private void OnTriggerEnter(Collider collision) { if (collision.tag == "Player") { hp = collision.gameObject.GetComponent <HpSystem>(); hp.AdjustHealth(DmgCount); } }
private void OnTriggerEnter(Collider other) { Debug.Log("Ping"); if (other.tag == "Player") { hp = other.gameObject.GetComponent <HpSystem>(); hp.AdjustHealth(HealingCount); Destroy(gameObject); } }
// Update is called once per frame private void OnTriggerEnter(Collider other) { if (atk.isAttacking == true && other.tag == "Enemy") { hp = other.gameObject.GetComponent <HpSystem>(); hp.AdjustHealth(-weapon.AttackDamage); curDur--; if (curDur == 0) { wp.weaponName = ""; wp.isPicked = false; Destroy(gameObject); } } }