public void OnDeselect() { gui = GameObject.Find("CPU").GetComponent<GuiTowerSpawnMenu>(); isSelected = false; towerRadius.SetActive(false); //gui.upMode = false; }
public void OnSelect() { if (!selectable) return; gui = GameObject.Find("CPU").GetComponent<GuiTowerSpawnMenu>(); gui.currentTower = this.transform.parent.gameObject; isSelected = true; towerRadius.SetActive(true); UpdateRadius(); gui.upMode = true; }