}                                                                                  //buysystem

    public void SelectHouse(HouseSpawn houseSpawn)
    {
        if (selectedHouseSpawn == houseSpawn)
        {
            DeselectNode();
            return;
        }
        selectedHouseSpawn = houseSpawn;
        houseToBuild       = null;

        upSellUI.SetTarget(houseSpawn);
    }
Exemple #2
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    public TextMeshProUGUI sellAmount;         //verkaufen


    public void SetTarget(HouseSpawn _target)
    {
        target = _target;

        transform.position = target.GetBuildPosition() + positionOffset;         //Die normale position ist im Object durch target.GetBUildPostition wird die

        if (!target.isUpgraded)
        {
            upgradeCost.text           = "$" + target.houseBlueprint.upgradeCost; //Updatet den text für cost in upgrade-
            upgradeButton.interactable = true;
        }
        else
        {
            upgradeCost.text           = "Done";
            upgradeButton.interactable = false;
        }

        sellAmount.text = "$" + target.houseBlueprint.GetSellAmount();         //verkaufen textupdate.

        ui.SetActive(true);
    }                                                           //position auf das object drauf gespawn.
 public void DeselectNode()
 {
     selectedHouseSpawn = null;
     upSellUI.Hide();
 }