public void CraftItem(NWPlayer oPC, NWPlaceable device) { var model = GetPlayerCraftingData(oPC); CraftBlueprint blueprint = _db.CraftBlueprints.Single(x => x.CraftBlueprintID == model.BlueprintID); if (blueprint == null) { return; } if (oPC.IsBusy) { oPC.SendMessage("You are too busy right now."); return; } if (!model.CanBuildItem) { oPC.SendMessage("You are missing one or more components..."); return; } oPC.IsBusy = true; float modifiedCraftDelay = CalculateCraftingDelay(oPC, blueprint.SkillID); _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, _.EffectCutsceneImmobilize(), oPC.Object, modifiedCraftDelay + 0.1f); oPC.AssignCommand(() => { _.ClearAllActions(); _.ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0f, modifiedCraftDelay); }); device.DelayCommand(() => { _.ApplyEffectToObject(DURATION_TYPE_INSTANT, _.EffectVisualEffect(VFX_COM_BLOOD_SPARK_MEDIUM), device.Object); }, 1.0f * (modifiedCraftDelay / 2.0f)); _nwnxPlayer.StartGuiTimingBar(oPC, modifiedCraftDelay, ""); oPC.DelayCommand(() => { try { RunCreateItem(oPC, device); oPC.IsBusy = false; } catch (Exception ex) { _error.LogError(ex); } }, modifiedCraftDelay); }
public void CraftItem(NWPlayer oPC, NWPlaceable device) { var model = GetPlayerCraftingData(oPC); CraftBlueprint blueprint = _data.Single <CraftBlueprint>(x => x.ID == model.BlueprintID); if (blueprint == null) { return; } if (oPC.IsBusy) { oPC.SendMessage("You are too busy right now."); return; } if (!model.CanBuildItem) { oPC.SendMessage("You are missing one or more components..."); return; } oPC.IsBusy = true; int atmosphere = CalculateAreaAtmosphereBonus(oPC.Area); float modifiedCraftDelay = CalculateCraftingDelay(oPC, blueprint.SkillID, atmosphere); oPC.AssignCommand(() => { _.ClearAllActions(); _.ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0f, modifiedCraftDelay); }); _.DelayCommand(1.0f * (modifiedCraftDelay / 2.0f), () => { _.ApplyEffectToObject(DURATION_TYPE_INSTANT, _.EffectVisualEffect(VFX_COM_BLOOD_SPARK_MEDIUM), device.Object); }); Effect immobilize = _.EffectCutsceneImmobilize(); immobilize = _.TagEffect(immobilize, "CRAFTING_IMMOBILIZATION"); _.ApplyEffectToObject(DURATION_TYPE_PERMANENT, immobilize, oPC.Object); _nwnxPlayer.StartGuiTimingBar(oPC, modifiedCraftDelay, ""); oPC.DelayEvent <CraftCreateItem>( modifiedCraftDelay, oPC); }
private void StartSmelt(NWPlaceable forge, NWPlayer pc, NWItem item) { int charges = forge.GetLocalInt("FORGE_CHARGES"); if (item.Resref == "power_core") { item.Destroy(); charges += 10 + CalculatePerkCoalBonusCharges(pc) + GetPowerCoreDurability(item) * 2; forge.SetLocalInt("FORGE_CHARGES", charges); NWPlaceable flames = (forge.GetLocalObject("FORGE_FLAMES")); if (!flames.IsValid) { Vector flamePosition = _biowarePosition.GetChangedPosition(forge.Position, 0.36f, forge.Facing); Location flameLocation = _.Location(forge.Area.Object, flamePosition, 0.0f); flames = (_.CreateObject(NWScript.OBJECT_TYPE_PLACEABLE, "forge_flame", flameLocation)); forge.SetLocalObject("FORGE_FLAMES", flames.Object); } return; } else if (charges <= 0) { ReturnItemToPC(pc, item, "You must power the refinery with a power unit before refining."); return; } // Ready to smelt float baseCraftDelay = 18.0f - (18.0f * _perk.GetPCPerkLevel(pc, PerkType.SpeedyRefining) * 