public AttackUnitAction(IGameScene gameScene, IUnitsFactory unitsFactory, ICommandsManager commandsManager)
 {
     _unitsFactory    = unitsFactory;
     _commandsManager = commandsManager;
     _gameScene       = gameScene;
 }
Exemple #2
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 public CreateUnitsAction(IGameScene gameScene, IUnitsFactory unitsFactory, ICommandsManager commandsManager)
 {
     _gameScene       = gameScene;
     _unitsFactory    = unitsFactory;
     _commandsManager = commandsManager;
 }