public string[] OnCall(ICommandSender sender, string[] args)
        {
            if (args.Length > 0)
            {
                switch (args[0].ToLower())
                {
                case "help":
                    return(new string[]
                    {
                        "Mystery Command List \n" +
                        "mystery enable - Enables the Murder Mystery gamemode. \n" +
                        "mystery disable - Disables the Murder Mystery gamemode. \n"
                    });

                case "enable":
                    Functions.singleton.EnableGamemode();
                    return(new string[]
                    {
                        "Mystery gamemode will be enabled for the next round."
                    });

                case "disable":
                    Functions.singleton.DisableGamemode();
                    return(new string[]
                    {
                        "Mystery gamemode now disabled."
                    });

                case "spawn":
                    if (Mystery.enabled && Mystery.roundstarted && args.Length > 2)
                    {
                        Player player = GetPlayerFromString.GetPlayer(args[1]);
                        if (player == null)
                        {
                            return(new string[] { "Couldn't get player: " + args[1] });
                        }
                        switch (args[2].ToLower())
                        {
                        case "det":
                        {
                            Functions.singleton.SpawnDet(player);
                            return(new string[] { "Player " + player.Name + " spawned as a Detective." });
                        }

                        case "murd":
                        {
                            Functions.singleton.SpawnMurd(player);
                            return(new string[] { "Player " + player.Name + " spawned as a Murderer." });
                        }

                        case "civ":
                        {
                            Functions.singleton.SpawnCiv(player);
                            return(new string[] { "Player " + player.Name + " spawned as a Civilian." });
                        }
                        }
                    }
                    return(new string[] { "This command must specify a player and role, and can only be used after the round has begun." });

                default:
                    return(new string[]
                    {
                        GetUsage()
                    });
                }
            }
            return(new string[]
            {
                GetUsage()
            });
        }