Exemple #1
0
    public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
    {
        base.Draw(gameTime, spriteBatch);
        //Only draw the active plane;
        SpriteBatch batchLevel = new SpriteBatch(DrawingHelper.Graphics);

        batchLevel.Begin(SpriteSortMode.Immediate, null, null, null, null, null, Matrix.CreateScale(scale.X, scale.Y, 1f) * WishnusArmy.WishnusArmy.self.spriteScale);
        Land.Draw(gameTime, batchLevel);
        batchLevel.End();
    }