private void Awake() { healthScript = GetComponent<HealthScript>(); animator = GetComponent<Animator>(); pHP = GetComponent<PlayerHealth> (); GameObject gameDirectorObject = GameObject.FindWithTag ("GameController"); if (gameDirectorObject != null) { gameDirector = gameDirectorObject.GetComponent<GameDirector>(); } else { Debug.Log("Cannot find 'Game Director Script' "); } gameDirector = GetComponent<GameDirector> (); circuleCollider = gameObject.collider2D as CircleCollider2D; }
// Use this for initialization void Start () { setScore (); UpdateScore (); gd = waittime.GetComponent <GameDirector> (); }
private void Start() { gameDirector = GameObject.Find("GameDirector").GetComponent <GameDirector>(); rigidBody2D = GetComponent <Rigidbody2D>(); HP = MaxHP; }
private void Start() { gameDirector = FindObjectOfType <GameDirector>(); }
// Use this for initialization void Start() { director = GameObject.Find("GameDirector").GetComponent <GameDirector>(); bgm = GameObject.Find("BGM").GetComponent <BGMController>(); highscore = PlayerPrefs.GetFloat("flipthecat.highscore", 0); }
// Update is called once per frame void Update() { if (target) { var pos = Vector2.Lerp(target.transform.position, transform.position, speedRatio); target.transform.position = new Vector3(pos.x, pos.y, transform.position.z); if (Vector2.Distance(target.transform.position, transform.position) < range) { audioSource.volume = Mathf.Clamp(audioSource.volume - Time.deltaTime / (durationA + durationB), 0, 1); if (!emitted) { emitted = true; var pointManager = GameDirector.Get(transform)?.pointManager; int level = 1; if (pointManager?.IsGotAllImportantPoints() ?? false) { level++; if (pointManager?.IsGotAllPoints() ?? false) { level++; } } if (SceneSelector.Get() != null) { StageAchievement.SetCleared(SceneSelector.Get().CurrentScene, level); } StageDirector.Get()?.StageClearEffect(true, level); // エフェクトを出す GetComponentInChildren <ParticleSystem>().Play(); //target.GetComponentsInChildren<ParticleSystem>().ToList().ForEach(e => e.Play()); this.Delay(durationA, () => { CameraController.Get().Targetter.SetTarget(goalTarget); var achieved = pointManager?.IsGotAllImportantPoints() ?? false; if (achieved) { this.Delay(durationB, () => { StageDirector.Get()?.StageAchieveEffect(true); if (goalSprite) { goalSprite.GetComponent <Animator>().SetBool("Enabled", true); } }); } this.Delay(durationC + (achieved ? durationB : 0), () => { StageDirector.Get()?.StageClearEffect(false, level); StageDirector.Get()?.StageAchieveEffect(false); GameDirector.Get(transform).EndGame(); }); }); } } } }
void Awake() { gameInstance = this; }
// Update is called once per frame void Update() { float angle = transform.rotation.eulerAngles.z; if (isTurn && !isAir) { // TODO : GetKeyDown will be changed GetKey if (Input.GetKeyDown(KeyCode.LeftArrow)) { if (angle < 285 && angle >= 270 || wallDirection == 1 || tankData.m_iRemainMove <= 0) { } } if (Input.GetKeyDown(KeyCode.RightArrow)) { if (angle > 75 && angle <= 90 || wallDirection == 2 || tankData.m_iRemainMove <= 0) { audio.Stop(); audio.clip = tankData.m_audioClips[clip_move + 1]; audio.loop = false; audio.Play(0); } } if (Input.GetKey(KeyCode.LeftArrow)) { if (renderer.flipX == true) { renderer.flipX = false; } if (angle < 285 && angle >= 270 || wallDirection == 1 || tankData.m_iRemainMove <= 0) { if (audio.clip != tankData.m_audioClips[clip_move + 1]) { audio.Stop(); audio.clip = tankData.m_audioClips[clip_move + 1]; audio.loop = false; audio.Play(0); } return; } float remainGauge = (float)(--tankData.m_iRemainMove) / tankData.m_iMaxMove * smallGaugeWidth; SetGaugeFill(moveGauge.transform.Find("Fill").GetComponent <RectTransform>(), remainGauge); transform.Translate(new Vector3(-Time.deltaTime * moveSpeed, 0, 0), Space.Self); CalculateAngle(); cameraController.FollowCamera(transform.position); if (audio.clip != tankData.m_audioClips[clip_move]) { audio.Stop(); audio.clip = tankData.m_audioClips[clip_move]; audio.loop = true; audio.Play(0); } } else if (Input.GetKey(KeyCode.RightArrow)) { if (renderer.flipX == false) { renderer.flipX = true; } if (angle > 75 && angle <= 90 || wallDirection == 2 || tankData.m_iRemainMove <= 0) { if (audio.clip != tankData.m_audioClips[clip_move + 1]) { audio.Stop(); audio.clip = tankData.m_audioClips[clip_move + 1]; audio.loop = false; audio.Play(0); } return; } float remainGauge = (float)(--tankData.m_iRemainMove) / tankData.m_iMaxMove * smallGaugeWidth; SetGaugeFill(moveGauge.transform.Find("Fill").GetComponent <RectTransform>(), remainGauge); transform.Translate(new Vector3(Time.deltaTime * moveSpeed, 0, 0), Space.Self); CalculateAngle(); cameraController.FollowCamera(transform.position); if (audio.clip != tankData.m_audioClips[clip_move]) { audio.Stop(); audio.clip = tankData.m_audioClips[clip_move]; audio.loop = true; audio.Play(0); } } else { if (audio.clip) { audio.Stop(); audio.clip = null; } } if (Input.GetKey(KeyCode.UpArrow)) { if (tankData.m_iCurrentAngle >= tankData.m_iMaxAngle) { return; } // angle change sound tankData.m_iCurrentAngle++; } if (Input.GetKey(KeyCode.DownArrow)) { if (tankData.m_iCurrentAngle <= tankData.m_iMinAngle) { return; } // angle change sound tankData.m_iCurrentAngle--; } if (Input.GetKey(KeyCode.Space)) { RectTransform fill = powerGauge.transform.Find("Fill").GetComponent <RectTransform>(); int current = tankData.m_iShootingValue; if (tankData.m_isShooting == false) { tankData.m_isShooting = true; tankData.m_iShootingValue = 0; RectTransform lastFill = powerGauge.transform.Find("LastFill").GetComponent <RectTransform>(); float gauge = fill.sizeDelta.x; if (gauge > 40) { SetGaugeFill(lastFill, gauge); } else { SetGaugeFill(lastFill, fill.GetComponent <Image>().fillAmount * 40); } } else { if (++current > maxPower) { current = maxPower; } tankData.m_iShootingValue = current; SetGaugeFill(fill, current * bigGaugeWidth / maxPower); } } else { if (tankData.m_isShooting) { tankData.m_isShooting = false; isTurn = false; // shoot bomb Tool.EmitWeaponSound(tankData.m_audioClips[clip_fire + tankData.m_iBombType]); cameraController.StopCameraSmoothMove(); float shootAngle = (renderer.flipX ? angle + tankData.m_iCurrentAngle : 180 + angle - tankData.m_iCurrentAngle); Bomb bomb = Bomb.Create(collider.bounds.center, shootAngle, tankData.m_iShootingValue, tankData.m_audioClips[clip_bomb + tankData.m_iBombType], (renderer.flipX ? 1 : -1)); bomb.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Images/UI/Weapons/" + tankData.GetTankPath() + "/" + tankData.m_iBombType); bomb.radius = tankData.m_iBombRadius[tankData.m_iBombType]; bomb.remain = tankData.m_iBombCount[tankData.m_iBombType]; cameraController.FollowCamera(bomb.transform.position, true); RectTransform lastFill = powerGauge.transform.Find("LastFill").GetComponent <RectTransform>(); SetGaugeFill(lastFill, 0); } } } if (transform.position.y <= 0) { tankData.m_isDeadTank = true; if (isTurn) { TankController tank = GameDirector.GetNextTank(); if (tank) { tank.NextTurn(1); } else { // Game End } audio.Stop(); isTurn = false; } //gameObject.SetActive(false); renderer.color = new Color(1, 1, 1, 0); return; } int groundHeight = groundController.GetGroundHeight(transform.position); if (groundHeight == int.MinValue) { Debug.Log("can't get ground height " + transform.position); return; } // 움직이다가 땅속으로 빠지는것 방지 if (!isAir && groundHeight < -2 && !