public void OnStart() { foreach (GameObject obj in GameObject.GetGameObjectsWithTag("col0")) { _col0Lights.Add(obj.RequireComponent <CLight>()); _allLights.Add(obj.RequireComponent <CLight>()); } foreach (GameObject obj in GameObject.GetGameObjectsWithTag("col1")) { _col1Lights.Add(obj.RequireComponent <CLight>()); _allLights.Add(obj.RequireComponent <CLight>()); } foreach (GameObject obj in GameObject.GetGameObjectsWithTag("col2")) { _col2Lights.Add(obj.RequireComponent <CLight>()); _allLights.Add(obj.RequireComponent <CLight>()); } foreach (GameObject obj in GameObject.GetGameObjectsWithTag("col3")) { _col3Lights.Add(obj.RequireComponent <CLight>()); _allLights.Add(obj.RequireComponent <CLight>()); } chilloutFace = GameObject.GetGameObjectByName("lastchilloutface"); faceRender = chilloutFace.RequireComponent <CSkinMeshRenderer>(); faceTransform = chilloutFace.RequireComponent <CTransform>(); faceRender.setEnabled(false); distortScript = GetScript <DistortForTime>(gameObject); currAliveTimer = MMath.GetRandomLimitedFloat(_monsterMinActiveTime, _monsterMaxActiveTime); sound = gameObject.RequireComponent <CSound>(); }
void Init() { if (!isInit) { isInit = true; defaultColor = SharpMocha.WHITE; defaultColor.a = alphaValue; greenColor = SharpMocha.GREEN; greenColor.a = alphaValue; redColor = SharpMocha.RED; redColor.a = alphaValue; GameObject controller = GameObject.GetGameObjectByName(Common.prefix + "PuzzleRoom3", false); if (controller != null) { controllerScript = GetScript <DeathPanelController>(controller); } else { Logger.Log("Unable to find DeathPanelController"); } GameObject obj = Common.GetChildByName(gameObject, Common.prefix + "DeathPanelScreen"); screen = obj.RequireComponent <CForwardRenderer>(); obj = Common.GetChildByName(gameObject, Common.prefix + "DeathPanelText"); numberText = obj.RequireComponent <CFontRenderer>(); } }
public void OnStart() { foreach (GameObject obj in GameObject.GetGameObjectsWithTag("col0")) { _col0Lights.Add(obj.RequireComponent<CLight>()); _allLights.Add(obj.RequireComponent<CLight>()); } foreach (GameObject obj in GameObject.GetGameObjectsWithTag("col1")) { _col1Lights.Add(obj.RequireComponent<CLight>()); _allLights.Add(obj.RequireComponent<CLight>()); } foreach (GameObject obj in GameObject.GetGameObjectsWithTag("col2")) { _col2Lights.Add(obj.RequireComponent<CLight>()); _allLights.Add(obj.RequireComponent<CLight>()); } foreach (GameObject obj in GameObject.GetGameObjectsWithTag("col3")) { _col3Lights.Add(obj.RequireComponent<CLight>()); _allLights.Add(obj.RequireComponent<CLight>()); } chilloutFace = GameObject.GetGameObjectByName("lastchilloutface"); faceRender = chilloutFace.RequireComponent<CSkinMeshRenderer>(); faceTransform = chilloutFace.RequireComponent<CTransform>(); faceRender.setEnabled(false); distortScript = GetScript<DistortForTime>(gameObject); currAliveTimer = MMath.GetRandomLimitedFloat(_monsterMinActiveTime, _monsterMaxActiveTime); sound = gameObject.RequireComponent<CSound>(); }
private void AddCollisionMesh() { // TODO: we should be able to use CallerMemberName for something nicer with a later C# version Profiler.BeginSample("WavyIslandMapGenerator.AddCollisionMesh"); //Debug.Log("Writing map to mesh"); _collisionMeshFilters = new MeshFilter[_map.MapChunks.Length]; _collisionMeshColliders = new MeshCollider[_map.MapChunks.Length]; // TODO: need to generate collision geometry for the gap between chunks // either do that as one extra pass at the end, or maybe offset all the chunks by one square so that the right // geometry gets created? (latter option would have to be implemented back in the map generator which is a bit // icky, but maybe it's actually the right thing to do since it means we can treat each map chunk as a whole map // in its own right) for (var i = 0; i < _map.MapChunks.Length; i++) { var chunk = _map.MapChunks[i]; var collisionMesh = new Mesh(); WriteMapToCollisionMesh(chunk, collisionMesh); var mapCollisionName = "MapCollision_" + i; var mapCollision = new GameObject(mapCollisionName, typeof(MeshFilter), typeof(MeshCollider) /*, typeof(MeshRenderer)*/); mapCollision.transform.SetParent(transform, false); var meshFilter = mapCollision.RequireComponent <MeshFilter>(); meshFilter.mesh = collisionMesh; _collisionMeshFilters[i] = meshFilter; var meshCollider = mapCollision.RequireComponent <MeshCollider>(); meshCollider.sharedMesh = collisionMesh; _collisionMeshColliders[i] = meshCollider; } Profiler.EndSample(); }
