public static void Load(IEditor editor, string fileName) { editor.Clear(); var doc = new XmlDocument(); doc.Load(fileName); var waves = doc.SelectSingleNode("Waves"); editor.WaveList = new ObservableCollection<Wave>(); foreach (XmlNode wave in waves.SelectNodes("Wave")) { var w = new Wave(); w.EnemyList = new ObservableCollection<Enemy>(); foreach (XmlNode enemy in wave.SelectNodes("Enemy")) { w.EnemyList.Add(new Enemy { Type = enemy.GetAttribute("Type"), Spawn = float.Parse(enemy.GetAttribute("Spawn").Default("0")), X = float.Parse(enemy.GetAttribute("X").Default("0")), Speed = float.Parse(enemy.GetAttribute("Speed").Default("0")), Money = float.Parse(enemy.GetAttribute("Money").Default("0")) }); } editor.WaveList.Add(w); } }
public static void Load(IEditor editor, string fileName) { editor.Clear(); var doc = new XmlDocument(); doc.Load(fileName); var waves = doc.SelectSingleNode("Waves"); editor.WaveList = new ObservableCollection <Wave>(); foreach (XmlNode wave in waves.SelectNodes("Wave")) { var w = new Wave(); w.EnemyList = new ObservableCollection <Enemy>(); foreach (XmlNode enemy in wave.SelectNodes("Enemy")) { w.EnemyList.Add(new Enemy { Type = enemy.GetAttribute("Type"), Spawn = float.Parse(enemy.GetAttribute("Spawn").Default("0")), X = float.Parse(enemy.GetAttribute("X").Default("0")), Speed = float.Parse(enemy.GetAttribute("Speed").Default("0")), Money = float.Parse(enemy.GetAttribute("Money").Default("0")) }); } editor.WaveList.Add(w); } }
public void Clear() { _Editor.Clear(); }