public bool popDialog(GameDialogBase dialog) { if (dialog == null) return false; int index = findDialogIndex (dialog); if (index < 0) { return false; } else if (index == _dialogs.Count - 1) { popTop(); } else { _dialogs.RemoveAt(index); dialog.onPop(); resetOrder(); } return true; }
public bool isDialogShow(GameDialogBase dialog) { return findDialogIndex(dialog) >= 0; }
public int findDialogIndex(GameDialogBase dialog) { return _dialogs.IndexOf(dialog); }