public void OnStart() { //base.OnStart(); currAliveTimer = MMath.GetRandomLimitedFloat(_monsterMinActiveTime, _monsterMaxActiveTime); currDeadTimer = MMath.GetRandomLimitedFloat(_monsterMinRestTime, _monsterMaxRestTime); chilloutFace = GameObject.GetGameObjectByName("maxChill"); faceRender = chilloutFace.RequireComponent<CSkinMeshRenderer>(); faceTransform = chilloutFace.RequireComponent<CTransform>(); faceRender.setEnabled(false); distortScript = GetScript<DistortForTime>(gameObject); }
public void OnStart() { //base.OnStart(); currAliveTimer = MMath.GetRandomLimitedFloat(_monsterMinActiveTime, _monsterMaxActiveTime); currDeadTimer = MMath.GetRandomLimitedFloat(_monsterMinRestTime, _monsterMaxRestTime); chilloutFace = GameObject.GetGameObjectByName("maxChill"); faceRender = chilloutFace.RequireComponent <CSkinMeshRenderer>(); faceTransform = chilloutFace.RequireComponent <CTransform>(); faceRender.setEnabled(false); distortScript = GetScript <DistortForTime>(gameObject); }
public void OnStart() { offPointLightColor = new Color(0.8f, 0.0f, 0.0f, 1.0f); onPointLightColor = new Color(0.0f, 0.8f, 0.0f, 1.0f); // Initialize into the common list GameObject camInMap; Common.AddCameraObjectToList(gameObject, out camInMap, out camInMapArea); CameraInMap inMapScript = GetScript <CameraInMap>(camInMapArea); inMapScript.SetTwin(gameObject); // Set in map to be able to direct to me (camInWorld) if (gameObject == Common.GetRCCarCam()) { inMapScript.isActive = true; // always default RCCar to active } prevXCurrRot = xCurrRot = 0.0f; prevYCurrRot = yCurrRot = 0.0f; UpdateVectors(); if (xRotationLimit == 0.0f && yRotationLimit == 0.0f) { shouldPhysicalCameraRotate = false; } for (uint i = 0; i < gameObject.transform.GetNumberOfChildren(); ++i) { GameObject childObj = gameObject.transform.GetChild(i).gameObject; if (childObj.GetName() == Common.nameForCamLight) { spotlight = childObj.RequireComponent <CLight>(); spotlight.SetDiffuse(new Color(0.706f, 0.96f, 0.714f, 1.0f)); // FFB4FCB6 // spotlight.SetRange(10.0f); // spotlight.SetSpot(10.0f); // spotlight.SetAtt(1.0f); // spotlight.SetLightType(CLight.LIGHTTYPE.SPOTLIGHT); spotlight.setEnabled(false); } else if (childObj.GetName() == Common.nameForCamPointLight) { pointlight = childObj.RequireComponent <CLight>(); SetPointLight(false); pointlight.setEnabled(true); } } mSound = gameObject.RequireComponent <CSound>(); mCamRotateID = mSound.GetUniqueEvent("CAM_ROTATE.vente", 1); }
public override void Process(CyclopsDecoyLaunch decoyLaunchPacket) { GameObject cyclops = GuidHelper.RequireObjectFrom(decoyLaunchPacket.Guid); CyclopsDecoyManager decoyManager = cyclops.RequireComponent <CyclopsDecoyManager>(); using (packetSender.Suppress <CyclopsChangeSilentRunning>()) { decoyManager.Invoke("LaunchWithDelay", 3f); decoyManager.decoyLaunchButton.UpdateText(); decoyManager.subRoot.voiceNotificationManager.PlayVoiceNotification(decoyManager.subRoot.decoyNotification, false, true); decoyManager.subRoot.BroadcastMessage("UpdateTotalDecoys", decoyManager.decoyCount, SendMessageOptions.DontRequireReceiver); CyclopsDecoyLaunchButton decoyLaunchButton = cyclops.RequireComponent <CyclopsDecoyLaunchButton>(); decoyLaunchButton.StartCooldown(); } }
public void LaunchDecoy(NitroxId id) { GameObject cyclops = NitroxEntity.RequireObjectFrom(id); CyclopsDecoyManager decoyManager = cyclops.RequireComponent <CyclopsDecoyManager>(); using (packetSender.Suppress <CyclopsChangeSilentRunning>()) { decoyManager.Invoke(nameof(CyclopsDecoyManager.LaunchWithDelay), 3f); decoyManager.decoyLaunchButton.UpdateText(); decoyManager.subRoot.voiceNotificationManager.PlayVoiceNotification(decoyManager.subRoot.decoyNotification, false, true); decoyManager.subRoot.BroadcastMessage("UpdateTotalDecoys", decoyManager.decoyCount, SendMessageOptions.DontRequireReceiver); CyclopsDecoyLaunchButton decoyLaunchButton = cyclops.RequireComponent <CyclopsDecoyLaunchButton>(); decoyLaunchButton.StartCooldown(); } }
