private void _Refresh()
 {
     if (GameControl.Instance.game_data._current_game_type == GameType.Custom)
     {
         int max_level = GameControl.Instance.game_data.GetLevelDatas(GameControl.Instance.game_data.Current_Difficulty).Count;
         if (GameControl.Instance.game_data.currentGameLevel < max_level)
         {
             this._next.SetActive(true);
             this._restart.SetActive(false);
         }
         else
         {
             this._next.SetActive(false);
             this._restart.SetActive(true);
         }
         int record_time = GameData.GetRecord(GameControl.Instance.game_data.Current_Difficulty, GameControl.Instance.game_data.currentGameLevel);
         if (record_time == 0)
         {
             this.hight_record.text = "无纪录";
             GameData.SetRecord(GameControl.Instance.game_data.Current_Difficulty, GameControl.Instance.game_data.currentGameLevel, UIMain.custom_cost_time);
         }
         else
         {
             this.hight_record.text = GameControl.SetTimeFormat(record_time);
         }
         if (UIMain.custom_cost_time < record_time)
         {
             GameData.SetRecord(GameControl.Instance.game_data.Current_Difficulty, GameControl.Instance.game_data.currentGameLevel, UIMain.custom_cost_time);
         }
         this.current_record.text = GameControl.SetTimeFormat(UIMain.custom_cost_time);
         this.beyond_record.text  = GameControl.BeatPeple(UIMain.custom_cost_time, GameControl.Instance.game_data._current_game_type);
     }
     else
     {
         this._next.SetActive(false);
         this._restart.SetActive(true);
         this.current_record.text = GameControl.Instance.game_data.ChallangePassedNumber.ToString();
         if (chanllange_level == 0)
         {
             this.hight_record.text = "无纪录";
         }
         else
         {
             this.hight_record.text = chanllange_level.ToString();
         }
         this.beyond_record.text = GameControl.BeatPeple(UIMain.custom_cost_time, GameControl.Instance.game_data._current_game_type);
     }
 }