public override void Create() { name = "HBAO"; m_HBAORenderPass = new HBAORenderPass(); m_HBAORenderPass.FillSupportedRenderTextureFormats(); }
public override void Create() { m_HBAORenderPass = new HBAORenderPass(); }
public override void Create() { name = "HBAO"; m_HBAORenderPass = new HBAORenderPass(); m_HBAORenderPass.FillSupportedRenderTextureFormats(); }
public override void Create() { m_HBAORenderPass = new HBAORenderPass(); }