void Start() { this.animator = GetComponent <Animator>(); this.rb = GetComponent <Rigidbody2D>(); events = FindObjectOfType <GameEvents_Hole>(); rule = FindObjectOfType <GameRule>(); egg = FindObjectOfType <EggSign>(); state = "STANDYOKO"; }
void Start() { rule = FindObjectOfType <GameRule>(); octavian = FindObjectOfType <Octavian_Hole>(); events = FindObjectOfType <GameEvents_Hole>(); if (reset) { events.point = 0; } }
bool one = true; // clickIconObj(Clone)用 void Start() { SetNextSentence(); events = FindObjectOfType <GameEvents_Hole>(); events.MoveAnimation(a); }