public override Task WriteAsync(IChannelHandlerContext context, object message) { if (message is int) { State = State.WriteMessages((int) message); } return base.WriteAsync(context, message); }
public override void ChannelRead(IChannelHandlerContext context, object message) { if (message is int) { var i = (int) message; State = State.ReceiveMessages(i); // echo the reply back to the client context.WriteAndFlushAsync(i); } }
public override void ChannelInactive(IChannelHandlerContext context) { State = State.RemoveLocalChannel(context.Channel).RemoveClient((IPEndPoint) context.Channel.RemoteAddress); }
public TcpServerSocketStateHandler(ITcpServerSocketModel state) { State = state; }