void Awake() { RandomizeTemplates(); nextLevelYPlacement = columns + 1; roomLight = GameObject.FindGameObjectWithTag("Light").GetComponent <Light> (); gridManager = GameObject.Find("A_").GetComponent <Grid_Manager> (); }
void Awake() { gridManager = GameObject.Find("A_").GetComponent <Grid_Manager> (); target = GameObject.FindGameObjectWithTag("Player").transform; // Enemies start out as invisible GetComponent <SpriteRenderer> ().enabled = false; // End }
protected override void Start() { //animator = GetComponent<Animator> (); gameManager = GameObject.FindObjectOfType <GameplayManager> (); gridManager = GameObject.Find("A_").GetComponent <Grid_Manager> (); sprite = GetComponent <SpriteRenderer> (); animator = this.GetComponent <Animator> (); food = GameplayManager.instance.playerFoodPoints; batteryImage = GameObject.Find("Battery"); batteryImage.SetActive(false); //foodText.text = "Food: " + food; base.Start(); }
// Use this for initialization void Start() { gm = GameObject.FindObjectOfType<Grid_Manager> (); myrenderer = transform.GetComponent<Renderer> (); myrenderer.material.color = mycolor; Turret_Basic[] tmp = GameObject.FindObjectsOfType<Turret_Basic> (); foreach (Turret_Basic t in tmp) { turrets.Add (t); } Waypoint[] waypoints = GameObject.FindObjectsOfType<Waypoint> (); float dist = Mathf.Infinity; foreach (Waypoint w in waypoints) { if (w.isFirst) { float d = Vector3.Distance (w.transform.position, transform.position); if (d < dist) { target = w; dist = d; } } } }
void Awake() { gridManager = GetComponent <Grid_Manager> (); requestManager = GetComponent <PathRequest_Manager> (); }
// Update is called once per frame void Start() { gm = GameObject.FindObjectOfType<Grid_Manager> (); }