public void SetToDestroy() { m_Decal.SetToDestroy(); GameScoreManager.Get().DecrementLiveCracks(); //SetEnableAllActorTriggerBase(false); m_DefenderCollider.enabled = false; }
public void UpdateAttackedState(State currState, float deltaTime) { if (m_Animation.IsPlaying("HitReaction") == false) { //Debug.Log("Animation finished.."); m_PlayerStateMachine.CanChangeState = true; if (GameScoreManager.Get().PlayerHealth == 0.0f) { m_BufferedInput.AddInput("Death", 0.1f); } } }
void Awake() { _instance = this; //#if UNITY_ANDROID // print("UNITY_ANDROID测试"); path = Application.persistentDataPath + "/StreamingAssets"; print("UNITY_ANDROID::path = " + path); //#elif UNITY_EDITOR // print("UNITY_EDITOR测试"); //path = Application.dataPath + "/StreamingAssets"; //print("UNITY_EDITOR::path=" + path); //#endif //Debug.Log(path); }
public void GameEngine_PlayerBIsNull_ThrowException() { var playerA = new Player("ROGER"); Player playerB = null; var randomPointResultEngine = new RandomPointResultEngine(); var gameScoreManager = new GameScoreManager(); var consoleUserInterface = new ConsoleUserInterface(); var gameEngine = new GameEngine(randomPointResultEngine, gameScoreManager, consoleUserInterface, playerA, playerB); }
// Update is called once per frame void Update() { if (!m_GameOver) { m_Text.text = "" + (GameScoreManager.Get() != null ? GameScoreManager.Get().PatchedCount : 0); float healthBarWIdth = GameScoreManager.Get().PlayerHealth *m_HealthBarMaxWidth; m_HealthBar.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, healthBarWIdth); float damageBarWidthPercent = (float)GameScoreManager.Get().NumLiveCracks / GameScoreManager.Get().MaxNumLiveCracks; if (damageBarWidthPercent >= 1.0f) { damageBarWidthPercent = 1.0f; m_GameOver = true; m_MessageGenerator.gameObject.SetActive(false); } if (GameScoreManager.Get().PlayerHealth <= 0.0f) { m_GameOver = true; m_MessageGenerator.gameObject.SetActive(false); } m_DamagehBar.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, damageBarWidthPercent * m_DamageBarMaxWidth); } else { if (m_Player.DeathStateCompleted && !m_GameOverScreenShown) { m_GameOverScreenShown = true; m_HealthCanvas.gameObject.SetActive(false); m_ScoreCanvas.gameObject.SetActive(false); m_DamageCanvas.gameObject.SetActive(false); m_GameOverCanvas.gameObject.SetActive(true); m_GameOverTimer = 2.0f; } if (m_GameOverScreenShown) { m_GameOverTimer -= Time.deltaTime; if (m_GameOverTimer <= 0.0f) { if (Input.anyKey) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } } } } }
// Called when any types weapon collides with this, returns true if it is successful attack // returns false if attack is blocked public override bool Attacked(Actor attacker, GameObject bodyPartGotHit, float damage) { if (attacker.GetType().IsSubclassOf(typeof(Patch)) || attacker.GetType() == typeof(Patch)) { Patch patch = (Patch)attacker; if (patch != null) { if (GameScoreManager.Get() != null) { GameScoreManager.Get().IncrementPatchCount(); } //patch.SetToDestroy(); SetToDestroy(); } } return(true); }
public void PlayGame_PlayerAAlwaysWinThePoint_PlayerAWinsTheGame() { var playerA = new Player("ROGER"); var playerB = new Player("RAFA"); var randomPointResultEngine = new Fake_PlayerAAlwaysWinResultEngine(); var gameScoreManager = new GameScoreManager(); var consoleUserInterface = new Fake_UserInterface(); var gameEngine = new GameEngine(randomPointResultEngine, gameScoreManager, consoleUserInterface, playerA, playerB); var winner = gameEngine.PlayGame(); Assert.AreEqual(playerA.Name, winner); }
// Called when any types weapon collides with this, returns true if it is successful attack // returns false if attack is blocked public override bool Attacked(Actor attacker, GameObject bodyPartGotHit, float damage) { if (attacker.GetType().IsSubclassOf(typeof(Projectile))) { Projectile proj = (Projectile)attacker; if (proj != null) { proj.DestroyWithoutDecals(); } if (m_PlayerStateMachine.CurrentState != (int)PlayerStates.ePS_Dead) { m_PlayerHealth -= damage; GameScoreManager.Get().PlayerHealth = Mathf.Clamp(m_PlayerHealth / m_PlayerMaxHealth, 0.0f, 1.0f); m_BufferedInput.AddInput("Attacked", 0.05f); m_PlayerStateMachine.CanChangeState = true; } } return(true); }
