = packet.ReadUInt(); PlayerID = packet.ReadUInt(); Rank = packet.ReadInt(); }
public Ping(IncomingPacket packet) { TimeSent = packet.ReadInt(); }
public QueryTickCount(IncomingPacket packet) { Time = packet.ReadInt(); }
public PartyChangeExpMode(IncomingPacket packet) { PlayerID = packet.ReadUInt(); ExpMode = packet.ReadInt(); }
public MessengerSetFriendState(IncomingPacket packet) { PlayerID = packet.ReadUInt(); PlayerState = packet.ReadInt(); }