public override void Process(DeconstructionBegin packet) { GameObject deconstructing = GuidHelper.RequireObjectFrom(packet.Guid); Constructable constructable = deconstructing.RequireComponent <Constructable>(); constructable.SetState(false, false); }
void Init() { if (hasInit == true) { return; } //we assume on first update that the editor subsystem is valid GameObject tooltip = GameObject.From(ObjectFactory.getInstance().MakeNewGameObject("EditorMouseTooltip", EditorSubsystem.getInstance().GetEditorState(), true)); mouseTooltipText = tooltip.RequireComponent <CFontRenderer>(); mouseTooltipText.mPerspective = false; mouseTooltipText.mFontSize = 12; GameObject status = GameObject.From(ObjectFactory.getInstance().MakeNewGameObject("EditorStatusTooltip", EditorSubsystem.getInstance().GetEditorState(), true)); editorStatusText = status.RequireComponent <CFontRenderer>(); editorStatusText.mPerspective = false; editorStatusText.mFontSize = 25; editorStatusText.mFontScale = 0.5f; hasInit = true; //first time script reload when editor in progress MochaScriptSystem.ScriptSubsystemManaged.getInstance().Reload(); }
public void RequireComponent() { var obj = new GameObject("obj"); var cmp = obj.AddComponent <MockMB>(); Assert.AreSame(cmp, obj.RequireComponent <MockMB>()); }
void InitMesh() { if (!hasInit) { if (gameObject.transform.GetParent() != null) { hasInit = true; camInMapIcon = gameObject.transform.GetParent().gameObject; camInMapMesh = camInMapIcon.RequireComponent <CForwardRenderer>(); originalColor = camInMapMesh.GetMaterial().GetColor(); GameObject cameraCam = Common.GetSurveillancePlayerStaticCameraCam(); camScript = GetScript <CameraCam>(cameraCam); ocuCam = Common.GetSurveillancePlayerCam(); sound = gameObject.RequireComponent <CSound>(); camInMapSelector = Common.GetCameraInMapSelector().RequireComponent <CForwardRenderer>(); camInMapSelector.setEnabled(false); notActiveCamColor1 = new Color(0.1f, 0.1f, 0.1f, 1.0f); disabledCamColor1 = new Color(SharpMocha.YELLOW); enabledCamColor1 = new Color(SharpMocha.GREEN); isVisible = isvisible; isActive = isactive; // To call the set functions if (isactive) { isEnabled = isenabled; } } } }
public void OnStart() { //idle.OnEnter = State_Idle_Enter; //idle.OnUpdate = State_Idle_Update; //idle.OnExit = State_Idle_Exit; // //jump.OnEnter = State_Jump_Enter; //jump.OnUpdate = State_Jump_Update; //jump.OnExit = State_Jump_Exit; // //crouch.OnEnter = State_Crouch_Enter; //crouch.OnUpdate = State_Crouch_Update; //crouch.OnExit = State_Crouch_Exit; // //move.OnEnter = State_Move_Enter; //move.OnUpdate = State_Move_Update; //move.OnExit = State_Move_Exit; // //smc.SetState(idle); // // Self oculusCam = gameObject.RequireComponent <CCamera>(); gameCam = GameObject.GetGameObjectByName("Camera").RequireComponent <CCamera>(); PickCam1 = GameObject.GetGameObjectByName("PickCam1"); CMeshRenderer mesh = PickCam1.RequireComponent <CMeshRenderer>(); mesh.setEnabled(false); }
public override void Process(PlayFMODCustomLoopingEmitter packet) { GameObject soundSource = NitroxEntity.RequireObjectFrom(packet.Id); FMODEmitterController fmodEmitterController = soundSource.RequireComponent <FMODEmitterController>(); fmodEmitterController.PlayCustomLoopingEmitter(packet.AssetPath); }
public void AddItem(GameObject item, NitroxId containerId) { Optional <GameObject> owner = NitroxEntity.GetObjectFrom(containerId); if (!owner.HasValue) { Log.Info("Unable to find inventory container with id: " + containerId); return; } Optional <ItemsContainer> opContainer = InventoryContainerHelper.GetBasedOnOwnersType(owner.Value); if (!opContainer.HasValue) { Log.Error("Could not find container field on object " + owner.Value.name); return; } ItemsContainer container = opContainer.Value; Pickupable pickupable = item.RequireComponent <Pickupable>(); using (packetSender.Suppress <ItemContainerAdd>()) { container.UnsafeAdd(new InventoryItem(pickupable)); } }
