Exemple #1
0
 void Awake()
 {
     RandomizeTemplates();
     nextLevelYPlacement = columns + 1;
     roomLight           = GameObject.FindGameObjectWithTag("Light").GetComponent <Light> ();
     gridManager         = GameObject.Find("A_").GetComponent <Grid_Manager> ();
 }
Exemple #2
0
    void Awake()
    {
        gridManager = GameObject.Find("A_").GetComponent <Grid_Manager> ();
        target      = GameObject.FindGameObjectWithTag("Player").transform;

        // Enemies start out as invisible
        GetComponent <SpriteRenderer> ().enabled = false;
        // End
    }
    protected override void Start()
    {
        //animator = GetComponent<Animator> ();
        gameManager  = GameObject.FindObjectOfType <GameplayManager> ();
        gridManager  = GameObject.Find("A_").GetComponent <Grid_Manager> ();
        sprite       = GetComponent <SpriteRenderer> ();
        animator     = this.GetComponent <Animator> ();
        food         = GameplayManager.instance.playerFoodPoints;
        batteryImage = GameObject.Find("Battery");
        batteryImage.SetActive(false);
        //foodText.text = "Food: " + food;

        base.Start();
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        gm = GameObject.FindObjectOfType<Grid_Manager> ();
        myrenderer = transform.GetComponent<Renderer> ();
        myrenderer.material.color	= mycolor;
        Turret_Basic[] tmp = GameObject.FindObjectsOfType<Turret_Basic> ();
        foreach (Turret_Basic t in tmp) {
            turrets.Add (t);
        }

        Waypoint[] waypoints = GameObject.FindObjectsOfType<Waypoint> ();
        float dist = Mathf.Infinity;
        foreach (Waypoint w in waypoints) {
            if (w.isFirst) {
                float d = Vector3.Distance (w.transform.position, transform.position);
                if (d < dist) {
                    target = w;
                    dist = d;
                }
            }
        }
    }
Exemple #5
0
 void Awake()
 {
     gridManager    = GetComponent <Grid_Manager> ();
     requestManager = GetComponent <PathRequest_Manager> ();
 }
Exemple #6
0
 // Update is called once per frame
 void Start()
 {
     gm = GameObject.FindObjectOfType<Grid_Manager> ();
 }