public DefaultGameController(IUnitySnapBehavior viewModel, IGameTurnManager turnManager, ISlapjackGame game) { Check.NotNull(viewModel, "viewModel"); Check.NotNull(turnManager, "turnManager"); Check.NotNull(game, "game"); m_turnManager = turnManager; ViewModel = viewModel; CurrentGame = game; m_renderQueue = new Queue <GameObject>(); m_playerDeckLocations = new Dictionary <ICardGamePlayer, GameObjectTransformModel>(); }
private static void SetupMocks(out IUnitySnapBehavior snapBehavior, out IGameTurnManager gameTurnManager, out ISlapjackGame game, out ICardDealerLogic cardDealerLogic) { snapBehavior = Substitute.For <IUnitySnapBehavior>(); snapBehavior.TurnUpCard(Arg.Any <ICardObject>()).Returns(true); gameTurnManager = SetupTurnManagerMock(); var player = gameTurnManager.PlayerTurnManager.PlayerTurns.First().AssociatedPlayer; game = Substitute.For <ISlapjackGame>(); game.Players.Returns(new List <ICardGamePlayer>() { player }); cardDealerLogic = Substitute.For <ICardDealerLogic>(); cardDealerLogic.DealCards(Arg.Any <int>()).Returns(new List <ICardCollection>()); }