public void OnStart() { Input.SetMouseVisible(false); Input.SetMouseLock(true); playerScript = GetScript<FirstPersonPlayer>(Common.GetStealthPlayer()); rcCarScript = GetScript<RCCar>(Common.GetRCCarJoystick()); cameraCam = Common.GetSurveillancePlayerStaticCameraCam(); camScript = GetScript<CameraCam>(cameraCam); ocuCam = Common.GetSurveillancePlayerCam(); prevPickedInteractable = null; pickedInteractable = null; prevPickedObject = null; pickedObject = null; camInMapIndex = 0; camInMap = Common.GetCamsInMap(); mCurrMouseMovement = new Vector2(0.0f, 0.0f); mMousePositionFromOcuCam = new Vector3(0.0f, 0.0f, 1.3f); // Set the mouse cursor position to center of oculus screen gameObject.transform.SetPosition(ocuCam.transform.position + (Vector3)ocuCam.transform.GetForwardVector() * mMousePositionFromOcuCam.Z); // Calculate the limits for the mouse on the ocuScreen CCamera ocuCameraComp = ocuCam.RequireComponent<CCamera>(); mMouseLimits = new Vector2(); mMouseLimits.X = mMousePositionFromOcuCam.Z / ocuCameraComp.GetNearZ() * ocuCameraComp.GetNearWindowWidth() * 0.5f; mMouseLimits.Y = mMousePositionFromOcuCam.Z / ocuCameraComp.GetNearZ() * ocuCameraComp.GetNearWindowHeight() * 0.5f; ocuCameraScreen = Common.GetCameraScreen().RequireComponent<CCamera>(); }
public void OnStart() { //idle.OnEnter = State_Idle_Enter; //idle.OnUpdate = State_Idle_Update; //idle.OnExit = State_Idle_Exit; // //jump.OnEnter = State_Jump_Enter; //jump.OnUpdate = State_Jump_Update; //jump.OnExit = State_Jump_Exit; // //crouch.OnEnter = State_Crouch_Enter; //crouch.OnUpdate = State_Crouch_Update; //crouch.OnExit = State_Crouch_Exit; // //move.OnEnter = State_Move_Enter; //move.OnUpdate = State_Move_Update; //move.OnExit = State_Move_Exit; // //smc.SetState(idle); // // Self oculusCam = gameObject.RequireComponent<CCamera>(); gameCam = GameObject.GetGameObjectByName("Camera").RequireComponent<CCamera>(); PickCam1 = GameObject.GetGameObjectByName("PickCam1"); CMeshRenderer mesh = PickCam1.RequireComponent<CMeshRenderer>(); mesh.setEnabled(false); }
public override void Process(ModuleRemoved packet) { GameObject owner = NitroxIdentifier.RequireObjectFrom(packet.OwnerId); GameObject item = NitroxIdentifier.RequireObjectFrom(packet.ItemId); Pickupable pickupable = item.RequireComponent <Pickupable>(); Optional <Equipment> opEquipment = EquipmentHelper.GetBasedOnOwnersType(owner); if (opEquipment.IsPresent()) { Equipment equipment = opEquipment.Get(); Dictionary <string, InventoryItem> itemsBySlot = (Dictionary <string, InventoryItem>)equipment.ReflectionGet("equipment"); InventoryItem inventoryItem = itemsBySlot[packet.Slot]; itemsBySlot[packet.Slot] = null; equipment.ReflectionCall("UpdateCount", false, false, new object[] { pickupable.GetTechType(), false }); Equipment.SendEquipmentEvent(pickupable, UNEQUIP_EVENT_TYPE_ID, owner, packet.Slot); equipment.ReflectionCall("NotifyUnequip", false, false, new object[] { packet.Slot, inventoryItem }); } else { Log.Error("Could not find equipment type for " + owner.name); } UnityEngine.Object.Destroy(item); }
bool isPaperHeld = false; // if true, locks the input to put it down on next L click public void OnStart() { Input.SetMouseVisible(false); Input.SetMouseLock(true); playerScript = GetScript <FirstPersonPlayer>(Common.GetStealthPlayer()); rcCarScript = GetScript <RCCar>(Common.GetRCCarJoystick()); cameraCam = Common.GetSurveillancePlayerStaticCameraCam(); camScript = GetScript <CameraCam>(cameraCam); ocuCam = Common.GetSurveillancePlayerCam(); prevPickedInteractable = null; pickedInteractable = null; prevPickedObject = null; pickedObject = null; camInMapIndex = 0; camInMap = Common.GetCamsInMap(); mCurrMouseMovement = new Vector2(0.0f, 0.0f); mMousePositionFromOcuCam = new Vector3(0.0f, 0.0f, 1.3f); // Set the mouse cursor position to center of oculus screen gameObject.transform.SetPosition(ocuCam.transform.position + (Vector3)ocuCam.transform.GetForwardVector() * mMousePositionFromOcuCam.Z); // Calculate the limits for the mouse on the ocuScreen CCamera ocuCameraComp = ocuCam.RequireComponent <CCamera>(); mMouseLimits = new Vector2(); mMouseLimits.X = mMousePositionFromOcuCam.Z / ocuCameraComp.GetNearZ() * ocuCameraComp.GetNearWindowWidth() * 0.5f; mMouseLimits.Y = mMousePositionFromOcuCam.Z / ocuCameraComp.GetNearZ() * ocuCameraComp.GetNearWindowHeight() * 0.5f; ocuCameraScreen = Common.GetCameraScreen().RequireComponent <CCamera>(); }
