private void Update()
 {
     if (Input.GetKeyDown(KeyCode.Q))
     {
         gameManagerMaster.CallGameOverEvent();
     }
 }
Exemple #2
0
    void DeductHealth(int healthChange)
    {
        if (gameManagerMaster.isGameOver)
        {
            return;
        }

        playerHealth -= healthChange;
        if (playerHealth <= 0)
        {
            playerHealth = 0;
            gameManagerMaster.CallGameOverEvent();
        }
        SetUI();
    }