private void CheckFrameableHouse() { int tileX = (int)this.player.Center.X >> 4; int tileY = (int)this.player.position.Y >> 4; ISet <(int, int)> tiles; bool canErect = HouseFramingKitItem.Validate(ref tileX, ref tileY, out tiles); Color color; Vector2 pos; foreach ((int x, int y) in tiles) { pos = new Vector2((x << 4) + 8, (y << 4) + 8); color = canErect ? Color.Lime : Color.Red; Dust dust = Dust.NewDustPerfect( Position: pos, Velocity: default(Vector2), Type: 59, Alpha: 0, newColor: color, Scale: 1.25f ); dust.noGravity = true; dust.noLight = true; } }
//// protected override void Receive(int fromWho) { ISet <(int TileX, int TileY)> houseTiles; bool isValid = HouseFramingKitItem.Validate(ref this.TileX, ref this.TileY, out houseTiles); if (isValid) { HouseFramingKitItem.MakeHouseFrame(this.TileX, this.TileY); } else { LogHelpers.Alert("Could not place house frame"); } }
//// public override void ReceiveOnServer(int fromWho) { ISet <(int TileX, int TileY)> houseTiles; bool isValid = HouseFramingKitItem.Validate(ref this.TileX, ref this.TileY, out houseTiles); if (isValid) { HouseFramingKitItem.MakeHouseFrame(this.TileX, this.TileY); } else { LogLibraries.Alert("Could not place house frame"); } }