private void SpawnItemContainer(string playerGuid, List <ItemData> inventoryItems) { Log.Info("Received initial sync packet with " + inventoryItems.Count + " ItemContainer"); using (packetSender.Suppress <ItemContainerAdd>()) { ItemGoalTracker itemGoalTracker = (ItemGoalTracker)typeof(ItemGoalTracker).GetField("main", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null); Dictionary <TechType, List <ItemGoal> > goals = (Dictionary <TechType, List <ItemGoal> >)(typeof(ItemGoalTracker).GetField("goals", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(itemGoalTracker)); foreach (ItemData itemdata in inventoryItems) { GameObject item = SerializationHelper.GetGameObject(itemdata.SerializedData); Pickupable pickupable = item.RequireComponent <Pickupable>(); goals.Remove(pickupable.GetTechType()); // Remove Notification Goal Event On Item Player Already have On Any Container if (itemdata.ContainerGuid == playerGuid) { ItemsContainer container = Inventory.Get().container; InventoryItem inventoryItem = new InventoryItem(pickupable); inventoryItem.container = container; inventoryItem.item.Reparent(container.tr); container.UnsafeAdd(inventoryItem); } else { itemContainers.AddItem(itemdata); } } } }
public override void Process(CyclopsActivateHorn hornPacket) { GameObject cyclops = GuidHelper.RequireObjectFrom(hornPacket.Guid); CyclopsHornControl horn = cyclops.RequireComponent <CyclopsHornControl>(); Utils.PlayEnvSound(horn.hornSound, horn.hornSound.gameObject.transform.position, 20f); }
public void AddItem(ItemData itemData) { Optional <GameObject> owner = GuidHelper.GetObjectFrom(itemData.ContainerGuid); if (owner.IsEmpty()) { Log.Info("Unable to find inventory container with id: " + itemData.ContainerGuid); return; } Optional <ItemsContainer> opContainer = InventoryContainerHelper.GetBasedOnOwnersType(owner.Get()); if (opContainer.IsPresent()) { ItemsContainer container = opContainer.Get(); GameObject item = SerializationHelper.GetGameObject(itemData.SerializedData); Pickupable pickupable = item.RequireComponent <Pickupable>(); using (packetSender.Suppress <ItemContainerAdd>()) { container.UnsafeAdd(new InventoryItem(pickupable)); } } else { Log.Error("Could not find container field on object " + owner.Get().name); } }
public void AddItem(GameObject item, NitroxId containerId) { Optional <GameObject> owner = NitroxEntity.GetObjectFrom(containerId); if (!owner.HasValue) { Log.Error($"Unable to find inventory container with id {containerId} for {item.name}"); return; } Optional <ItemsContainer> opContainer = InventoryContainerHelper.TryGetContainerByOwner(owner.Value); if (!opContainer.HasValue) { Log.Error($"Could not find container field on GameObject {owner.Value.GetHierarchyPath()}"); return; } ItemsContainer container = opContainer.Value; Pickupable pickupable = item.RequireComponent <Pickupable>(); using (packetSender.Suppress <ItemContainerAdd>()) { container.UnsafeAdd(new InventoryItem(pickupable)); Log.Debug($"Received: Added item {pickupable.GetTechType()} to container {owner.Value.GetHierarchyPath()}"); } }
public override void Process(EquipmentAddItem packet) { GameObject gameObject = SerializationHelper.GetGameObject(packet.ItemBytes); Pickupable pickupable = gameObject.RequireComponent <Pickupable>(); GameObject owner = GuidHelper.RequireObjectFrom(packet.OwnerGuid); Optional <Equipment> opEquipment = EquipmentHelper.GetBasedOnOwnersType(owner); if (opEquipment.IsPresent()) { Equipment equipment = opEquipment.Get(); InventoryItem inventoryItem = new InventoryItem(pickupable); inventoryItem.container = equipment; inventoryItem.item.Reparent(equipment.tr); Dictionary <string, InventoryItem> itemsBySlot = (Dictionary <string, InventoryItem>)equipment.ReflectionGet("equipment"); itemsBySlot[packet.Slot] = inventoryItem; equipment.ReflectionCall("UpdateCount", false, false, new object[] { pickupable.GetTechType(), true }); Equipment.SendEquipmentEvent(pickupable, EQUIP_EVENT_TYPE_ID, owner, packet.Slot); equipment.ReflectionCall("NotifyEquip", false, false, new object[] { packet.Slot, inventoryItem }); } else { Log.Error("Could not find equipment type for " + gameObject.name); } }
