public AnimationState(GeoCoordinate coordinate, float zoom, TimeSpan duration, ITimeInterpolator timeInterpolator) { Coordinate = coordinate; Zoom = zoom; TimeInterpolator = timeInterpolator; TimeLeft = (float)duration.TotalSeconds; }
public Spotlight(Context context, List <Target> targets, long duration, ITimeInterpolator animation) { Context = context; Targets = targets; Duration = duration; Animation = animation; }
public PathAnimation(Transform transform, ITimeInterpolator timeInterpolator, IPathInterpolator pathInterpolator, TimeSpan duration, bool isLoop = false) : base(transform, timeInterpolator, duration, isLoop) { _pathInterpolator = pathInterpolator; }
public RotationAnimation(Transform transform, ITimeInterpolator timeInterpolator, IRotationInterpolator rotationInterpolator, TimeSpan duration, bool isLoop = false) : base(transform, timeInterpolator, duration, isLoop) { _rotationInterpolator = rotationInterpolator; }
private ITimeInterpolator GetAndroidInterpolator( EasingFunction ease) { ITimeInterpolator androidEase = null; if (null != ease) { var cubicEase = ease as CubicEase; var elasticEase = ease as SpringEase; if (null != cubicEase) { if (ease.EasingMode == EasingMode.EaseIn) { androidEase = new AccelerateInterpolator(1.5f); } else if (ease.EasingMode == EasingMode.EaseOut) { androidEase = new DecelerateInterpolator(1.5f); } else if (ease.EasingMode == EasingMode.EaseInOut) { // TODO: A custom interpolator. This is actually a circular ease, not a cubic ease-in-out androidEase = new AccelerateDecelerateInterpolator(); } else { throw new NotSupportedException("Unsupported easing mode."); } } else if (null != elasticEase) { // TODO: Custom interpolators if (ease.EasingMode == EasingMode.EaseIn) { androidEase = new BounceInterpolator(); } else if (ease.EasingMode == EasingMode.EaseOut) { androidEase = new BounceInterpolator(); } else if (ease.EasingMode == EasingMode.EaseInOut) { androidEase = new BounceInterpolator(); } else { throw new NotSupportedException("Unsupported easing mode."); } } else { throw new NotSupportedException("Unsupported easing function."); } } return(androidEase); }
protected TransformAnimation(Transform transform, ITimeInterpolator timeInterpolator, TimeSpan duration, bool isLoop = false) { _transform = transform; _timeInterpolator = timeInterpolator; _duration = (float)duration.TotalSeconds; _isLoop = isLoop; }
protected AbsQuizView (Context context, Category category) : base (context) { mCategory = category; spacingDouble = Resources.GetDimensionPixelSize (Resource.Dimension.spacing_double); minHeightTouchTarget = Resources.GetDimensionPixelSize (Resource.Dimension.min_height_touch_target); fastOutSlowInInterpolator = AnimationUtils.LoadInterpolator (Context, Android.Resource.Interpolator.FastOutSlowIn); linearOutSlowInInterpolator = AnimationUtils.LoadInterpolator (Context, Android.Resource.Interpolator.LinearOutSlowIn); colorAnimationDuration = 400; iconAnimationDuration = 300; scaleAnimationDuration = 200; }
protected AbsQuizView(Context context, Category category) : base(context) { mCategory = category; spacingDouble = Resources.GetDimensionPixelSize(Resource.Dimension.spacing_double); minHeightTouchTarget = Resources.GetDimensionPixelSize(Resource.Dimension.min_height_touch_target); fastOutSlowInInterpolator = AnimationUtils.LoadInterpolator(Context, Android.Resource.Interpolator.FastOutSlowIn); linearOutSlowInInterpolator = AnimationUtils.LoadInterpolator(Context, Android.Resource.Interpolator.LinearOutSlowIn); colorAnimationDuration = 400; iconAnimationDuration = 300; scaleAnimationDuration = 200; }
public void StartProgress(long paramLong, ITimeInterpolator paramTimeInterpolator) { HideIndeterminateSlider(true); ShowSlider(false); int i = Resources.DisplayMetrics.WidthPixels; FrameLayout.LayoutParams localLayoutParams = (FrameLayout.LayoutParams) this.slider.LayoutParameters; localLayoutParams.Width = i; localLayoutParams.SetMargins(-i, 0, 0, 0); this.slider.LayoutParameters = localLayoutParams; this.slider.Animate().TranslationX(i).SetDuration(paramLong) .SetInterpolator(paramTimeInterpolator); }
