public void Join() { if (gameListener != null) { foreach (var player in this.dataSlot.players) { gameListener.OnJoined(this, totalPlayers, player); } totalPlayers++; currentTurn = 0; gameListener.OnPlayerTurn(currentTurn); } }
public virtual void OnJoinedRoom() { Debug.Log("OnJoinedRoom() called by PUN. Now this client is in a room. From here on, your game would be running. For reference, all callbacks are listed in enum: PhotonNetworkingMessage"); gameListener.OnJoined(this, 0, this.dataSlot.GetCurrentPlayerData()); }