/// <summary> /// For the specified <see cref="IFolderSystem"/>, saves customizations of paths and visibility of <see cref="IFolder"/> items in the list. /// </summary> /// <param name="folderSystem"></param> /// <param name="customizedFolders"></param> public void SaveUserFoldersCustomizations(IFolderSystem folderSystem, List <IFolder> customizedFolders) { if (!_transactionPending) { throw new InvalidOperationException("Must call BeginTransaction() first."); } var xmlFolderSystem = FindXmlFolderSystem(folderSystem.Id); var replacementFolderSystem = CreateXmlFolderSystem(folderSystem.Id); foreach (var folder in customizedFolders) { var newXmlFolder = CreateXmlFolder(folder); replacementFolderSystem.AppendChild(newXmlFolder); } var folderSystemsNode = GetFolderSystemsNode(); if (xmlFolderSystem != null) { xmlFolderSystem.InnerXml = replacementFolderSystem.InnerXml; } else { folderSystemsNode.AppendChild(replacementFolderSystem); } }
public static void RegisterFolderSystem(IFolderSystem folderSystem) { if (!_folderSystems.Contains(folderSystem)) { _folderSystems.Add(folderSystem); } }
public static void UnregisterFolderSystem(IFolderSystem folderSystem) { if (_folderSystems.Contains(folderSystem)) { _folderSystems.Remove(folderSystem); } }
/// <summary> /// Customizes the folders in the specified folder system according to the default and [optionally] user specific settings, /// returning the folders in the order specified by customization. /// </summary> /// <param name="folderSystem"></param> /// <param name="includeUserCustomizations"></param> public IEnumerable<IFolder> ApplyFolderCustomizations(IFolderSystem folderSystem, bool includeUserCustomizations) { var folders = _defaultConfig.ApplyFolderCustomizations(folderSystem.Id, folderSystem.Folders); return includeUserCustomizations ? _userConfig.ApplyFolderCustomizations(folderSystem.Id, folders) : folders; }
/// <summary> /// Customizes the folders in the specified folder system according to the default and [optionally] user specific settings, /// returning the folders in the order specified by customization. /// </summary> /// <param name="folderSystem"></param> /// <param name="includeUserCustomizations"></param> public IEnumerable <IFolder> ApplyFolderCustomizations(IFolderSystem folderSystem, bool includeUserCustomizations) { var folders = _defaultConfig.ApplyFolderCustomizations(folderSystem.Id, folderSystem.Folders); return(includeUserCustomizations ? _userConfig.ApplyFolderCustomizations(folderSystem.Id, folders) : folders); }
public void RemoveUserFoldersCustomizations(IFolderSystem folderSystem) { var xmlFolderSystem = FindXmlFolderSystem(folderSystem.Id); if (xmlFolderSystem != null) { this.GetFolderSystemsNode().ReplaceChild(CreateXmlFolderSystem(folderSystem.Id), xmlFolderSystem); } }
public bool IsFolderSystemReadOnly(IFolderSystem folderSystem) { var xmlFolderSystem = FindXmlFolderSystem(folderSystem.Id); if (xmlFolderSystem == null) { return(false); } var readonlySetting = xmlFolderSystem.GetAttribute("readonly"); // can edit by default if (string.IsNullOrEmpty(readonlySetting)) { return(false); } return(string.Compare(readonlySetting, "true", true) == 0); }
public static void EnsureProperSearchComponent(IFolderSystem folderSystem) { Platform.CheckForNullReference(folderSystem, "folderSystem"); // do nothing if there is no search component open if (ActiveSearchComponent == ActiveSearchComponentContext.None) { return; } // if the folder system does not support searching, do nothing (the search component shelf will be disabled) if (!folderSystem.AdvancedSearchEnabled) { return; } // close the open shelf and open the folder system's search component if (folderSystem.SearchComponentType != ActiveSearchComponent.Type) { ActiveSearchComponent.Close(); folderSystem.LaunchSearchComponent(); } }
