public void Read(GamePacketReader reader) { Identity.Read(reader); Flags = reader.ReadEnum <ResidenceFlags>(32u); ResourceSharing = reader.ReadByte(3u); GardenSharing = reader.ReadByte(3u); }
public void Read(GamePacketReader reader) { uint count = reader.ReadByte(4u); for (uint i = 0u; i < count; i++) { Actions.Add(reader.ReadUInt()); } ActionSetIndex = reader.ReadByte(3u); count = reader.ReadByte(5u); for (uint i = 0u; i < count; i++) { var actionTier = new ActionTier(); actionTier.Read(reader); ActionTiers.Add(actionTier); } count = reader.ReadByte(7u); for (uint i = 0u; i < count; i++) { Amps.Add(reader.ReadUShort()); } }
public void Read(GamePacketReader reader) { ActionBarIndex = reader.ReadEnum <UILocation>(6u); ShortcutType = reader.ReadEnum <ShortcutType>(4u); ObjectId = reader.ReadUInt(); Unknown = reader.ReadByte(4u); }
public void Read(GamePacketReader reader) { uint Count = reader.ReadUShort(10u); Position position = new Position(); for (int i = 0; i < Count; i++) { position.Read(reader); Positions.Add(position); } Speed = reader.ReadUShort(); Type = reader.ReadByte(2u); Mode = reader.ReadByte(4u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Channel = reader.ReadEnum <ChatChannel>(14); Unknown0 = reader.ReadULong(); Message = reader.ReadWideString(); byte b = reader.ReadByte(5); }
public void Read(GamePacketReader reader) { byte Count = reader.ReadByte(); for (int i = 0; i < Count; i++) { Times.Add(reader.ReadUInt()); } Type = reader.ReadByte(2u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); for (int i = 0; i < Count; i++) { Scales.Add(reader.ReadUShort()); } }
public void Read(GamePacketReader reader) { Unknown0 = reader.ReadByte(5u); reader.ResetBits(); uint length = reader.ReadUInt(); Data = reader.ReadBytes(length - 4); }
public void Read(GamePacketReader reader) { OfferId = reader.ReadUInt(20); Unknown1 = reader.ReadByte(5); CurrencyId = reader.ReadUShort(14); Unknown3 = reader.ReadUInt(20); Target.Read(reader); Unknown6 = reader.ReadUInt(20); }
public void Read(GamePacketReader reader) { SplineId = reader.ReadUInt(); Speed = reader.ReadUShort(); Position = reader.ReadUInt(); Mode = reader.ReadByte(4u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); AdjustSpeedToLength = reader.ReadBit(); }
public void Read(GamePacketReader reader) { PlayerIdentity.Read(reader); WallpaperId = reader.ReadUInt(); RoofDecorInfoId = reader.ReadUInt(); EntrywayDecorInfoId = reader.ReadUInt(); DoorDecorInfoId = reader.ReadUInt(); SkyWallpaperId = reader.ReadUInt(); MusicId = reader.ReadUInt(); GroundWallpaperId = reader.ReadUInt(); Operation = reader.ReadByte(3u); }
public void Read(GamePacketReader reader) { TargetPlayerIdentity.Read(reader); reader.ReadUInt(); reader.ReadUInt(); reader.ReadUInt(); reader.ReadUInt(); reader.ReadByte(3u); // HousingContribution related, client function that sends this looks up values from HousingContributionInfo.tbl reader.ReadBytes(5 * 20); }
public void Read(GamePacketReader reader) { FormationData = new Formation(); SplineId = reader.ReadUInt(); Speed = reader.ReadUInt(); Position = reader.ReadUInt(); FormationData.Read(reader); Mode = reader.ReadByte(4u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); IsContinuing = reader.ReadBit(); AdjustSpeedToLength = reader.ReadBit(); }
public void Read(GamePacketReader reader) { Channel = reader.ReadEnum <ChatChannel>(14u); Unknown0 = reader.ReadULong(); Message = reader.ReadWideString(); byte formatCount = reader.ReadByte(5u); for (int i = 0; i < formatCount; i++) { var format = new ChatFormat(); format.Read(reader); Formats.Add(format); } }