((angle > 89 && angle < 91) || (angle > 269 && angle < 271))) { transform.Translate(new Vector3(0, 0.0125f * -groundHeight), Space.World); groundHeight = groundController.GetGroundHeight(transform.position); } if (groundHeight > 0) { if (groundHeight > 30) { cameraController.FollowCamera(transform.position); // angle reset transform.rotation = Quaternion.Euler(new Vector3()); audio.Stop(); } else { CalculateAngle(); } float maxDropHeight = (float)groundHeight / 80 * -1; transform.Translate(new Vector3(0, Mathf.Max(maxDropHeight, -Time.deltaTime * dropSpeed), 0), Space.World); //transform.position = new Vector3(transform.position.x, (float)((int)(transform.position.y * 80)) / 80); isAir = true; return; } if (isAir) { CalculateAngle(); } }
void Start() { fishData = GameDirector.GetFishData().Find(f => f.GetFishType() == type); fishImage = gameObject.GetComponent <Image>(); fishImage.sprite = fishData.GetFishImage(); }
protected override void Awake() { base.Awake(); // Cache objects cameraTransform = Camera.main.transform; gameDirector = GameDirector.Instance; if (networkView.isMine) { characterColor = ColorDirector.H2RGB( (float)NetworkDirector.GetCustomPlayerProperty(networkView.owner, "Player.Hue") ); } characterTextureAnimator.mainColor = characterColor; primaryArm.renderer.material.SetColor("_Emission", characterColor); }
//更新関数 public void Activate() { for (int i = curRegisList.Count - 1; i >= 0; i--) { //animNameList[i] == nullということは //親オブジェクトしかアニメーションしていないということ if (animNameList[i] == null) { Animator anim = curRegisList[i].transform.parent.GetComponent <Animator>(); float curTime = anim.GetCurrentAnimatorStateInfo(0).normalizedTime; if (curTime >= 1) { FinishAnyAnimPrefab(i); } continue; } //ani_sec_mapでの諸々の処理 timer[i] += Time.deltaTime; //指定された再生時間にまだ達してないなら終わり if (timer[i] < secondList[i][subScript[i]]) { continue; } //ネクスト処理 subScript[i]++; timer[i] = 0; //ani_sec_mapのアニメーションの数が最後まで達したら if (subScript[i] > animNameList[i].Count - 1) { FinishAnyAnimPrefab(i); continue; } //次のアニメーションをプレイ //キーの指定は一旦配列に取り出してから検索する curRegisList[i].GetComponent <Animator>().Play(animNameList[i][subScript[i]]); } //終了処理 bool movieSkip = canSkip && Input.GetButtonDown("MovieSkip"); if (curRegisList.Count == 0 || movieSkip) { //スキップで強制終了したときのために for (int i = curRegisList.Count - 1; i >= 0; i--) { FinishAnyAnimPrefab(i); } for (int i = 0; i < returnAnimObj.Count; i++) { returnAnimObj[i].Play(origin_animClip[i], -1, origin_animTime[i]); returnAnimObj[i].SetBool("isMovied", false); } curRegisList.Clear(); animNameList.Clear(); secondList.Clear(); subScript.Clear(); timer.Clear(); originParent.Clear(); origin_animClip.Clear(); origin_animTime.Clear(); returnAnimObj.Clear(); GameDirector.Instance().FinishAnim(); } }
void Start() { GameDirector.director = this; StartCoroutine(ShowStartPlayerOne()); }
public BoardBuilder(GameDirector gameDirector) : base(gameDirector) { }
protected override void Awake() { base.Awake(); // Cache objects cameraTransform = Camera.main.transform; gameDirector = GameDirector.Instance; }
void Start() { action = GameDirector.GetInstance().CurrentScenceController as IUserAction; }
public GameDirectorBuilder(GameDirector gameDirector) { GameDirector = gameDirector; }
