public override void Restore() { if (Target != null) { Type targetType = Target.GetType(); PropertyInfo pI = targetType.GetProperty(PropertyName); if (pI != null) { if (pI.CanWrite) { pI.SetValue(Target, PropertyValue, null); } else if (Target is IDeletable && PropertyName == "IsDeleted") { IDeletable deletable = (IDeletable)Target; if ((bool)PropertyValue == true) { deletable.Delete(); } else { deletable.Undelete(); } } } } }
public void Execute(Entity entity) { IDeletable del = entity as IDeletable; if (del != null) { del.Delete(); } }
public virtual void OnCollisionEnter2D(Collision2D collision) { IDeletable deletable = collision.gameObject.GetComponent(typeof(IDeletable)) as IDeletable; if (deletable != null) { bool deleted = deletable.Delete(parent); if (deleted) { parent.Despawn(); } } else { parent.Despawn(); } }
public void Delete() { if (mInnerGroup.Controls.Count > 1) { if (MessageBox.Show("Delete " + this.GroupUI.Title, "Delete Group and contents?", MessageBoxButtons.YesNo) != DialogResult.Yes) { return; } } mOuterGroup.Controls.Remove(this); mTriggerNamespace.TriggerEditorData.UIData.mGroups.Remove(this.GroupUI); List <Control> markfordelete = new List <Control>(); foreach (Control c in mInnerGroup.Controls) { markfordelete.Add(c); } foreach (Control c in markfordelete) { IDeletable d = c as IDeletable; if (d != null) { d.Delete(); } } mInnerGroup.Controls.Clear(); foreach (IControlPoint p in mControlPoints) { p.MarkForDelete = true; } mHost.DeleteGroupTab(this.GroupUI.InternalGroupID); mHost.Refresh(); }
public IActionResult Delete(int Id) { return(View(deletable.Delete(Id))); }
public virtual bool Remove(IDeletable entity) { entity.Delete(); return(Update((T)entity)); }
public bool Delete(string entityId) => _deletable.Delete(entityId);
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject()) { Ray inputRay = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(inputRay, out hit)) { TerrainData td = activeTerrain.terrainData; switch (actionMode) { case ModeAction.ADD: Vector3 hitPoint = hit.point; activeTerrain.AddTreeInstance(CreateTreeInstance(hitPoint.x / td.size.x, hitPoint.z / td.size.z)); break; case ModeAction.REMOVE: IDeletable tree = hit.collider.gameObject.GetComponent <IDeletable>(); if (tree != null && hit.collider.gameObject.tag == "Tree") { tree.Delete(); } break; case ModeAction.TOGGLE: if (hit.collider.gameObject.tag == "Tree") { //Fire fire = hit.collider.GetComponentInChildren<Fire>(); IFlamable flammable = hit.collider.GetComponent <IFlamable>(); if (flammable == null) { break; } if (flammable.GetFlameState() == FlameState.BURNING) { flammable.SetFlameState(FlameState.NONE); } else { flammable.SetFlameState(FlameState.BURNING); } break; } if (hit.collider.gameObject.tag == "Fire") { IDeletable firepit = hit.collider.gameObject.GetComponent <IDeletable>(); if (firepit != null) { firepit.Delete(); } break; } Instantiate(firepitPrefab, hit.point, Quaternion.identity, activeTerrain.transform); break; default: break; } } } }