protected override IEnumerator GameStartReady() { while (true) { if (ArenaGameState.IsMapLoad) { break; } yield return(null); } if (HudPanel == null) { while (HudPanel == null) { yield return(null); } } //yield return new WaitForSeconds(1f); ChangeLeader(0, false); SceneManager.instance.ShowLoadingTipPanel(false); CameraManager.instance.RtsCamera.Distance = 16f; HudPanel.StartEffCountDown(); yield return(new WaitForSeconds(3f)); //Fx_IN_countdown_02B번체 //Fx_IN_countdown_02G간체 if (SystemDefine.LocalEff.Equals("_B")) { UIHelper.CreateEffectInGame(HudPanel.transform, "Fx_IN_countdown_02B"); } else { UIHelper.CreateEffectInGame(HudPanel.transform, "Fx_IN_countdown_02G"); } yield return(new WaitForSeconds(1f)); //HudPanel.StartTweenScale(false); TimeLimit = _LowDataMgr.instance.GetEtcTableValue <float>(EtcID.PvPTime); GameStart(); }
protected override IEnumerator GameStartReady() { SoundManager.instance.PlayBgmSoundClip(null); while (true) { if (SpecialGameState.IsMapLoad) { break; } yield return(null); } if (HudPanel == null) { while (HudPanel == null) { yield return(null); } } SceneManager.instance.ShowLoadingTipPanel(false); yield return(new WaitForSeconds(1f)); if (GameMode == GAME_MODE.SPECIAL_EXP) { SoundManager.instance.PlaySfxSound(eUISfx.UI_count_exp_dungeon, true); } else { SoundManager.instance.PlaySfxSound(eUISfx.UI_count_gold_dungeon, true); } HudPanel.StartEffCountDown(); int count = 3; while (0 < count) { --count; yield return(new WaitForSeconds(1f)); } //플레이 시간 저장. if (SpecialGameState.IsGoldStage) { DungeonTable.EquipInfo goldLowData = _LowDataMgr.instance.GetLowDataEquipBattle((byte)StageId); TimeLimit = 9999;// goldLowData.LimitTime; } else { DungeonTable.SkillInfo expLowData = _LowDataMgr.instance.GetLowDataSkillBattle((byte)StageId); TimeLimit = expLowData.LimitTime; } int loopCount = SpawnUnitList.Count; for (int i = 0; i < loopCount; i++) { SpawnUnitList[i].gameObject.SetActive(true); SpawnUnitList[i].SetObstacleAvoidance(false); SpawnUnitList[i].StaticState(false); if (SpawnUnitList[i] is Npc) { string path = "Effect/_UI/_INGAME/Fx_IN_enter_01"; GameObject effGo = GameObject.Instantiate(Resources.Load(path)) as GameObject; effGo.transform.parent = SpawnUnitList[i].transform; effGo.transform.localScale = SpawnUnitList[i].transform.localScale; effGo.transform.localPosition = Vector3.zero; } } GameStart(); yield return(new WaitForSeconds(0.1f)); SceneManager.instance.CurrentStateBase().PlayMapBGM(Application.loadedLevelName); }