0.1f); pc.IsBusy = true; _nwnxPlayer.StartGuiTimingBar(pc, baseCraftDelay, string.Empty); // Any component bonuses on the ore get applied to the end product. var itemProperties = item.ItemProperties.Where(x => _.GetItemPropertyType(x) == (int)CustomItemPropertyType.ComponentBonus || _.GetItemPropertyType(x) == (int)CustomItemPropertyType.RecommendedLevel).ToList(); string itemResref = item.Resref; pc.DelayEvent <CompleteSmelt>(baseCraftDelay, pc, itemResref, itemProperties); _.ApplyEffectToObject(NWScript.DURATION_TYPE_TEMPORARY, _.EffectCutsceneImmobilize(), pc.Object, baseCraftDelay); pc.AssignCommand(() => _.ActionPlayAnimation(NWScript.ANIMATION_LOOPING_GET_MID, 1.0f, baseCraftDelay)); item.Destroy(); }
private void startSmelt(NWPlaceable forge, NWPlayer pc, NWItem item) { int charges = forge.GetLocalInt("FORGE_CHARGES"); if (item.Resref == "coal") { item.Destroy(); charges += 10 + CalculatePerkCoalBonusCharges(pc); forge.SetLocalInt("FORGE_CHARGES", charges); NWPlaceable flames = NWPlaceable.Wrap(forge.GetLocalObject("FORGE_FLAMES")); if (!flames.IsValid) { Vector flamePosition = _biowarePosition.GetChangedPosition(forge.Position, 0.36f, forge.Facing); Location flameLocation = _.Location(forge.Area.Object, flamePosition, 0.0f); flames = NWPlaceable.Wrap(_.CreateObject(OBJECT_TYPE_PLACEABLE, "forge_flame", flameLocation)); forge.SetLocalObject("FORGE_FLAMES", flames.Object); } return; } else if (charges <= 0) { ReturnItemToPC(pc, item, "You must light the forge with coal before smelting."); return; } item.Destroy(); // Ready to smelt float baseCraftDelay = 18.0f - (_perk.GetPCPerkLevel(pc, PerkType.SpeedySmelter) * 0.1f); pc.IsBusy = true; forge.SetLocalObject("FORGE_USER", pc.Object); pc.SetLocalObject("FORGE", forge.Object); forge.SetLocalString("FORGE_ORE", item.Resref); _nwnxPlayer.StartGuiTimingBar(pc, baseCraftDelay, "cft_finish_smelt"); _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, _.EffectCutsceneImmobilize(), pc.Object, baseCraftDelay); pc.AssignCommand(() => _.ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0f, baseCraftDelay)); }
public void OnModuleActivatedItem() { NWPlayer user = (_.GetItemActivator()); NWItem oItem = (_.GetItemActivated()); NWObject target = (_.GetItemActivatedTarget()); Location targetLocation = _.GetItemActivatedTargetLocation(); string className = oItem.GetLocalString("JAVA_SCRIPT"); if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("ACTIVATE_JAVA_SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("JAVA_ACTION_SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { className = oItem.GetLocalString("SCRIPT"); } if (string.IsNullOrWhiteSpace(className)) { return; } user.ClearAllActions(); if (user.IsBusy) { user.SendMessage("You are busy."); return; } // Remove "Item." prefix if it exists. if (className.StartsWith("Item.")) { className = className.Substring(5); } App.ResolveByInterface <IActionItem>("Item." + className, (item) => { string invalidTargetMessage = item.IsValidTarget(user, oItem, target, targetLocation); if (!string.IsNullOrWhiteSpace(invalidTargetMessage)) { user.SendMessage(invalidTargetMessage); return; } float maxDistance = item.MaxDistance(user, oItem, target, targetLocation); if (maxDistance > 0.0f) { if (target.IsValid && (_.GetDistanceBetween(user.Object, target.Object) > maxDistance || user.Area.Resref != target.Area.Resref)) { user.SendMessage("Your target is too far away."); return; } else if (!target.IsValid && (_.GetDistanceBetweenLocations(user.Location, targetLocation) > maxDistance || user.Area.Resref != ((NWArea)_.GetAreaFromLocation(targetLocation)).Resref)) { user.SendMessage("That location is too far away."); return; } } CustomData customData = item.StartUseItem(user, oItem, target, targetLocation); float delay = item.Seconds(user, oItem, target, targetLocation, customData); int animationID = item.AnimationID(); bool faceTarget = item.FaceTarget(); Vector userPosition = user.Position; user.AssignCommand(() => { user.IsBusy = true; if (faceTarget) { _.SetFacingPoint(!target.IsValid ? _.GetPositionFromLocation(targetLocation) : target.Position); } if (animationID > 0) { _.ActionPlayAnimation(animationID, 1.0f, delay); } }); _nwnxPlayer.StartGuiTimingBar(user, delay, string.Empty); user.DelayEvent <FinishActionItem>( delay, className, user, oItem, target, targetLocation, userPosition, customData); }); }
private void CastSpell(NWPlayer pc, NWObject target, Data.Entities.Perk entity, IPerk perk, CooldownCategory cooldown) { string spellUUID = Guid.NewGuid().ToString(); int itemBonus = pc.CastingSpeed; float baseCastingTime = perk.CastingTime(pc, (float)entity.BaseCastingTime); float castingTime = baseCastingTime; // Casting Bonus % - Shorten casting time. if (itemBonus < 0) { float castingPercentageBonus = Math.Abs(itemBonus) * 0.01f; castingTime = castingTime - (castingTime * castingPercentageBonus); } // Casting Penalty % - Increase casting time. else if (itemBonus > 0) { float castingPercentageBonus = Math.Abs(itemBonus) * 0.01f; castingTime = castingTime + (castingTime * castingPercentageBonus); } if (castingTime < 0.5f) { castingTime = 0.5f; } // Heavy armor increases casting time by 2x the base casting time if (pc.Chest.CustomItemType == CustomItemType.HeavyArmor) { castingTime = baseCastingTime * 2; } if (_.GetActionMode(pc.Object, ACTION_MODE_STEALTH) == 1) { _.SetActionMode(pc.Object, ACTION_MODE_STEALTH, 0); } _.ClearAllActions(); _biowarePosition.TurnToFaceObject(target, pc); _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, _.EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD), pc.Object, castingTime + 0.2f); float animationTime = castingTime; pc.AssignCommand(() => _.ActionPlayAnimation(ANIMATION_LOOPING_CONJURE1, 1.0f, animationTime - 0.1f)); pc.IsBusy = true; CheckForSpellInterruption(pc, spellUUID, pc.Position); pc.SetLocalInt(spellUUID, SPELL_STATUS_STARTED); _nwnxPlayer.StartGuiTimingBar(pc, (int)castingTime, ""); pc.DelayCommand(() => { if (pc.GetLocalInt(spellUUID) == SPELL_STATUS_INTERRUPTED || // Moved during casting pc.CurrentHP < 0 || pc.IsDead) // Or is dead/dying { pc.DeleteLocalInt(spellUUID); pc.SendMessage("Your spell has been interrupted."); return; } pc.DeleteLocalInt(spellUUID); if ((PerkExecutionType)entity.ExecutionTypeID == PerkExecutionType.Spell || (PerkExecutionType)entity.ExecutionTypeID == PerkExecutionType.CombatAbility) { perk.OnImpact(pc, target); } else { HandleQueueWeaponSkill(pc, entity, perk); } // Adjust mana only if spell cost > 0 PlayerCharacter pcEntity = _db.PlayerCharacters.Single(x => x.PlayerID == pc.GlobalID); if (perk.ManaCost(pc, entity.BaseManaCost) > 0) { pcEntity.CurrentMana = pcEntity.CurrentMana - perk.ManaCost(pc, entity.BaseManaCost); _db.SaveChanges(); pc.SendMessage(_color.Custom("Mana: " + pcEntity.CurrentMana + " / " + pcEntity.MaxMana, 32, 223, 219)); } if (_random.Random(100) + 1 <= 3) { _food.DecreaseHungerLevel(pc, 1); } // Mark cooldown on category ApplyCooldown(pc, cooldown, perk); pc.IsBusy = false; }, castingTime + 0.5f); }
