public void FlushVideoSettingData(Dictionary <int, float> sendValList) { foreach (var item in sendValList) { GameQualitySettingManager.ApplyVideoEffect((EVideoSettingId)item.Key, item.Value); } //SaveLocalVideoSetting(sendValList); }
public Dictionary <int, float> LoadLocalVideoSetting() { foreach (var item in GameQualitySettingManager.VideoSettingDic) { float?val = GameQualitySettingManager.GetVideoSourceValue((EVideoSettingId)item.Key); if (val.HasValue) { _localCache[item.Key] = val.Value; } } return(_localCache); }
private void SetQualitySubOption(int settingId, string value) { var type = MapVideoIdToQualityType(settingId); if (type != 0) { if (SettingManager.videoEffectRange.Contains(settingId)) { var quality = SettingManager.GetInstance().GetSettingValue((int)VideoSettingId.Quality); if (quality != "5") { value = quality; } } GameQualitySettingManager.SetSettingByType(type, int.Parse(value)); GameQualitySettingManager.ApplyTypeSetting(type); } }
public void FlushData(bool isForce = false) { _localCache.Clear(); List <int> changedSettingList = new List <int>(); foreach (var item in _configDic) { if (isForce || item.Value.Invalid) { if (!maxQualityMode || (maxQualityMode && item.Value.Type != 3)) { changedSettingList.Add(item.Value.Id); } } item.Value.Invalid = false; if (item.Value.Type == 3 || item.Value.Type == 4) { if (item.Value.Value != null && item.Value.Value.Equals(item.Value.DefaultValue) == false) { _localCache[item.Value.Id] = item.Value.Value.ToString(); } } } try { GameQualitySettingManager.onChanges(changedSettingList); if (onchangedCallback != null) { onchangedCallback(changedSettingList); } } catch (Exception) { } SaveSettingToLocal(); }
public static string ProcessGameSettingCommnands(DebugCommand message, SessionStateMachine stateMachine) { if (message.Command == DebugCommands.SetFrameRate) { string target = message.Args[0].ToLower(); var frameRate = int.Parse(message.Args[1]); if (frameRate == -1) { QualitySettings.vSyncCount = 1; return("ok"); } QualitySettings.vSyncCount = 0; GameSettingUtility.SetFrameRate(target, frameRate); return("ok"); } else if (message.Command == DebugCommands.GetUnityQuality) { var qualityName = GameSettingUtility.GetQualityName(); message.Args = new string[1]; message.Args[0] = qualityName; return(qualityName); } else if (message.Command == DebugCommands.GetQualityList) { message.Args = GameSettingUtility.GetQualityNameList(); return("ok"); } else if (message.Command == DebugCommands.GetQuality) { var qualityName = SettingManager.GetInstance().GetQuality(); return(qualityName.ToString()); } else if (message.Command == DebugCommands.SetQuality) { int levelIndex = int.Parse(message.Args[0]); GameSettingUtility.SetQuality(levelIndex); return("ok"); } else if (message.Command == DebugCommands.Quality) { int levelIndex = int.Parse(message.Args[0]); SettingManager.GetInstance().SetQuality((QualityLevel)levelIndex); return("ok"); } else if (message.Command == DebugCommands.VideoSetting) { int id = int.Parse(message.Args[0]); return(GameQualitySettingManager.GetVideoValue((EVideoSettingId)id)); } else if (message.Command == DebugCommands.LodBias) { if (message.Args.Length > 0) { float val; if (float.TryParse(message.Args[0], out val)) { QualitySettings.lodBias = val; } else { return("参数不合法,需要能转为float类型"); } } else { return(QualitySettings.lodBias.ToString()); } return("ok"); } else if (message.Command == DebugCommands.TreeDistance) { if (message.Args.Length > 1) { float val; if (float.TryParse(message.Args[0], out val)) { SingletonManager.Get <DynamicScenesController>().SetTreeDistance(val); } else { return("参数不合法,需要能转为float类型"); } if (float.TryParse(message.Args[1], out val)) { SingletonManager.Get <DynamicScenesController>().SetGrassDensity(val); } else { return("参数不合法,需要能转为float类型"); } } else if (message.Args.Length > 0) { float val; if (float.TryParse(message.Args[0], out val)) { SingletonManager.Get <DynamicScenesController>().SetTreeDistance(val); } else { return("参数不合法,需要能转为float类型"); } } else { return(string.Format("tree {0}, grass {1}", SingletonManager.Get <DynamicScenesController>().GetTreeDistance(), SingletonManager.Get <DynamicScenesController>().GetGrassDensity())); } return("ok"); } else if (message.Command == DebugCommands.PermitSystem) { if (stateMachine.PermitSystem(message.Args[0])) { return("ok"); } return("wrong path"); } else if (message.Command == DebugCommands.ForbidSystem) { if (stateMachine.ForbidSystems(message.Args[0])) { return("ok"); } return("wrong path"); } else if (message.Command == DebugCommands.ShowSystem) { var treeNode = stateMachine.GetUpdateSystemTree(); return(TransSystemTreeToString(treeNode)); } return(String.Empty); }