Exemple #1
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 public PoGoMap(IPoGoNavigation navigation, IApiMap map, ISettings settings, ILogicSettings logicSettings)
 {
     _navigation = navigation;
     _map = map;
     _settings = settings;
     _logicSettings = logicSettings;
 }
Exemple #2
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 public PoGoPokemon(IPoGoNavigation navigation, IPoGoEncounter encounter, IApiMap map, ILogicSettings logicSettings)
 {
     _navigation    = navigation;
     _encounter     = encounter;
     _map           = map;
     _logicSettings = logicSettings;
 }
 public PoGoEncounter(IApiEncounter apiEncounter, IPoGoNavigation navigation, IPoGoInventory inventory, ILogicSettings logicSettings)
 {
     _apiEncounter = apiEncounter;
     _navigation = navigation;
     _inventory = inventory;
     _logicSettings = logicSettings;
 }
Exemple #4
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 public PoGoPokemon(IPoGoNavigation navigation, IPoGoEncounter encounter, IApiMap map, ILogicSettings logicSettings)
 {
     _navigation = navigation;
     _encounter = encounter;
     _map = map;
     _logicSettings = logicSettings;
 }
Exemple #5
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 public PoGoEncounter(IApiEncounter apiEncounter, IPoGoNavigation navigation, IPoGoInventory inventory, ILogicSettings logicSettings)
 {
     _apiEncounter  = apiEncounter;
     _navigation    = navigation;
     _inventory     = inventory;
     _logicSettings = logicSettings;
 }
Exemple #6
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 public PoGoMap(IPoGoNavigation navigation, IApiMap map, ISettings settings, ILogicSettings logicSettings)
 {
     _navigation    = navigation;
     _map           = map;
     _settings      = settings;
     _logicSettings = logicSettings;
 }
Exemple #7
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 public PoGoAsh(ILogicSettings logicSettings, IPoGoNavigation navigation, IPoGoPokemon pokemon, IPoGoInventory inventory)
 {
     _logicSettings = logicSettings;
     _navigation    = navigation;
     _pokemon       = pokemon;
     _inventory     = inventory;
 }
 public PoGoPokestop(IPoGoFort fort, IApiMap map, ISettings settings, IPoGoNavigation navigation, ILogicSettings logicSettings)
 {
     _fort = fort;
     _map = map;
     _settings = settings;
     _navigation = navigation;
     _logicSettings = logicSettings;
 }
Exemple #9
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 public PoGoPokestop(IPoGoFort fort, IApiMap map, ISettings settings, IPoGoNavigation navigation, ILogicSettings logicSettings)
 {
     _fort          = fort;
     _map           = map;
     _settings      = settings;
     _navigation    = navigation;
     _logicSettings = logicSettings;
 }
Exemple #10
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        public PoGoBot(IPoGoNavigation navigation, IPoGoInventory inventory, IPoGoAsh ash, IPoGoSnipe snipe, IPoGoPokestop pokestop, ILogicSettings settings)
        {
            _navigation = navigation;
            _inventory  = inventory;
            _ash        = ash;
            _snipe      = snipe;
            _pokestop   = pokestop;
            _settings   = settings;

            LuckyEggUsed = DateTime.MinValue;

            ShouldTransferPokemon = _settings.TransferDuplicatePokemon;
            ShouldEvolvePokemon   = _settings.EvolveAllPokemonWithEnoughCandy || _settings.EvolveAllPokemonAboveIv;
            ShouldRecycleItems    = _settings.ItemRecycleFilter.Count > 0;
        }
Exemple #11
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        public PoGoBot(IPoGoNavigation navigation, IPoGoInventory inventory, IPoGoEncounter encounter, IPoGoFort fort, IPoGoMap map, ILogicSettings settings)
        {
            _navigation = navigation;
            _inventory = inventory;
            _encounter = encounter;
            _fort = fort;
            _map = map;
            _settings = settings;

            LuckyEggUsed = DateTime.MinValue;

            ShouldTransferPokemon = _settings.TransferDuplicatePokemon;
            ShouldEvolvePokemon = _settings.EvolveAllPokemonWithEnoughCandy || _settings.EvolveAllPokemonAboveIv;
            ShouldRecycleItems = _settings.ItemRecycleFilter.Count > 0;
        }
Exemple #12
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        public PoGoBot(IPoGoNavigation navigation, IPoGoInventory inventory, IPoGoAsh ash, IPoGoSnipe snipe, IPoGoPokestop pokestop, ILogicSettings settings)
        {
            _navigation = navigation;
            _inventory = inventory;
            _ash = ash;
            _snipe = snipe;
            _pokestop = pokestop;
            _settings = settings;

            LuckyEggUsed = DateTime.MinValue;

            ShouldTransferPokemon = _settings.TransferDuplicatePokemon;
            ShouldEvolvePokemon = _settings.EvolveAllPokemonWithEnoughCandy || _settings.EvolveAllPokemonAboveIv;
            ShouldRecycleItems = _settings.ItemRecycleFilter.Count > 0;
        }
Exemple #13
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 public PoGoSnipe(IPoGoNavigation navigation, IPoGoAsh ash)
 {
     _navigation = navigation;
     _ash = ash;
     SnipeLocations = new ConcurrentBag<KeyValuePair<double, double>>();
 }
Exemple #14
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 public PoGoAsh(ILogicSettings logicSettings, IPoGoNavigation navigation, IPoGoPokemon pokemon)
 {
     _logicSettings = logicSettings;
     _navigation    = navigation;
     _pokemon       = pokemon;
 }
Exemple #15
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 public PoGoAsh(ILogicSettings logicSettings, IPoGoNavigation navigation, IPoGoPokemon pokemon)
 {
     _logicSettings = logicSettings;
     _navigation = navigation;
     _pokemon = pokemon;
 }
Exemple #16
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 public PoGoSnipe(IPoGoNavigation navigation, IPoGoAsh ash)
 {
     _navigation    = navigation;
     _ash           = ash;
     SnipeLocations = new ConcurrentBag <KeyValuePair <double, double> >();
 }