public override void Process(ModuleAdded packet) { EquippedItemData equippedItemData = packet.EquippedItemData; GameObject gameObject = SerializationHelper.GetGameObject(equippedItemData.SerializedData); Optional <GameObject> opGameObject = NitroxEntity.GetObjectFrom(equippedItemData.ContainerId); if (!opGameObject.HasValue) { throw new Exception("Could not find equipment container for " + gameObject.name); } Pickupable pickupable = gameObject.RequireComponent <Pickupable>(); GameObject owner = opGameObject.Value; Optional <Equipment> opEquipment = EquipmentHelper.FindEquipmentComponent(owner); if (!opEquipment.HasValue) { throw new Exception("Could not find equipment type for " + gameObject.name); } Equipment equipment = opEquipment.Value; InventoryItem inventoryItem = new(pickupable); inventoryItem.container = equipment; inventoryItem.item.Reparent(equipment.tr); Dictionary <string, InventoryItem> itemsBySlot = equipment.equipment; itemsBySlot[equippedItemData.Slot] = inventoryItem; equipment.UpdateCount(pickupable.GetTechType(), true); Equipment.SendEquipmentEvent(pickupable, EQUIP_EVENT_TYPE_ID, owner, equippedItemData.Slot); equipment.NotifyEquip(equippedItemData.Slot, inventoryItem); }
private void AssignToWaterPark(String waterParkGuid, Pickupable pickupable) { GameObject waterParkGo = GuidHelper.RequireObjectFrom(waterParkGuid); WaterPark waterPark = waterParkGo.RequireComponent <WaterPark>(); waterPark.AddItem(pickupable); }
private void DeconstructionBegin(DeconstructionBeginEvent begin) { GameObject deconstructing = NitroxEntity.RequireObjectFrom(begin.PieceId); Constructable constructable = deconstructing.RequireComponent <Constructable>(); constructable.SetState(false, false); }
private void DeconstructionBegin(DeconstructionBeginEvent begin) { GameObject deconstructing = GuidHelper.RequireObjectFrom(begin.Guid); Constructable constructable = deconstructing.RequireComponent <Constructable>(); constructable.SetState(false, false); }
public override void Process(ModuleRemoved packet) { GameObject owner = NitroxEntity.RequireObjectFrom(packet.OwnerId); Optional <Equipment> opEquipment = EquipmentHelper.FindEquipmentComponent(owner); if (!opEquipment.HasValue) { Log.Error("Could not find equipment type for " + owner.name); return; } GameObject item = NitroxEntity.RequireObjectFrom(packet.ItemId); Pickupable pickupable = item.RequireComponent <Pickupable>(); Equipment equipment = opEquipment.Value; Dictionary <string, InventoryItem> itemsBySlot = equipment.equipment; InventoryItem inventoryItem = itemsBySlot[packet.Slot]; itemsBySlot[packet.Slot] = null; equipment.UpdateCount(pickupable.GetTechType(), false); Equipment.SendEquipmentEvent(pickupable, UNEQUIP_EVENT_TYPE_ID, owner, packet.Slot); equipment.NotifyUnequip(packet.Slot, inventoryItem); UnityEngine.Object.Destroy(item); }
public static bool Prefix(Rocket __instance) { GameObject gameObject = __instance.gameObject; NitroxId id = NitroxEntity.GetId(gameObject); Optional <NeptuneRocketModel> model = NitroxServiceLocator.LocateService <Vehicles>().TryGetVehicle <NeptuneRocketModel>(id); if (!model.HasValue) { Log.Error($"{nameof(Rocket_Start_Patch)}: Could not find NeptuneRocketModel by Nitrox id {id}.\nGO containing wrong id: {__instance.GetHierarchyPath()}"); return(false); } __instance.currentRocketStage = model.Value.CurrentStage; if (__instance.currentRocketStage > 0) { __instance.elevatorState = model.Value.ElevatorUp ? Rocket.RocketElevatorStates.AtTop : Rocket.RocketElevatorStates.AtBottom; __instance.elevatorPosition = model.Value.ElevatorUp ? 1f : 0f; __instance.SetElevatorPosition(); //CockpitSwitch and RocketPreflightCheckScreenElement are filled based on the RocketPreflightCheckManager if (__instance.currentRocketStage > 3) { RocketPreflightCheckManager rocketPreflightCheckManager = gameObject.RequireComponent <RocketPreflightCheckManager>(); rocketPreflightCheckManager.preflightChecks.AddRange(model.Value.PreflightChecks); } } return(true); }
public static void StopAll(GameObject gameObject) { var tofuAnimator = gameObject.RequireComponent <TofuAnimator>(); NumSequencesPlaying -= tofuAnimator._activeSequences.Count; tofuAnimator._activeSequences.Clear(); tofuAnimator._toRemove.Clear(); }
