public GameViewModel(GameContent content, FieldSize fieldSize) { this.Content = content; this.FieldSize = fieldSize; InitGame(); TurnOverAllFields(false); }
public void AutoAimTest() { using (var content = GameContent.CreateDummy(WadPath.Doom2, @"data\autoaim_test.wad")) { var demo = new Demo(@"data\autoaim_test.lmp"); var cmds = Enumerable.Range(0, Player.MaxPlayerCount).Select(i => new TicCmd()).ToArray(); var game = new DoomGame(content, demo.Options); game.DeferedInitNew(); var lastHash = 0; var aggHash = 0; while (true) { if (!demo.ReadCmd(cmds)) { break; } game.Update(cmds); lastHash = DoomDebug.GetMobjHash(game.World); aggHash = DoomDebug.CombineHash(aggHash, lastHash); } Assert.AreEqual(0xe0d5d327u, (uint)lastHash); Assert.AreEqual(0x1a00fde9u, (uint)aggHash); } }
public void Doom1SharewareDemo1() { using (var content = GameContent.CreateDummy(WadPath.Doom1Shareware)) { var demo = new Demo(content.Wad.ReadLump("DEMO1")); var cmds = Enumerable.Range(0, Player.MaxPlayerCount).Select(i => new TicCmd()).ToArray(); var game = new DoomGame(content, demo.Options); game.DeferedInitNew(); var lastMobjHash = 0; var aggMobjHash = 0; var lastSectorHash = 0; var aggSectorHash = 0; while (true) { if (!demo.ReadCmd(cmds)) { break; } game.Update(cmds); lastMobjHash = DoomDebug.GetMobjHash(game.World); aggMobjHash = DoomDebug.CombineHash(aggMobjHash, lastMobjHash); lastSectorHash = DoomDebug.GetSectorHash(game.World); aggSectorHash = DoomDebug.CombineHash(aggSectorHash, lastSectorHash); } Assert.AreEqual(0xa497cb7fu, (uint)lastMobjHash); Assert.AreEqual(0x5a1776fdu, (uint)aggMobjHash); Assert.AreEqual(0x55d373a2u, (uint)lastSectorHash); Assert.AreEqual(0xcaafd23bu, (uint)aggSectorHash); } }
public void RequiemDemo3() { using (var content = GameContent.CreateDummy(WadPath.Doom2, WadPath.Requiem)) { var demo = new Demo(content.Wad.ReadLump("DEMO3")); var cmds = Enumerable.Range(0, Player.MaxPlayerCount).Select(i => new TicCmd()).ToArray(); var game = new DoomGame(content, demo.Options); game.DeferedInitNew(); var lastMobjHash = 0; var aggMobjHash = 0; var lastSectorHash = 0; var aggSectorHash = 0; while (true) { demo.ReadCmd(cmds); game.Update(cmds); lastMobjHash = DoomDebug.GetMobjHash(game.World); aggMobjHash = DoomDebug.CombineHash(aggMobjHash, lastMobjHash); lastSectorHash = DoomDebug.GetSectorHash(game.World); aggSectorHash = DoomDebug.CombineHash(aggSectorHash, lastSectorHash); if (game.World.LevelTime == 52487) { break; } } Assert.AreEqual(0xb76035c8u, (uint)lastMobjHash); Assert.AreEqual(0x87651774u, (uint)aggMobjHash); Assert.AreEqual(0xa2d7d335u, (uint)lastSectorHash); Assert.AreEqual(0xabf7609au, (uint)aggSectorHash); } }
public void Doom1Demo4() { using (var content = GameContent.CreateDummy(WadPath.Doom1)) { var demo = new Demo(content.Wad.ReadLump("DEMO4")); var cmds = Enumerable.Range(0, Player.MaxPlayerCount).Select(i => new TicCmd()).ToArray(); var game = new DoomGame(content, demo.Options); game.DeferedInitNew(); var lastMobjHash = 0; var aggMobjHash = 0; var lastSectorHash = 0; var aggSectorHash = 0; while (true) { if (!demo.ReadCmd(cmds)) { break; } game.Update(cmds); lastMobjHash = DoomDebug.GetMobjHash(game.World); aggMobjHash = DoomDebug.CombineHash(aggMobjHash, lastMobjHash); lastSectorHash = DoomDebug.GetSectorHash(game.World); aggSectorHash = DoomDebug.CombineHash(aggSectorHash, lastSectorHash); } Assert.AreEqual(0x89d50ff6u, (uint)lastMobjHash); Assert.AreEqual(0xb1a634c8u, (uint)aggMobjHash); Assert.AreEqual(0x8a94e89au, (uint)lastSectorHash); Assert.AreEqual(0x2e1bf98du, (uint)aggSectorHash); } }
