public void StartPlayerTurn() { Debug.Log("Player Turn Starting"); spellCards = FindObjectOfType <GenerateSpellCards>(); if (spellCards != null) { spellCards.Draw(); } }
public void StartPlayerTurn() { spellCards = FindObjectOfType <GenerateSpellCards>(); if (spellCards != null) { if (deck.newHand.Count == 0) { spellCards.Draw(); } else { spellCards.TurnOnhand(); } } }
private void StartPlayerTurn() { playerDeck.ResetDecks(); playerDeck.ShuffleDeck(); playerDrawCards.Draw(); }