void Start() { mg = GameObject.Find("GameManager").GetComponent <InGameManager>(); child = GetComponentsInChildren <Transform>(); grid = GameObject.Find("Grid").GetComponent <GridBuilter>(); InvokeRepeating("DropBlock", 1.2f, 1.2f); }
void Start() { grid = GameObject.Find("Grid").GetComponent <GridBuilter>(); Ed = GameObject.Find("EndGame").GetComponent <EndGame>(); Invoke("RandomBlock", 1); }