public void UpdateQuality_GivenSulfurasItem_QualityShouldNotChange() { var items = new List <Item>() { new Item() { Name = "Sulfuras, Hand of Ragnaros", Quality = 80, SellIn = 10 } }; _gildedRose.UpdateQuality(items); items[0].Quality.Should().Be(80); }
public void Run() { Print("OMGHAI!"); IList <Item> Items = new List <Item> { new Item { Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20 }, new Item { Name = "Aged Brie", SellIn = 2, Quality = 0 }, new Item { Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80 }, new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 15, Quality = 20 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 10, Quality = 49 }, new Item { Name = "Backstage passes to a TAFKAL80ETC concert", SellIn = 5, Quality = 49 }, // this conjured item does not work properly yet new Item { Name = "Conjured Mana Cake", SellIn = 3, Quality = 6 } }; var app = new GildedRoseStore(new StrategyFactory()); for (var i = 0; i < 31; i++) { Print($"-------- day {i} --------"); Print("name, sellIn, quality"); for (var j = 0; j < Items.Count; j++) { Print($"{Items[j].Name}, {Items[j].SellIn} , {Items[j].Quality}"); } Print(""); app.UpdateQuality(Items); } }
public void UpdateQuality_GivenAgedBrieItem_QualityShouldBePlusOne() { var items = new List <Item>() { new Item() { Name = "Aged Brie", Quality = 20, SellIn = 10 } }; _gildedRose.UpdateQuality(items); items[0].Quality.Should().Be(21); }
public void UpdateQuality_GivenConjuredItem_QualityShouldBeMinusTwo() { var items = new List <Item>() { new Item() { Name = "Conjured Mana Cake", Quality = 20, SellIn = 10 } }; _gildedRose.UpdateQuality(items); items[0].Quality.Should().Be(18); }
static void Main(string[] args) { var store = new GildedRoseStore(); while (true) { DisplayStoreContent(store); var readLine = Console.ReadLine(); if (readLine != null && (readLine.Contains('q') || readLine.Contains('Q'))) { Console.WriteLine("Thank you for your visit, goodbye."); return; } else { Console.WriteLine(); Console.WriteLine("A day has passed, the inventory has changed."); store.UpdateQuality(); } } }
public void UpdateQuality_GivenBackStagePassWithHighSellIn_QualityShouldBePlusOne() { var items = new List <Item>() { new Item() { Name = "Backstage passes to a TAFKAL80ETC concert", Quality = 20, SellIn = 30 } }; _gildedRose.UpdateQuality(items); items[0].Quality.Should().Be(21); }
public void UpdateQuality_GivenNormalItem_QualityShouldBeMinusOne() { var items = new List <Item>() { new Item() { Name = "Normal", Quality = 20, SellIn = 10 } }; _gildedRose.UpdateQuality(items); items[0].Quality.Should().Be(19); }