public void UpdateScore_PlayerMakesPoint_PlayerScoreIncrease() { var playerA = new Player("ROGER"); var playerB = new Player("RAFA"); var scoreManager = new GameScoreManager(); scoreManager.UpdateScore(playerA, playerB, playerA.Name); Assert.AreEqual(Points.Fifteen, playerA.Score); scoreManager.UpdateScore(playerA, playerB, playerA.Name); Assert.AreEqual(Points.Thirty, playerA.Score); scoreManager.UpdateScore(playerA, playerB, playerA.Name); Assert.AreEqual(Points.Forty, playerA.Score); scoreManager.UpdateScore(playerA, playerB, playerB.Name); Assert.AreEqual(Points.Fifteen, playerB.Score); scoreManager.UpdateScore(playerA, playerB, playerB.Name); Assert.AreEqual(Points.Forty, playerA.Score); scoreManager.UpdateScore(playerA, playerB, playerB.Name); Assert.AreEqual(Points.Forty, playerB.Score); scoreManager.UpdateScore(playerA, playerB, playerA.Name); Assert.AreEqual(Points.Forty, playerB.Score); scoreManager.UpdateScore(playerA, playerB, playerB.Name); Assert.AreEqual(Points.Forty, playerB.Score); scoreManager.UpdateScore(playerA, playerB, playerB.Name); Assert.AreEqual(Points.Advantage, playerB.Score); scoreManager.UpdateScore(playerA, playerB, playerB.Name); Assert.AreEqual(Points.Game, playerB.Score); playerB.Score = Points.Forty; playerA.Score = Points.Advantage; scoreManager.UpdateScore(playerA, playerB, playerA.Name); Assert.AreEqual(Points.Game, playerA.Score); }
static void Main(string[] args) { try { var playerA = new Player("ROGER"); var playerB = new Player("RAFA"); var randomPointResultEngine = new RandomPointResultEngine(); var gameScoreManager = new GameScoreManager(); var consoleUserInterface = new ConsoleUserInterface(); var gameEngine = new GameEngine(randomPointResultEngine, gameScoreManager, consoleUserInterface, playerA, playerB); gameEngine.PlayGame(); } catch (System.Exception ex) { System.Console.WriteLine(ex); } }
// Use this for initialization void Awake () { Instance = this; }
public void CheckGameWinner_PlayerMakesPoint_PlayersWinsTheGame() { var playerA = new Player("ROGER"); var playerB = new Player("RAFA"); var scoreManager = new GameScoreManager(); playerA.Score = Points.Fifteen; playerB.Score = Points.Love; var winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Thirty; playerB.Score = Points.Love; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Forty; playerB.Score = Points.Love; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Love; playerB.Score = Points.Fifteen; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Love; playerB.Score = Points.Thirty; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Love; playerB.Score = Points.Forty; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Love; playerB.Score = Points.Love; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Fifteen; playerB.Score = Points.Fifteen; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Thirty; playerB.Score = Points.Thirty; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Forty; playerB.Score = Points.Forty; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Advantage; playerB.Score = Points.Forty; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Forty; playerB.Score = Points.Advantage; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual("", winner); playerA.Score = Points.Game; playerB.Score = Points.Love; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual(playerA.Name, winner); playerA.Score = Points.Game; playerB.Score = Points.Fifteen; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual(playerA.Name, winner); playerA.Score = Points.Game; playerB.Score = Points.Thirty; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual(playerA.Name, winner); playerA.Score = Points.Game; playerB.Score = Points.Forty; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual(playerA.Name, winner); playerA.Score = Points.Love; playerB.Score = Points.Game; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual(playerB.Name, winner); playerA.Score = Points.Fifteen; playerB.Score = Points.Game; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual(playerB.Name, winner); playerA.Score = Points.Thirty; playerB.Score = Points.Game; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual(playerB.Name, winner); playerA.Score = Points.Forty; playerB.Score = Points.Game; winner = scoreManager.GetGameWinnerName(playerA, playerB); Assert.AreEqual(playerB.Name, winner); }
// Use this for initialization protected void Awake() { m_Decal = GetComponent <Decal>(); m_NoOfPointsAdded = 0; GameScoreManager.Get().IncrementLiveCracks(); }
//private PulledObject pulled_object; private void Awake() { scoreManager = GameObject.FindGameObjectWithTag("GM").GetComponent <GameScoreManager>(); //pulled_object = gameObject.GetComponent<PulledObject>(); }