public OptionViewState(GameDirector director) { gameDirector = director; _stateID = StateID.OptionView; }
void Awake() { if(instance == null) { instance = this; } }
void Start() { director = GameObject.Find("GameDirector").GetComponent <GameDirector>(); aud = GetComponent <AudioSource>(); }
public void select(int a) { GameDirector.StageSet(cost[a], stage[a]); SceneManager.LoadScene("CreateScene"); }
public void Build(StageData stageData, bool fieldOnly = false, bool curtain = true, bool withSnapShot = true, bool dropAnimation = true) { this.stageData = stageData; var canvas = GameObject.Find(ResourceNames.canvas); var innerFramePaddingBottom = 5f; if (gameDirector == null) { gameDirector = GameObject.Find(ResourceNames.gameDirector).GetComponent <GameDirector>(); } if (!fieldOnly) { var screenComponents = ScreenComponentsFactory.Make(); var fieldMarginBottom = screenComponents.fieldMarginBottom; var fieldWidth = screenComponents.fieldWidth; var fieldHeight = screenComponents.fieldHeight; var headerHeight = screenComponents.headerHeight; var headerToolsWidth = screenComponents.headerToolsWidth; var headerMarginTop = screenComponents.headerMarginTop; var headerMarginBottom = screenComponents.headerMarginBottom; var headerToolsMargin = screenComponents.headerToolsMargin; var decorationCirclesWidth = screenComponents.decorationCirclesWidth; var decorationCirclesHeight = screenComponents.decorationCirclesHeight; var menuButtonWidth = headerToolsWidth * 0.1f; var formulaImageWidth = headerToolsWidth - menuButtonWidth - decorationCirclesWidth; var formulaImageHeight = formulaImageWidth / 10f; var menuButtonHeight = menuButtonWidth; var menuButtonObject = Instantiate(Resources.Load <GameObject>(ResourceNames.menuButton)); menuButtonObject.transform.SetParent(canvas.transform, false); var menuButtonRectTransform = menuButtonObject.GetComponent <RectTransform>(); menuButtonRectTransform.anchoredPosition = new Vector2( (Screen.width - fieldWidth) / 2, -headerMarginTop - (menuButtonHeight / 2f) - ((headerHeight - menuButtonHeight) / 2f) ); menuButtonRectTransform.sizeDelta = new Vector2(menuButtonWidth, menuButtonHeight); var menuButton = menuButtonObject.GetComponent <Button>(); menuButton.onClick.AddListener(() => { if (isAnimation || IsEmpty) { SoundWareHouse.Instance.seButtonError.Play(); return; } SoundWareHouse.Instance.seSpecialButton.Play(); gameDirector.ShowMenu(); }); var formulaImageObject = Instantiate(Resources.Load <GameObject>(ResourceNames.formulaImage)); formulaImageObject.transform.SetParent(canvas.transform, false); var formulaImageRectTransform = formulaImageObject.GetComponent <RectTransform>(); formulaImageRectTransform.anchoredPosition = new Vector2( menuButtonRectTransform.anchoredPosition.x + menuButtonRectTransform.sizeDelta.x + headerToolsMargin, -headerMarginTop - (formulaImageHeight / 2f) - ((headerHeight - formulaImageHeight) / 2f) ); formulaImageRectTransform.sizeDelta = new Vector2( formulaImageWidth, formulaImageHeight ); formulaText = formulaImageObject.GetComponentInChildren <FormulaText>(); var formulaTextRectTransform = formulaText.GetComponent <RectTransform>(); formulaTextRectTransform.anchoredPosition = new Vector2( formulaImageWidth * 0.01f, 0f ); formulaTextRectTransform.sizeDelta = formulaImageRectTransform.sizeDelta; formulaText.text = ""; var decorationCirclesObject = Instantiate(Resources.Load <GameObject>(ResourceNames.decorationCirclesImage)); decorationCirclesObject.transform.SetParent(canvas.transform, false); var decorationCirclesRectTransform = decorationCirclesObject.GetComponent <RectTransform>(); decorationCirclesRectTransform.anchoredPosition = new Vector2( formulaImageRectTransform.anchoredPosition.x + formulaImageRectTransform.sizeDelta.x + headerToolsMargin, -headerMarginTop - (decorationCirclesHeight / 2f) - ((headerHeight - decorationCirclesHeight) / 2f) ); decorationCirclesRectTransform.sizeDelta = new Vector2( decorationCirclesWidth, decorationCirclesHeight ); var outerFrameObject = Instantiate(Resources.Load <GameObject>(ResourceNames.gameFieldOuterFrameImage)); outerFrameObject.transform.SetParent(canvas.transform, false); var outerFrameRectTransform = outerFrameObject.GetComponent <RectTransform>(); outerFrameRectTransform.sizeDelta = new Vector2(fieldWidth, fieldHeight); outerFrameRectTransform.anchoredPosition = new Vector2(0f, fieldMarginBottom); innerFrameObject = Instantiate(Resources.Load <GameObject>(ResourceNames.gameFieldInnerFrameImage)); innerFrameObject.transform.SetParent(outerFrameObject.transform, false); var innerFrameRectTransform = innerFrameObject.GetComponent <RectTransform>(); innerFrameSize = new Vector2(fieldWidth - 30f, fieldHeight - 30f); innerFrameRectTransform.sizeDelta = innerFrameSize; //innerFrameRectTransform.sizeDelta = outerFrameRectTransform.sizeDelta * 0.97f; var numberOfButtonsInColumn = 5; buttonSize = (innerFrameRectTransform.sizeDelta.y - innerFramePaddingBottom - (padding * (numberOfButtonsInColumn - 1))) / numberOfButtonsInColumn; var maxToolCount = 4; var toolMargin = innerFrameSize.y * 0.05f; var maxButtonCount = 7; var rightSpace = (innerFrameSize.x - (buttonSize * maxButtonCount) - (padding * (maxButtonCount - 1))) / 2f; var toolSize = (innerFrameSize.y - (toolMargin * (maxToolCount + 2))) / maxToolCount; //Debug.Log(toolSize); var toolPositionX = (innerFrameSize.x / 2f) - ((rightSpace - toolSize) / 2f) - (toolSize / 2f); var helpButtonObject = Instantiate(Resources.Load <GameObject>(ResourceNames.helpButton)); helpButtonObject.transform.SetParent(innerFrameObject.transform, false); var helpButtonRectTransform = helpButtonObject.GetComponent <RectTransform>(); helpButtonRectTransform.anchoredPosition = new Vector2(toolPositionX, -(innerFrameSize.y / 2f) + (toolSize / 2f) + toolMargin); helpButtonRectTransform.sizeDelta = new Vector2(toolSize, toolSize); var helpButton = helpButtonObject.GetComponent <Button>(); helpButton.onClick.AddListener(() => { if (isAnimation || IsEmpty) { SoundWareHouse.Instance.seButtonError.Play(); return; } SoundWareHouse.Instance.seSpecialButton.Play(); gameDirector.ShowClearConditionAlert(); }); var backButtonObject = Instantiate(Resources.Load <GameObject>(ResourceNames.backButton)); backButtonObject.transform.SetParent(innerFrameObject.transform, false); var backButtonRectTransform = backButtonObject.GetComponent <RectTransform>(); backButtonRectTransform.anchoredPosition = new Vector2(toolPositionX, -(innerFrameSize.y / 2f) + (toolSize * 1.5f) + (toolMargin * 2f)); backButtonRectTransform.sizeDelta = new Vector2(toolSize, toolSize); var backButton = backButtonObject.GetComponent <Button>(); backButton.onClick.AddListener(() => { if (GoBackTurn()) { SoundWareHouse.Instance.seControlButton.GetComponent <AudioSource>().Play(); } else { SoundWareHouse.Instance.seButtonError.GetComponent <AudioSource>().Play(); } }); var forwardButtonObject = Instantiate(Resources.Load <GameObject>(ResourceNames.forwardButton)); forwardButtonObject.transform.SetParent(innerFrameObject.transform, false); var forwardButtonRectTransform = forwardButtonObject.GetComponent <RectTransform>(); forwardButtonRectTransform.anchoredPosition = new Vector2(toolPositionX, -(innerFrameSize.y / 2f) + (toolSize * 2.5f) + (toolMargin * 3f)); forwardButtonRectTransform.sizeDelta = new Vector2(toolSize, toolSize); var forwardButton = forwardButtonObject.GetComponent <Button>(); forwardButton.onClick.AddListener(() => { if (GoForwardTurn()) { SoundWareHouse.Instance.seControlButton.GetComponent <AudioSource>().Play(); } else { SoundWareHouse.Instance.seButtonError.GetComponent <AudioSource>().Play(); } }); var movesTextObject = Instantiate(Resources.Load <GameObject>(ResourceNames.movesText)); movesTextObject.transform.SetParent(innerFrameObject.transform, false); var movesTextRectTransform = movesTextObject.GetComponent <RectTransform>(); movesTextRectTransform.anchoredPosition = new Vector2(toolPositionX, -(innerFrameSize.y / 2f) + (toolSize * 3.5f) + (toolMargin * 5f)); movesTextRectTransform.sizeDelta = new Vector2(toolSize, toolSize); movesText = movesTextObject.GetComponent <Text>(); movesText.text = "0/" + stageData.moves.ToString() + "手"; } void MakeButtons() { var termButtons = new List <TermButton>(); var maxX = 0; foreach (var operand in stageData.operands) { maxX = Math.Max(maxX, operand.position.x); var operandButtonObject = Instantiate(Resources.Load <GameObject>(ResourceNames.operandButton)); var operandButton = operandButtonObject.GetComponent <OperandButton>(); operandButton.Operand = operand; operandButton.onClick.AddListener(() => { HandleOperandButton(operandButton); }); termButtons.Add(operandButton); } foreach (var oper in stageData.operators) { maxX = Math.Max(maxX, oper.position.x); var operatorButtonObject = Instantiate(Resources.Load <GameObject>(ResourceNames.operatorButton)); var operatorButton = operatorButtonObject.GetComponent <OperatorButton>(); operatorButton.Operator = oper; operatorButton.onClick.AddListener(() => { HandleOperatorButton(operatorButton); }); termButtons.Add(operatorButton); } foreach (var equal in stageData.equals) { maxX = Math.Max(maxX, equal.position.x); var equalButtonObject = Instantiate(Resources.Load <GameObject>(ResourceNames.equalButton)); var equalButton = equalButtonObject.GetComponent <EqualButton>(); equalButton.equal = equal; equalButton.onClick.AddListener(() => { HandleEqualButton(equalButton); }); termButtons.Add(equalButton); } termButtons.Sort((a, b) => { var pa = a.GetPosition(); var pb = b.GetPosition(); if (pa.y != pb.y) { return(pa.y - pb.y); } return(pa.x - pb.x); }); var index = 0; var paddingBetweenTermButtons = Screen.height * 0.05f; var notificationCount = 0; var buttonCount = termButtons.Count; if (this.maxX == int.MaxValue) { this.maxX = maxX; } else { maxX = this.maxX; } foreach (var termButton in termButtons) { termButton.transform.SetParent(innerFrameObject.transform, false); var rect = termButton.GetComponent <RectTransform>(); rect.sizeDelta = new Vector2(buttonSize, buttonSize); var buttonPosition = termButton.GetPosition(); var offsetX = innerFrameSize.x / 2f - ((float)(maxX + 1) / 2 * buttonSize) - ((float)maxX / 2 * padding); var x = buttonSize * buttonPosition.x + padding * buttonPosition.x + offsetX; var y = buttonSize * buttonPosition.y + padding * buttonPosition.y + innerFramePaddingBottom; if (dropAnimation) { rect.anchoredPosition = new Vector2( x, y + Screen.height + (paddingBetweenTermButtons * buttonPosition.y) + (paddingBetweenTermButtons / (maxX - buttonPosition.x + 1)) ); var delay = 0.1f; var animationDuration = 0.5f + (delay * index); termButton.GetComponent <UIAnimator>().Animate(UIAnimator.AnimationKey.PositionY, animationDuration, y, (animator) => { ++notificationCount; if (notificationCount == buttonCount) { gameDirector.ShowClearConditionAlert(); } SoundWareHouse.Instance.seButtonDropped.GetComponent <AudioSource>().Play(); return(true); }); } else { rect.anchoredPosition = new Vector2( x, y ); } ++index; } TermButtons = termButtons; if (withSnapShot) { SaveSnapShot(); } } if (curtain) { curtainObject.transform.SetAsLastSibling(); curtainObject.GetComponent <CurtainManager>().Open(() => { curtainObject.transform.SetAsFirstSibling(); MakeButtons(); return(true); }); } else { MakeButtons(); } }
private void OnDamage(float damage) { GameDirector.Explosion(transform.position, damage * explosionSizeWhenHit); }
// Use this for initialization void Start() { director = FindObjectOfType <GameDirector>(); killZoneY = GameObject.Find("Killzone").transform.position.y; }
internal void SetGameDirector(GameDirector gameDirector) { this.gameDirector = gameDirector; }
// Start is called before the first frame update void Start() { reached = false; director = GameObject.Find("_GameDirector_").GetComponent <GameDirector>(); jelly = gameObject.GetComponentInParent <JellyFish>(); }
// Start is called before the first frame update void Start() { GameDirector = GameObject.Find("GameDirector").GetComponent <GameDirector>(); gameMode = GameObject.Find("ModeSwitcher").GetComponent <GameModeController>(); }
void Start() { action = GameDirector.GetInstance().CurrentSceneControllor as IUserAction; speed = 2; }
private void Awake() { instance = this; cameraManager = Camera.main.GetComponent <CameraManager>(); mapGenerator = GameObject.Find("MapGenerator").GetComponent <MapGenerator>(); }
public override void Die() { base.Die(); GameDirector.Explosion(transform.position, (1 + ChunksRemaining) * explosionSizeWhenHit); }
// Use this for initialization void Start() { ClearChoices(); director = GameObject.Find("MainCamera").GetComponent <GameDirector>(); director.choice = this; }
void Awake() { instance = this; }
public GameDirectorBuilder() { GameDirector = new GameDirector(); }
// Start is called before the first frame update void Start() { director = FindObjectOfType <GameDirector>(); good.Initialize(true); evil.Initialize(true); }
void Start() { StartCoroutine(routine()); Instance = this; }
private void Start() { playerLocation = GameDirector.getInstance().currentSceneController.getPlayer().transform.position; StartCoroutine(shoot()); }
//受け渡し用 private void Awake() { GetGameDirector = this; }
// Use this for initialization void Start() { director = GameObject.Find("MainCamera").GetComponent <GameDirector>(); director.ui = this; }
protected override void Start() { // Do important stuff in Start, not Awake, because the uLink network view isn't set up in Awake base.Start(); // Cache objects cameraTransform = Camera.main.transform; gameDirector = GameDirector.Instance; if (myNetworkView.isMine) { characterColor = ColorDirector.H2RGB( (float)NetworkDirector.GetCustomPlayerProperty(myNetworkView.owner, "Player.Hue") ); gameObject.name = NetworkDirector.GetCustomPlayerProperty(myNetworkView.owner, "Player.Name").ToString(); GameDirector.Instance.SetSelfCharacter(this); } characterTextureAnimator.mainColor = characterColor; primaryArm.renderer.material.SetColor("_Emission", characterColor); Debug.Log("PlayerCharacter " + myNetworkView.owner.ToString() + " instantiated"); }
void Awake() { if (!instance){ instance = this; InitializeGlobalVariables(); DontDestroyOnLoad(gameObject); }else{ Destroy (gameObject); } }