// TODO: This should be part of the IDeterministicIdentifiers api. static string GenerateSceneInternalFileName(this IDeterministicIdentifiers generator, string scenePath) { // 1 scene per bundle, so don't worry about special cases var internalName = generator.GenerateInternalFileName(scenePath); return($"{internalName}.sharedAssets"); }
// TODO: This should be part of the IDeterministicIdentifiers api. static string GenerateAssetBundleInternalFileName(this IDeterministicIdentifiers generator, GUID guid) { var guidString = guid.ToString(); var internalName = generator.GenerateInternalFileName(guidString); return($"archive:/{internalName}/{internalName}"); }
static WriteCommand CreateWriteCommand(string internalName, List <ObjectIdentifier> objects, IDeterministicIdentifiers packingMethod) { var command = new WriteCommand(); command.internalName = internalName; command.fileName = Path.GetFileName(internalName); command.serializeObjects = objects.Select(x => new SerializationInfo { serializationObject = x, serializationIndex = packingMethod.SerializationIndexFromObjectIdentifier(x) }).ToList(); return(command); }
static string GenerateAssetBundleInternalFileName(this IDeterministicIdentifiers generator, string name) { var internalName = generator.GenerateInternalFileName(name); return($"archive:/{internalName}/{internalName}"); }