Exemple #1
0
        public void PlayTest()
        {
            var game = new HeartsGame();

            for (int i = 0; i < 4; ++i)
            {
                var moqP = new Mock <Player>();
                switch (i)
                {
                case 0:
                    moqP.Setup(p => p.ShouldLead())
                    .Returns(false);

                    moqP.Setup(p => p.GetPlayCard(It.IsAny <Trick>()))
                    .Returns(new Card(3, Suit.Clubs));
                    break;

                case 1:
                    moqP.Setup(p => p.ShouldLead())
                    .Returns(true);

                    moqP.Setup(p => p.GetPlayCard(It.IsAny <Trick>()))
                    .Returns(new Card(2, Suit.Clubs));
                    break;

                case 2:
                    moqP.Setup(p => p.ShouldLead())
                    .Returns(false);

                    moqP.Setup(p => p.GetPlayCard(It.IsAny <Trick>()))
                    .Returns(new Card(5, Suit.Clubs));
                    break;

                case 3:
                    moqP.Setup(p => p.ShouldLead())
                    .Returns(false);

                    moqP.Setup(p => p.GetPlayCard(It.IsAny <Trick>()))
                    .Returns(new Card(10, Suit.Clubs));
                    break;
                }


                game.Players.Add(moqP.Object);
            }

            game.StartGame();
            game.PlayTrick();

            Assert.Single(game.Players[3].TricksWon);
            var trick = game.Players[3].TricksWon[0];

            Assert.Equal(4, trick.Cards.Count);
        }
Exemple #2
0
        public void FirstTrickTest()
        {
            var          turnHistory   = new List <int>();
            var          game          = new HeartsGame();
            List <Trick> player4Tricks = new List <Trick>();

            var players = new List <Mock <Player> >();
            var player1 = new Mock <Player>();
            var player2 = new Mock <Player>();
            var player3 = new Mock <Player>();
            var player4 = new Mock <Player>();

            players.Add(player1);
            players.Add(player2);
            players.Add(player3);
            players.Add(player4);

            game.Players.AddRange(players.Select(m => m.Object));
            ;
            for (int i = 0; i < 4; ++i)
            {
                var player = players[i];
                if (i == 3)
                {
                    player.Setup(p => p.ShouldLead())
                    .Returns(true);
                }
                else
                {
                    player.Setup(p => p.ShouldLead())
                    .Returns(false);
                }
            }
            player4.Setup(p => p.GetPlayCard(It.IsAny <Trick>()))
            .Returns(new Card(2, Suit.Clubs))
            .Callback(() =>
            {
                turnHistory.Add(4);
            });

            player3.Setup(p => p.GetPlayCard(It.IsAny <Trick>()))
            .Returns(new Card(3, Suit.Clubs))
            .Callback(() =>
            {
                turnHistory.Add(3);
            });

            player2.Setup(p => p.GetPlayCard(It.IsAny <Trick>()))
            .Returns(new Card(10, Suit.Clubs))
            .Callback(() =>
            {
                turnHistory.Add(2);
            });

            player1.Setup(p => p.GetPlayCard(It.IsAny <Trick>()))
            .Returns(new Card(14, Suit.Clubs))
            .Callback(() =>
            {
                turnHistory.Add(1);
            });

            game.PlayTrick();

            Assert.Equal(new List <int> {
                4, 1, 2, 3
            }, turnHistory);
        }