public void TurnUp(float x, float y, float radius, long duration, ITimeInterpolator animation) { Point.Set(x, y); Animator = ValueAnimator.OfFloat(0f, radius); Animator.Update += (sender, e) => { Invalidate(); }; Animator.SetInterpolator(animation); Animator.SetDuration(duration); Animator.Start(); }
public void AnimateCircular(float toValue, int milliseconds = 500, ITimeInterpolator interpolator = null) { if (animator != null) { animator.Cancel(); } animator = ObjectAnimator.OfFloat(this, "Progress", 0.0f, toValue); if (interpolator != null) { animator.SetInterpolator(interpolator); } animator.SetDuration(milliseconds); animator.RepeatMode = ValueAnimatorRepeatMode.Restart; animator.Start(); }
public static void TranslationYAnimate(this View view, int translation, int duration = 300, ITimeInterpolator interpolator = null, Action endAction = null) { ClearOldAnimation (view); var animator = ObjectAnimator.OfFloat (view, "translationY", view.TranslationY, translation); animator.SetDuration (duration); if (interpolator != null) animator.SetInterpolator (interpolator); animator.AnimationEnd += (sender, e) => { currentAnimations.Remove (view); if (endAction != null) endAction (); ((Animator)sender).RemoveAllListeners (); }; animator.Start (); }
public void TurnDown(float radius, long duration, ITimeInterpolator animation) { Animator = ValueAnimator.OfFloat(radius, 0f); Animator.Update += (sender, e) => { Invalidate(); }; Animator.AnimationEnd += (sender, e) => { OnTargetClosed?.Invoke(); }; Animator.SetInterpolator(animation); Animator.SetDuration(duration); Animator.Start(); }
/// <summary> /// Animates a view by changing its Y translation property. /// </summary> public static ObjectAnimator TranslateToY(this View v, float to, long duration, ITimeInterpolator interpolator, Animator.IAnimatorListener listener) { float from = v.TranslationY; //No special skipping var animator = ObjectAnimator.OfFloat(v, "translationY", from, to); animator.SetInterpolator(interpolator); animator.SetDuration(duration); if (listener != null) { animator.AddListener(listener); } animator.Start(); return(animator); }
public GuillotineAnimation(GuillotineBuilder builder) { _actionBarView = builder.ActionBarView; _listner = builder.GuillotineListener; _guillotineView = builder.GuillotineView; _duration = builder.Duration > 0 ? builder.Duration : DEFAULT_DURATION; _delay = builder.StartDelay; _isRightToLeftLayout = builder.IsRightToLeftLayout; _interpolator = builder.Interpolator == null ? new GuillotineInterpolator() : builder.Interpolator; setUpOpeningView(builder.OpeningView); setUpClosingView(builder.ClosingView); _openingAnimation = buildOpeningAnimation(); _closingAnimation = buildClosingAnimation(); if (builder.IsClosedOnStart) { _guillotineView.Rotation = GUILLOTINE_CLOSED_ANGLE; _guillotineView.Visibility = ViewStates.Gone; } }
public static void TranslationYAnimate(this View view, int translation, int duration = 300, ITimeInterpolator interpolator = null, Action endAction = null) { ClearOldAnimation(view); var animator = ObjectAnimator.OfFloat(view, "translationY", view.TranslationY, translation); animator.SetDuration(duration); if (interpolator != null) { animator.SetInterpolator(interpolator); } animator.AnimationEnd += (sender, e) => { currentAnimations.Remove(view); if (endAction != null) { endAction(); } ((Animator)sender).RemoveAllListeners(); }; animator.Start(); }
