Exemple #1
0
 void OnTriggerEnter(Collider other)
 {//if we touch the player it's time to fight
     if (other.gameObject.tag == "Player")
     {
         playerTouch   = true;
         this.spawning = true;
         //set tag to "BattleTarget" to prevent adding it to the active enemy list again
         this.gameObject.tag = "BattleTarget";
         GameManager1 gameManager = FindObjectOfType <GameManager1>();
         gameManager.UpdateEnemyList();
         gameManager.UpdateBattleScene();
         SceneManager.LoadScene("Battle1", LoadSceneMode.Additive);
     }
 }