public void Update(PlayerEntity player) { if (null != _concretenessAction) { _concretenessAction.Update(); _concretenessAction.AnimationBehaviour(); } }
public void Update(PlayerEntity player) { if (null == _concretenessAction) { return; } _concretenessAction.Update(); _concretenessAction.AnimationBehaviour(); if (!_concretenessAction.PlayingAnimation) { ResetPlayerStatus(player); } }