// The next two functions could potentially reside outside of this specific serializer. // They only happen to be in here because dropped items use this code path. private void AssignToWaterPark(GameObject gameObject, string waterParkGuid) { Pickupable pickupable = gameObject.RequireComponent <Pickupable>(); GameObject waterParkGo = GuidHelper.RequireObjectFrom(waterParkGuid); WaterPark waterPark = waterParkGo.RequireComponent <WaterPark>(); waterPark.AddItem(pickupable); }
// The next two functions could potentially reside outside of this specific serializer. // They only happen to be in here because dropped items use this code path. private void AssignToWaterPark(GameObject gameObject, NitroxId waterParkId) { Pickupable pickupable = gameObject.RequireComponent <Pickupable>(); GameObject waterParkGo = NitroxEntity.RequireObjectFrom(waterParkId); WaterPark waterPark = waterParkGo.RequireComponent <WaterPark>(); waterPark.AddItem(pickupable); }
public void OnStart() { screenImage = GameObject.GetGameObjectByName(Common.prefix + screenImageName); screenImageMesh = screenImage.RequireComponent<CMeshRenderer>(); fadeScreen = GameObject.GetGameObjectByName(Common.prefix + fadeScreenName); Common.SetOpacityToGameObject(fadeOpacity, fadeScreen); // Start with full black mLoadingState = (int)LOADING_STATE.MENU_DIGIPEN; mLoadingTimer = 0.0f; mLoadingFirstTime = true; }
public void OnStart() { playerCamera = Common.GetStealthPlayerCamera(); #if ZERO Cursor = GameObject.GetGameObjectByName("Mouse"); //Cursor.SetParent(gameObject); Cursor.transform.SetPosition(0, 0, 1.7f, CTransform.TransformSpace.LOCAL); zAxis = new Vector3(0, 0, 1); MapScreen = GameObject.GetGameObjectByName("MapScreen").RequireComponent<CMeshRenderer>(); Plane = GameObject.GetGameObjectByName("Plane"); paperViewer = GetScript<PaperViewer>(Plane); SurvCam = GameObject.GetGameObjectByName("Cam_Surv").RequireComponent<CCamera>(); ocuCam = GameObject.GetGameObjectByName("Cam_Oculus").RequireComponent<CCamera>(); DoorCode1 = GameObject.GetGameObjectByName("DoorCodes1"); DoorCode2 = GameObject.GetGameObjectByName("DoorCodes2"); PickCam1 = GameObject.GetGameObjectByName("PickCam1"); PickCam2 = GameObject.GetGameObjectByName("PickCam2"); PickCam3 = GameObject.GetGameObjectByName("PickCam3"); PickCam4 = GameObject.GetGameObjectByName("PickCam4"); PickCam5 = GameObject.GetGameObjectByName("PickCam5"); PickCam6 = GameObject.GetGameObjectByName("PickCam6"); PickCam1.RequireComponent<CMeshRenderer>().setEnabled(false); PickCam2.RequireComponent<CMeshRenderer>().setEnabled(false); PickCam3.RequireComponent<CMeshRenderer>().setEnabled(false); PickCam4.RequireComponent<CMeshRenderer>().setEnabled(false); PickCam5.RequireComponent<CMeshRenderer>().setEnabled(false); PickCam6.RequireComponent<CMeshRenderer>().setEnabled(false); Input.SetMouseLock(true); Input.SetMouseVisible(false); #endif }
public void OnStart() { if (gameObject.transform.GetParent() != null) { gameObject.transform.SetParent(null); } speedX = 0; speedZ = 0; currSpeed = speedNormal; speedWhenJumped = 0.0f; canJump = true; // playerBox is actually my own gameObject playerBox = gameObject; // GameObject.GetGameObjectByName("PlayerBoxCollider"); playerBoxMesh = playerBox.RequireComponent<CMeshRenderer>(); playerBoxMesh.setEnabled(false); playerCamera = Common.GetStealthPlayerCamera(); playerCamScript = GetScript<FirstPersonCamera>(playerCamera); player = Common.GetStealthPlayerMesh(); anim = player.RequireComponent<CAnimationController>(); anim.mIsPlaying = true; playerPhysics = gameObject.RequireComponent<CPhysics>(); playerPhysics.mColliderType = 1; idle = new State(smc, State_Idle_Enter, State_Idle_Update, State_Idle_Exit); move = new State(smc, State_Move_Enter, State_Move_Update, State_Move_Exit); jump = new State(smc, State_Jump_Enter, State_Jump_Update, State_Jump_Exit); crouch = new State(smc, State_Crouch_Enter, State_Crouch_Update, State_Crouch_Exit); sprinting = new State(smc, State_Sprinting_Enter, State_Sprinting_Update, State_Sprinting_Exit, 0.5f); sprinting.NextState = sprinting; notsprinting = new State(smc, State_NotSprinting_Enter, State_NotSprinting_Update, State_NotSprinting_Exit); smc.SetState(idle); sprint_smc.SetState(notsprinting); footstepID = GetSoundComponent().GetUniqueEvent("P1_FOOTSTEPS.vente", 0); }