public void CraftItem(NWPlayer oPC, NWPlaceable device, int blueprintID) { CraftBlueprint blueprint = _db.CraftBlueprints.Single(x => x.CraftBlueprintID == blueprintID); if (blueprint == null) { return; } bool requiresTools = false; bool foundTools = false; if (oPC.IsBusy) { oPC.SendMessage("You are too busy right now."); return; } // Check for tools, if necessary. if (blueprint.CraftTierLevel > 0) { requiresTools = true; NWItem tools = NWItem.Wrap(device.GetLocalObject("CRAFT_DEVICE_TOOLS")); if (tools.IsValid) { foundTools = true; } } if (requiresTools != foundTools) { oPC.SendMessage(_color.Red("Tools were not found. Please place the tools you wish to use inside the crafting device.")); oPC.IsBusy = false; return; } oPC.IsBusy = true; bool allComponentsFound = CheckItemCounts(oPC, device, blueprint.CraftBlueprintComponents); if (allComponentsFound) { float modifiedCraftDelay = CalculateCraftingDelay(oPC, blueprint.SkillID); _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, _.EffectCutsceneImmobilize(), oPC.Object, modifiedCraftDelay + 0.1f); oPC.AssignCommand(() => { _.ClearAllActions(); _.ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0f, modifiedCraftDelay); }); device.DelayCommand(() => { _.ApplyEffectToObject(DURATION_TYPE_INSTANT, _.EffectVisualEffect(VFX_COM_BLOOD_SPARK_MEDIUM), device.Object); }, 1.0f * (modifiedCraftDelay / 2.0f)); _nwnxPlayer.StartGuiTimingBar(oPC, modifiedCraftDelay, ""); oPC.DelayCommand(() => { try { RunCreateItem(oPC, device, blueprintID); oPC.IsBusy = false; } catch (Exception ex) { _error.LogError(ex); } }, modifiedCraftDelay); } else { oPC.SendMessage(_color.Red("You are missing required components...")); } }
public void OnModuleActivatedItem() { NWPlayer oPC = NWPlayer.Wrap(_.GetItemActivator()); NWItem oItem = NWItem.Wrap(_.GetItemActivated()); NWObject oTarget = NWObject.Wrap(_.GetItemActivatedTarget()); Location targetLocation = _.GetItemActivatedTargetLocation(); string className = oItem.GetLocalString("JAVA_SCRIPT"); if (className == string.Empty) { className = oItem.GetLocalString("ACTIVATE_JAVA_SCRIPT"); } if (className == string.Empty) { className = oItem.GetLocalString("JAVA_ACTION_SCRIPT"); } if (className == string.Empty) { className = oItem.GetLocalString("SCRIPT"); } if (className == string.Empty) { return; } oPC.ClearAllActions(); // Remove "Item." prefix if it exists. if (className.StartsWith("Item.")) { className = className.Substring(5); } IActionItem item = App.ResolveByInterface <IActionItem>("Item." + className); if (oPC.IsBusy) { oPC.SendMessage("You are busy."); return; } string invalidTargetMessage = item.IsValidTarget(oPC, oItem, oTarget, targetLocation); if (!string.IsNullOrWhiteSpace(invalidTargetMessage)) { oPC.SendMessage(invalidTargetMessage); return; } if (item.MaxDistance() > 0.0f) { if (_.GetDistanceBetween(oPC.Object, oTarget.Object) > item.MaxDistance() || oPC.Area.Resref != oTarget.Area.Resref) { oPC.SendMessage("Your target is too far away."); return; } } CustomData customData = item.StartUseItem(oPC, oItem, oTarget, targetLocation); float delay = item.Seconds(oPC, oItem, oTarget, targetLocation, customData); int animationID = item.AnimationID(); bool faceTarget = item.FaceTarget(); Vector userPosition = oPC.Position; oPC.AssignCommand(() => { oPC.IsBusy = true; if (faceTarget) { _.SetFacingPoint(oTarget.Position); } if (animationID > 0) { _.ActionPlayAnimation(animationID, 1.0f, delay); } }); _nwnxPlayer.StartGuiTimingBar(oPC, delay, string.Empty); oPC.DelayCommand(() => { FinishActionItem(item, oPC, oItem, oTarget, targetLocation, userPosition, customData); }, delay); }
private void ActivateAbility(NWPlayer pc, NWObject target, Data.Entity.Perk entity, IPerk perk, int pcPerkLevel, PerkExecutionType executionType) { string uuid = Guid.NewGuid().ToString(); var effectiveStats = _playerStat.GetPlayerItemEffectiveStats(pc); int itemBonus = effectiveStats.CastingSpeed; float baseActivationTime = perk.CastingTime(pc, (float)entity.BaseCastingTime); float activationTime = baseActivationTime; int vfxID = -1; int animationID = -1; // Activation Bonus % - Shorten activation time. if (itemBonus < 0) { float activationBonus = Math.Abs(itemBonus) * 0.01f; activationTime = activationTime - activationTime * activationBonus; } // Activation Penalty % - Increase activation time. else if (itemBonus > 0) { float activationPenalty = Math.Abs(itemBonus) * 0.01f; activationTime = activationTime + activationTime * activationPenalty; } if (baseActivationTime > 0f && activationTime < 0.5f) { activationTime = 0.5f; } // Force ability armor penalties if (executionType == PerkExecutionType.ForceAbility) { float armorPenalty = 0.0f; string penaltyMessage = string.Empty; foreach (var item in pc.EquippedItems) { if (item.CustomItemType == CustomItemType.HeavyArmor) { armorPenalty = 2; penaltyMessage = "Heavy armor slows your force activation speed by 100%."; break; } else if (item.CustomItemType == CustomItemType.LightArmor) { armorPenalty = 1.25f; penaltyMessage = "Light armor slows your force activation speed by 25%."; } } if (armorPenalty > 0.0f) { activationTime = baseActivationTime * armorPenalty; pc.SendMessage(penaltyMessage); } } if (_.GetActionMode(pc.Object, ACTION_MODE_STEALTH) == 1) { _.SetActionMode(pc.Object, ACTION_MODE_STEALTH, 0); } _.ClearAllActions(); _biowarePosition.TurnToFaceObject(target, pc); if (executionType == PerkExecutionType.ForceAbility) { vfxID = VFX_DUR_IOUNSTONE_YELLOW; animationID = ANIMATION_LOOPING_CONJURE1; } if (vfxID > -1) { var vfx = _.EffectVisualEffect(vfxID); vfx = _.TagEffect(vfx, "ACTIVATION_VFX"); _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, vfx, pc.Object, activationTime + 0.2f); } if (animationID > -1) { pc.AssignCommand(() => _.ActionPlayAnimation(animationID, 1.0f, activationTime - 0.1f)); } pc.IsBusy = true; CheckForSpellInterruption(pc, uuid, pc.Position); pc.SetLocalInt(uuid, (int)SpellStatusType.Started); _nwnxPlayer.StartGuiTimingBar(pc, (int)activationTime, ""); int perkID = entity.ID; pc.DelayEvent <FinishAbilityUse>( activationTime + 0.2f, pc, uuid, perkID, target, pcPerkLevel); }