public AttackUnitAction(IGameScene gameScene, IUnitsFactory unitsFactory, ICommandsManager commandsManager) { _unitsFactory = unitsFactory; _commandsManager = commandsManager; _gameScene = gameScene; }
public CreateUnitsAction(IGameScene gameScene, IUnitsFactory unitsFactory, ICommandsManager commandsManager) { _gameScene = gameScene; _unitsFactory = unitsFactory; _commandsManager = commandsManager; }