public void Read(GamePacketReader reader) { uint Count = reader.ReadByte(); for (int i = 0; i < Count; i++) { Times.Add(reader.ReadUInt()); } for (int i = 0; i < Count; i++) { Modes.Add(reader.ReadUInt()); } Offset = reader.ReadUInt(); }
public void Read(GamePacketReader reader) { Index = reader.ReadInt(); MannequinIndex = reader.ReadByte(2u); ResidenceId = reader.ReadULong(); for (int i = 0; i < Costume.MaxCostumeItems; i++) { var part = new CostumeItem(); part.Read(reader); Items.Add(part); } Mask = reader.ReadUInt(); Token = reader.ReadBit(); }
public void Read(GamePacketReader reader) { PlayerName = reader.ReadWideString(); Unknown0 = reader.ReadWideString(); Message = reader.ReadWideString(); byte formatCount = reader.ReadByte(5u); for (int i = 0; i < formatCount; i++) { var format = new ChatFormat(); format.Read(reader); Formats.Add(format); } Unknown1 = reader.ReadBit(); }
public void Read(GamePacketReader reader) { uint Count = reader.ReadUShort(10u); for (int i = 0; i < Count; i++) { SplineIds.Add(reader.ReadUInt()); } Speed = reader.ReadUShort(); Position = reader.ReadUInt(); TakeoffLocationHeight = reader.ReadUInt(); LandingLocationHeight = reader.ReadUInt(); Mode = reader.ReadByte(4u); Offset = reader.ReadUInt(); MultiSplineFlags = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { uint Count = reader.ReadUShort(10u); Position r = new Position(); for (int i = 0; i < Count; i++) { Times.Add(reader.ReadUInt()); } for (int i = 0; i < Count; i++) { r.Read(reader); Rotations.Add(r); } Type = reader.ReadByte(2u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { uint Count = reader.ReadUShort(10u); Velocity velocity = new Velocity(); for (int i = 0; i < Count; i++) { Times.Add(reader.ReadUInt()); } for (int i = 0; i < Count; i++) { velocity.Read(reader); Velocities.Add(velocity); } Type = reader.ReadByte(2u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { uint Count = reader.ReadUShort(10u); Move move = new Move(); for (int i = 0; i < Count; i++) { Times.Add(reader.ReadUInt()); } for (int i = 0; i < Count; i++) { move.Read(reader); Moves.Add(move); } Type = reader.ReadByte(2u); Offset = reader.ReadUInt(); Blend = reader.ReadBit(); }
public void Read(GamePacketReader reader) { CharacterCreationId = reader.ReadUInt(); Name = reader.ReadWideString(); Path = reader.ReadByte(3); uint customisationCount = reader.ReadUInt(); for (uint i = 0u; i < customisationCount; i++) { Labels.Add(reader.ReadUInt()); } for (uint i = 0u; i < customisationCount; i++) { Values.Add(reader.ReadUInt()); } uint boneCount = reader.ReadUInt(); for (uint i = 0u; i < boneCount; i++) { Bones.Add(reader.ReadSingle()); } }
private void OnKick(GamePacketReader packet) { int pos = packet.ReadByte(); Game.KickPlayer(this, pos); }
public void Read(GamePacketReader reader) { InnateIndex = reader.ReadByte(3u); }
public void Read(GamePacketReader reader) { Guid = reader.ReadUInt(); Unknown0 = reader.ReadByte(7); }
private void OnTpResult(GamePacketReader packet) { bool tp = packet.ReadByte() != 0; Game.TpResult(this, tp); }
public void Read(GamePacketReader reader) { Path = (Path)reader.ReadByte(3); UseTokens = reader.ReadBit(); }
private void OnHandResult(GamePacketReader packet) { int res = packet.ReadByte(); Game.HandResult(this, res); }
public void Read(GamePacketReader reader) { Guid = reader.ReadUInt(); Event = reader.ReadByte(7); }
public void Read(GamePacketReader reader) { ActionSetIndex = reader.ReadByte(3u); }
public void Read(GamePacketReader reader) { Type = reader.ReadByte(4u); Identity.Read(reader); }