public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { base.Draw(gameTime, spriteBatch); //Only draw the active plane; SpriteBatch batchLevel = new SpriteBatch(DrawingHelper.Graphics); batchLevel.Begin(SpriteSortMode.Immediate, null, null, null, null, null, Matrix.CreateScale(scale.X, scale.Y, 1f) * WishnusArmy.WishnusArmy.self.spriteScale); Land.Draw(gameTime, batchLevel); batchLevel.End(); }