public void OnStart() { sound = gameObject.RequireComponent<CSound>(); redButton = GameObject.GetGameObjectByName("redButton"); greenButton = GameObject.GetGameObjectByName("greenButton"); blueButton = GameObject.GetGameObjectByName("blueButton"); consoleScreen = Common.GetSurveillancePlayerConsoleScreen(); consoleScript = GetScript<OcuConsoleScreen>(consoleScreen); //lights = GameObject.GetGameObjectsWithTag("phase1light"); GameObject doorObj = GameObject.GetGameObjectByName("Terminal1Door"); door1Script = GetScript<DoorMain>(doorObj); doorObj = GameObject.GetGameObjectByName("Terminal2Door"); door2Script = GetScript<DoorMain>(doorObj); GameObject checkpoint = GameObject.GetGameObjectByName("Checkpoint1a"); checkpointScript = GetScript<DeathCheckpointTriggerArea>(checkpoint); chilloutFace = GameObject.GetGameObjectByName("chilloutface 1"); cFace = (chilloutFace.RequireComponent<CMeshRenderer>()); GameObject lightObj = GameObject.GetGameObjectByName("Light1a"); lightAtDoor = lightObj.RequireComponent<CLight>(); lightAtDoor.setEnabled(false); foreach (GameObject obj in GameObject.GetGameObjectsWithTag("phase1light")) { lights.Add(obj.RequireComponent<CLight>()); } sequence.Add(1); sequence.Add(3); sequence.Add(2); if(lights.Count == 0) { } geneticsAccessLeftLightObj = GameObject.GetGameObjectByName("GLD_LeftLight"); geneticsAccessLeftLight = geneticsAccessLeftLightObj.RequireComponent<CLight>(); }
public void OnStart() { mSound = gameObject.RequireComponent<CSound>(); mSound.PlayIndependentEvent("MUSIC_HUB_LOOP.vente", false, 0); menuPointer = GameObject.GetGameObjectByName(Common.prefix + menuPointerName); Common.SetOpacityToGameObject(0.0f, menuPointer); menuPointerInitPos = new Vector3(-2.75f, 1.23f, -0.11f); menuPointer.transform.SetPosition(menuPointerInitPos); screenImage = GameObject.GetGameObjectByName(Common.prefix + screenImageName); screenImageMesh = screenImage.RequireComponent<CDiffuseRenderer>(); fadeScreen = GameObject.GetGameObjectByName(Common.prefix + fadeScreenName); Common.SetOpacityToGameObject(fadeOpacity, fadeScreen); // Start with full black Common.GetMenuFullscreenX().setEnabled(false); Common.GetMenuMuteX().setEnabled(false); Common.GetMenuVolumeFont().setEnabled(false); mLoadingFirstTime = true; mPrevMainMenuState = -1; mMainMenuState = -1; }
public void OnStart() { geneticsAccessRightLightObj = GameObject.GetGameObjectByName("GLD_RightLight"); geneticsAccessRightLight = geneticsAccessRightLightObj.RequireComponent<CLight>(); geneticsLabDoor = GameObject.GetGameObjectByName("GeneticsLabDoor"); doorScript = GetScript<DoorMain>(geneticsLabDoor); GameObject doorTerminal = GameObject.GetGameObjectByName("Terminal2Door"); doorTerminalScript = GetScript<DoorMain>(doorTerminal); boobyTrapControllerObj = GameObject.GetGameObjectByName("TSR_SeqScrambler"); boobyTrapScript = GetScript<BoobyTrapControllerScript>(boobyTrapControllerObj); GameObject triggerArea = GameObject.GetGameObjectByName("TrapTrigger"); trapAreaScript = GetScript<ConsoleSequenceInitiator>(triggerArea); //ADD SEQUENCES MANUALLY HERE List<int> redRoomTrapSeq = new List<int>(); redRoomTrapSeq.Add(43); redRoomTrapSeq.Add(82); redRoomTrapSeq.Add(13); redRoomTrapSeq.Add(35); sequence.validSequence = redRoomTrapSeq; sound = gameObject.RequireComponent<CSound>(); }
void InitMesh() { if (!hasInit) { if (gameObject.transform.GetParent() != null) { hasInit = true; camInMapIcon = gameObject.transform.GetParent().gameObject; camInMapMesh = camInMapIcon.RequireComponent<CForwardRenderer>(); originalColor = camInMapMesh.GetMaterial().GetColor(); GameObject cameraCam = Common.GetSurveillancePlayerStaticCameraCam(); camScript = GetScript<CameraCam>(cameraCam); ocuCam = Common.GetSurveillancePlayerCam(); sound = gameObject.RequireComponent<CSound>(); camInMapSelector = Common.GetCameraInMapSelector().RequireComponent<CForwardRenderer>(); camInMapSelector.setEnabled(false); notActiveCamColor1 = new Color(0.1f, 0.1f, 0.1f, 1.0f); disabledCamColor1 = new Color(SharpMocha.YELLOW); enabledCamColor1 = new Color(SharpMocha.GREEN); isVisible = isvisible; isActive = isactive; // To call the set functions if (isactive) isEnabled = isenabled; } } }