Exemple #1
0
        public void AddEnemy(Guild g)
        {
            if (!Enemies.Contains(g))
            {
                Enemies.Add(g);

                g.AddEnemy(this);
            }
        }
Exemple #2
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            int m_Rank = (m_Mobile as PlayerMobile).GuildRank;

            if (m_Guild.BadMember(m_Mobile))
            {
                return;
            }

            switch (info.ButtonID)
            {
            case 0:
            {
                m_Mobile.CloseGump <ReceiveWarGump>();

                BaseGuild[] guilds = Guild.Search("");

                m_Mobile.SendGump(new DiplomacyGump(m_Mobile, m_Guild, new ArrayList(guilds), 2));

                break;
            }

            case 201:
            {
                if (m_Rank != 4 && m_Rank != 5)
                {
                    m_Mobile.SendLocalizedMessage(1063440);                                       // You don't have permission to negotiate wars.
                    return;
                }

                if (i_Guild != null)
                {
                    m_Guild.WarInvitations.Remove(i_Guild);
                    i_Guild.WarDeclarations.Remove(m_Guild);

                    i_Guild.RemoveEnemy(m_Guild);
                    i_Guild.DelWar(m_Guild);

                    m_Mobile.CloseGump <ReceiveWarGump>();
                }

                break;
            }

            case 200:
            {
                if (m_Rank != 4 && m_Rank != 5)
                {
                    m_Mobile.SendLocalizedMessage(1063440);                                       // You don't have permission to negotiate wars.
                    return;
                }

                if (i_Guild != null)
                {
                    m_Guild.WarInvitations.Remove(i_Guild);
                    i_Guild.WarDeclarations.Remove(m_Guild);

                    m_Guild.AddEnemy(i_Guild);

                    Guild a_Guild, wa_Guild;

                    if (m_Guild.Allies.Count > 0)
                    {
                        for (int i = 0; i < m_Guild.Allies.Count; i++)
                        {
                            a_Guild = m_Guild.Allies[i] as Guild;

                            a_Guild.WarInitializations.Add(i_Guild);

                            a_Guild.AddWar(i_Guild, 0, i_Guild.GetMaxKills(m_Guild), i_Guild.GetWarTime(m_Guild), i_Guild.GetExpTime(m_Guild));
                            a_Guild.AddEnemy(i_Guild);

                            if (i_Guild.AllianceLeader)
                            {
                                for (int j = 0; j < i_Guild.Allies.Count; j++)
                                {
                                    wa_Guild = i_Guild.Allies[j] as Guild;

                                    a_Guild.AddWar(wa_Guild, 0, i_Guild.GetMaxKills(m_Guild), i_Guild.GetWarTime(m_Guild), i_Guild.GetExpTime(m_Guild));
                                    a_Guild.AddEnemy(wa_Guild);

                                    wa_Guild.AddWar(a_Guild, 0, i_Guild.GetMaxKills(m_Guild), i_Guild.GetWarTime(m_Guild), i_Guild.GetExpTime(m_Guild));
                                    wa_Guild.AddEnemy(a_Guild);
                                }
                            }
                        }
                    }

                    m_Guild.AddWar(i_Guild, 0, i_Guild.GetMaxKills(m_Guild), i_Guild.GetWarTime(m_Guild), i_Guild.GetExpTime(m_Guild));

                    if (i_Guild.AllianceLeader)
                    {
                        for (int i = 0; i < i_Guild.Allies.Count; i++)
                        {
                            a_Guild = i_Guild.Allies[i] as Guild;

                            m_Guild.AddWar(a_Guild, 0, i_Guild.GetMaxKills(m_Guild), i_Guild.GetWarTime(m_Guild), i_Guild.GetExpTime(m_Guild));
                            m_Guild.AddEnemy(a_Guild);
                        }
                    }

                    m_Guild.WarInitializations.Add(i_Guild);

                    m_Guild.GuildMessage(1018020, "");                                       // Guild Message: Your guild is now at war.
                    i_Guild.GuildMessage(1018020, "");                                       // Guild Message: Your guild is now at war.

                    m_Mobile.SendLocalizedMessage(1070752);                                  // The proposal has been updated.

                    m_Mobile.CloseGump <ReceiveWarGump>();
                }

                break;
            }

            case 202:
            {
                if (m_Rank != 4 && m_Rank != 5)
                {
                    m_Mobile.SendLocalizedMessage(1063440);                                       // You don't have permission to negotiate wars.
                    return;
                }

                if (i_Guild != null)
                {
                    m_Guild.WarInvitations.Remove(i_Guild);
                    i_Guild.WarDeclarations.Remove(m_Guild);

                    i_Guild.RemoveEnemy(m_Guild);

                    i_Guild.DelWar(m_Guild);
                }

                m_Mobile.CloseGump <ReceiveWarGump>();
                m_Mobile.SendGump(new DeclareWarGump(m_Mobile, i_Guild));

                break;
            }
            }
        }
Exemple #3
0
        public void AddEnemy( Guild g )
        {
            if ( !m_Enemies.Contains( g ) )
            {
                m_Enemies.Add( g );

                g.AddEnemy( this );
            }
        }