public void endStun() { if (m_attackable.alive) { m_physics.canMove = true; m_hitboxMaker.clearAttrs(); stunTime = 0.0f; hitCombo = 0; } }
public void endStun() { if (attackable.alive) { anim.SetBool("hit", false); anim.SetBool("hitInit", false); movement.canMove = true; hbm.clearAttrs(); stunTime = 0.0f; maxStun = 0.0f; hitCombo = 0; } }