/// <inheritdoc /> protected override Animation CreateAnimationTo(GeoCoordinate coordinate, float zoom, TimeSpan duration, ITimeInterpolator timeInterpolator) { var position = Pivot.localPosition; var position2D = TileController.Projection.Project(coordinate, 0); return(CreatePathAnimation(Pivot, duration, timeInterpolator, new List <Vector3>() { position, new Vector3(position2D.x, TileController.GetHeight(zoom), position2D.z) })); }
protected PathAnimation CreatePathAnimation(Transform target, TimeSpan duration, ITimeInterpolator timeInterpolator, IEnumerable <Vector3> points) { return(new PathAnimation(target, timeInterpolator, new UtyMap.Unity.Animations.Path.LinearInterpolator(points), duration)); }
/// <summary> Animates to given coordinate using given timeinterpolator and duration. </summary> public abstract void AnimateTo(GeoCoordinate coordinate, float zoom, TimeSpan duration, ITimeInterpolator timeInterpolator);
public static ValueAnimator Flip(this View view, FlipDirection flipDirection, bool returnToOriginalPosition = false, long duration = DefaultAnimationDuration, ITimeInterpolator interpolator = null) { var flipProperty = "rotationY"; var flipDegrees = -180f; switch (flipDirection) { case FlipDirection.LeftToRight: flipDegrees = -flipDegrees; break; case FlipDirection.RightToLeft: break; case FlipDirection.TopToBottom: flipProperty = "rotationX"; break; case FlipDirection.BottomToTop: flipProperty = "rotationX"; flipDegrees = -flipDegrees; break; } var rotation = ObjectAnimator.OfFloat( view, flipProperty, returnToOriginalPosition ? flipDegrees : 0, returnToOriginalPosition ? 0 : flipDegrees); rotation.SetDuration(duration); rotation.SetInterpolator(interpolator ?? new LinearInterpolator()); rotation.Start(); return(rotation); }
public static ValueAnimator Spin(this View view, SpinDirection spinDirection = SpinDirection.Clockwise, long duration = DefaultAnimationDuration, ITimeInterpolator interpolator = null) { ObjectAnimator rotation = ObjectAnimator.OfFloat(view, "rotation", 0, 360); switch (spinDirection) { case SpinDirection.Clockwise: rotation = ObjectAnimator.OfFloat(view, "rotation", 0, 360); break; case SpinDirection.CounterClockwise: rotation = ObjectAnimator.OfFloat(view, "rotation", 0, -360); break; } rotation.SetDuration(duration); rotation.SetInterpolator(interpolator ?? new LinearInterpolator()); rotation.RepeatCount = ValueAnimator.Infinite; rotation.Start(); return(rotation); }
public static ValueAnimator ResetAnimation(this View view, long duration = DefaultAnimationDuration, ITimeInterpolator interpolator = null) { System.Diagnostics.Debug.WriteLine("Reset Values"); var reset = ObjectAnimator.OfPropertyValuesHolder( view, PropertyValuesHolder.OfFloat("translationY", view.TranslationY, 0f), PropertyValuesHolder.OfFloat("translationX", view.TranslationX, 0f), PropertyValuesHolder.OfFloat("scaleX", view.ScaleX, 1.0f), PropertyValuesHolder.OfFloat("scaleY", view.ScaleY, 1.0f), PropertyValuesHolder.OfFloat("rotation", view.Rotation, 0.0f), PropertyValuesHolder.OfFloat("rotationX", view.RotationX, 0.0f), PropertyValuesHolder.OfFloat("rotationY", view.RotationY, 0.0f), PropertyValuesHolder.OfFloat("alpha", view.Alpha, 1.0f)); reset.SetInterpolator(interpolator ?? new AccelerateDecelerateInterpolator()); reset.SetDuration(duration); reset.RepeatCount = 0; reset.Start(); return(reset); }
public static ValueAnimator Slide(this View view, SlideDirection slideDirection, long duration = DefaultAnimationDuration, ITimeInterpolator interpolator = null) { System.Diagnostics.Debug.WriteLine("Slide Direction: {0}", slideDirection); ObjectAnimator slide = null; switch (slideDirection) { case SlideDirection.FromBottom: slide = ObjectAnimator.OfFloat(view, "translationY", view.MeasuredHeight, 0f); break; case SlideDirection.FromLeft: slide = ObjectAnimator.OfFloat(view, "translationX", -view.MeasuredWidth, 0f); break; case SlideDirection.FromRight: slide = ObjectAnimator.OfFloat(view, "translationX", view.MeasuredWidth, 0f); break; case SlideDirection.FromTop: slide = ObjectAnimator.OfFloat(view, "translationY", -view.MeasuredHeight, 0f); break; case SlideDirection.ToBottom: slide = ObjectAnimator.OfFloat(view, "translationY", 0f, view.MeasuredHeight); break; case SlideDirection.ToLeft: slide = ObjectAnimator.OfFloat(view, "translationX", 0f, -view.MeasuredWidth); break; case SlideDirection.ToRight: slide = ObjectAnimator.OfFloat(view, "translationX", 0f, view.MeasuredWidth); break; case SlideDirection.ToTop: default: slide = ObjectAnimator.OfFloat(view, "translationY", 0f, -view.MeasuredHeight); break; } slide.SetInterpolator(interpolator ?? new DecelerateInterpolator()); slide.SetDuration(duration); slide.Start(); return(slide); }
/// <inheritdoc /> protected override Animation CreateAnimationTo(GeoCoordinate coordinate, float zoom, TimeSpan duration, ITimeInterpolator timeInterpolator) { var position = Camera.localPosition; return(new CompositeAnimation(new List <Animation> { CreatePathAnimation(Camera, duration, timeInterpolator, new List <Vector3>() { position, new Vector3(position.x, position.y, -TileController.GetHeight(zoom)) }), CreateRotationAnimation(Pivot, duration, timeInterpolator, new List <Quaternion>() { Pivot.rotation, Quaternion.Euler(new Vector3((float)coordinate.Latitude, 270 - (float)coordinate.Longitude, 0)) }) })); }
public FakeTransformAnimation(ITimeInterpolator timeInterpolator, TimeSpan duration, bool isLoop = false) : base(null, timeInterpolator, duration, isLoop) { }
/// <inheritdoc /> public sealed override void AnimateTo(GeoCoordinate coordinate, float zoom, TimeSpan duration, ITimeInterpolator timeInterpolator) { _lastState = new AnimationState(coordinate, zoom, duration, timeInterpolator); SetAnimation(CreateAnimationTo(coordinate, zoom, duration, timeInterpolator)); Start(); }
public SpotlightBuilder SetAnimation(ITimeInterpolator animation) { Animation = animation; return(this); }
private ObjectAnimator CreateAnimatorForButton(ITimeInterpolator interpolator, View button, float toY) { ObjectAnimator objectAnimator = ObjectAnimator.OfFloat(button, Y_ANIMATION, toY); objectAnimator.SetInterpolator(interpolator); objectAnimator.SetDuration(this._animationDuration); return objectAnimator; }
/// <summary> Creates animation for given coordinate and zoom level with given duration. </summary> protected abstract Animation CreateAnimationTo(GeoCoordinate coordinate, float zoom, TimeSpan duration, ITimeInterpolator timeInterpolator);
public void startProgress(long paramLong, ITimeInterpolator paramTimeInterpolator) { startProgress(paramLong, paramTimeInterpolator, null); }
public GuillotineBuilder SetInterpolator(ITimeInterpolator interpolator) { Interpolator = interpolator; return(this); }
public override void SetInterpolator(ITimeInterpolator value) { _animator.SetInterpolator(value); }
protected RotationAnimation CreateRotationAnimation(Transform target, TimeSpan duration, ITimeInterpolator timeInterpolator, IEnumerable <Quaternion> rotations) { return(new RotationAnimation(target, timeInterpolator, new UtyMap.Unity.Animations.Rotation.LinearInterpolator(rotations), duration)); }
public void startProgress(long paramLong, ITimeInterpolator paramTimeInterpolator, Animator.IAnimatorListener paramAnimatorListener) { hideIndeterminateSlider(true); this.slider.TranslationX = 0.0F; showSlider(false); int i = Resources.DisplayMetrics.WidthPixels; FrameLayout.LayoutParams localLayoutParams = (FrameLayout.LayoutParams) this.slider.LayoutParameters; localLayoutParams.Width= i; localLayoutParams.SetMargins(-i, 0, 0, 0); this.slider.LayoutParameters = localLayoutParams; this.progressAnimator = this.slider.Animate().TranslationX(i).SetDuration(paramLong).SetInterpolator(paramTimeInterpolator).SetListener(paramAnimatorListener); }
public BaseViewAnimator setInterpolator(ITimeInterpolator interpolator) { mAnimatorSet.SetInterpolator(interpolator); return(this); }