public static GameObject GetGameObject(IBody i_RigidBody) { if (m_Instance != null) { return(m_Instance.GetGameObject(i_RigidBody)); } return(null); }
public static GameObject GetGameObject(IBody i_RigidBody) { if (m_Instance != null) { return(m_Instance.GetGameObject(i_RigidBody)); } return(null); }