public FolderSystemConfigurationNode(IFolderSystem folderSystem, bool isReadonly) { _folderSystem = folderSystem; _readonly = isReadonly; }
internal void SetFolderSystem(IFolderSystem folderSystem) { _folderSystem = folderSystem; }
public bool IsFolderSystemReadOnly(IFolderSystem folderSystem) { var xmlFolderSystem = FindXmlFolderSystem(folderSystem.Id); if (xmlFolderSystem == null) return false; var readonlySetting = xmlFolderSystem.GetAttribute("readonly"); // can edit by default if (string.IsNullOrEmpty(readonlySetting)) return false; return string.Compare(readonlySetting, "true", true) == 0; }
public void RemoveUserFoldersCustomizations(IFolderSystem folderSystem) { var xmlFolderSystem = FindXmlFolderSystem(folderSystem.Id); if (xmlFolderSystem != null) this.GetFolderSystemsNode().ReplaceChild(CreateXmlFolderSystem(folderSystem.Id), xmlFolderSystem); }
/// <summary> /// For the specified <see cref="IFolderSystem"/>, saves customizations of paths and visibility of <see cref="IFolder"/> items in the list. /// </summary> /// <param name="folderSystem"></param> /// <param name="customizedFolders"></param> public void SaveUserFoldersCustomizations(IFolderSystem folderSystem, List<IFolder> customizedFolders) { if (!_transactionPending) throw new InvalidOperationException("Must call BeginTransaction() first."); var xmlFolderSystem = FindXmlFolderSystem(folderSystem.Id); var replacementFolderSystem = CreateXmlFolderSystem(folderSystem.Id); foreach (var folder in customizedFolders) { var newXmlFolder = CreateXmlFolder(folder); replacementFolderSystem.AppendChild(newXmlFolder); } var folderSystemsNode = GetFolderSystemsNode(); if (xmlFolderSystem != null) xmlFolderSystem.InnerXml = replacementFolderSystem.InnerXml; else folderSystemsNode.AppendChild(replacementFolderSystem); }
private StackTabPage FindPage(IFolderSystem folderSystem) { var explorer = _folderExplorerComponents[folderSystem]; return(CollectionUtils.SelectFirst(_stackTabComponent.Pages, page => ReferenceEquals(page.Component, explorer))); }
/// <summary> /// Customizes the specified folder, in the specified folder system, according to the default and user specific setting. /// </summary> /// <param name="folderSystem"></param> /// <param name="folder"></param> public void ApplyFolderCustomizations(IFolderSystem folderSystem, IFolder folder) { _defaultConfig.ApplyFolderCustomizations(folderSystem.Id, folder); _userConfig.ApplyFolderCustomizations(folderSystem.Id, folder); }
public bool IsFolderSystemReadOnly(IFolderSystem folderSystem) { return _defaultConfig.IsFolderSystemReadOnly(folderSystem); }
/// <summary> /// Customizes the folders in the specified folder system according to the default and user specific settings, /// returning the folders in the order specified by customization. /// </summary> /// <param name="folderSystem"></param> public IEnumerable <IFolder> ApplyFolderCustomizations(IFolderSystem folderSystem) { return(ApplyFolderCustomizations(folderSystem, true)); }
public bool IsFolderSystemReadOnly(IFolderSystem folderSystem) { return(_defaultConfig.IsFolderSystemReadOnly(folderSystem)); }
/// <summary> /// Customizes the folders in the specified folder system according to the default and user specific settings, /// returning the folders in the order specified by customization. /// </summary> /// <param name="folderSystem"></param> public IEnumerable<IFolder> ApplyFolderCustomizations(IFolderSystem folderSystem) { return ApplyFolderCustomizations(folderSystem, true); }
/// <summary> /// Constructor /// </summary> public FolderExplorerComponent(IFolderSystem folderSystem, FolderExplorerGroupComponent owner) { _folderTreeRoot = new FolderTreeRoot(this); _folderSystem = folderSystem; _owner = owner; }