public void PainElementalTest_Final2() { using (var content = GameContent.CreateDummy(WadPath.Doom2, @"data\painelemental_test.wad")) { var demo = new Demo(@"data\painelemental_test_final2.lmp"); demo.Options.GameVersion = GameVersion.Final2; var cmds = Enumerable.Range(0, Player.MaxPlayerCount).Select(i => new TicCmd()).ToArray(); var game = new DoomGame(content, demo.Options); game.DeferedInitNew(); var lastHash = 0; var aggHash = 0; while (true) { if (!demo.ReadCmd(cmds)) { break; } game.Update(cmds); lastHash = DoomDebug.GetMobjHash(game.World); aggHash = DoomDebug.CombineHash(aggHash, lastHash); } Assert.AreEqual(0x6984f76fu, (uint)lastHash); Assert.AreEqual(0x50ba7933u, (uint)aggHash); } }
public void Fill(GameContent gameContent) { for (int ii = 0; ii < COUNT; ii++) { TraceCardList.Add(gameContent.TraceList[ii]); } }
public void TntBloodDemo3() { using (var content = GameContent.CreateDummy(WadPath.Doom2, WadPath.TntBlood)) { var demo = new Demo(content.Wad.ReadLump("DEMO3")); var cmds = Enumerable.Range(0, Player.MaxPlayerCount).Select(i => new TicCmd()).ToArray(); var game = new DoomGame(content, demo.Options); game.DeferedInitNew(); var lastMobjHash = 0; var aggMobjHash = 0; var lastSectorHash = 0; var aggSectorHash = 0; while (true) { if (!demo.ReadCmd(cmds)) { break; } game.Update(cmds); lastMobjHash = DoomDebug.GetMobjHash(game.World); aggMobjHash = DoomDebug.CombineHash(aggMobjHash, lastMobjHash); lastSectorHash = DoomDebug.GetSectorHash(game.World); aggSectorHash = DoomDebug.CombineHash(aggSectorHash, lastSectorHash); } Assert.AreEqual(0x9d24c7d8u, (uint)lastMobjHash); Assert.AreEqual(0xd37240f4u, (uint)aggMobjHash); Assert.AreEqual(0xf3f4db97u, (uint)lastSectorHash); Assert.AreEqual(0xa0acc43eu, (uint)aggSectorHash); } }
public void MementoMoriDemo3() { using (var content = GameContent.CreateDummy(WadPath.Doom2, WadPath.MementoMori)) { var demo = new Demo(content.Wad.ReadLump("DEMO3")); var cmds = Enumerable.Range(0, Player.MaxPlayerCount).Select(i => new TicCmd()).ToArray(); var game = new DoomGame(content, demo.Options); game.DeferedInitNew(); var lastMobjHash = 0; var aggMobjHash = 0; var lastSectorHash = 0; var aggSectorHash = 0; while (true) { if (!demo.ReadCmd(cmds)) { break; } game.Update(cmds); lastMobjHash = DoomDebug.GetMobjHash(game.World); aggMobjHash = DoomDebug.CombineHash(aggMobjHash, lastMobjHash); lastSectorHash = DoomDebug.GetSectorHash(game.World); aggSectorHash = DoomDebug.CombineHash(aggSectorHash, lastSectorHash); } Assert.AreEqual(0x2c3bf1e3u, (uint)lastMobjHash); Assert.AreEqual(0x40d3fc5cu, (uint)aggMobjHash); Assert.AreEqual(0xdc871ca2u, (uint)lastSectorHash); Assert.AreEqual(0x388e5e4fu, (uint)aggSectorHash); } }
public void FinaleTest2() { using (var content = GameContent.CreateDummy(WadPath.Doom2, @"data\finale_test.wad")) { var demo = new Demo(@"data\finale_test2.lmp"); var cmds = Enumerable.Range(0, Player.MaxPlayerCount).Select(i => new TicCmd()).ToArray(); var game = new DoomGame(content, demo.Options); game.DeferedInitNew(); var lastMobjHash = 0; var aggMobjHash = 0; // MAP06 { for (var i = 0; i < 475; i++) { demo.ReadCmd(cmds); game.Update(cmds); lastMobjHash = DoomDebug.GetMobjHash(game.World); aggMobjHash = DoomDebug.CombineHash(aggMobjHash, lastMobjHash); } Assert.AreEqual(0x4ea33dfbu, (uint)lastMobjHash); Assert.AreEqual(0x7dd3df51u, (uint)aggMobjHash); } // Intermission { for (var i = 0; i < 21; i++) { demo.ReadCmd(cmds); game.Update(cmds); } } // Finale { for (var i = 0; i < 52; i++) { demo.ReadCmd(cmds); game.Update(cmds); } } // MAP07 { for (var i = 0; i < 494; i++) { demo.ReadCmd(cmds); game.Update(cmds); lastMobjHash = DoomDebug.GetMobjHash(game.World); aggMobjHash = DoomDebug.CombineHash(aggMobjHash, lastMobjHash); } Assert.AreEqual(0xa7c0a6eau, (uint)lastMobjHash); Assert.AreEqual(0xe89c0706u, (uint)aggMobjHash); } } }
public void FinaleTest1() { using (var content = GameContent.CreateDummy(WadPath.Doom2, @"data\finale_test.wad")) { var demo = new Demo(@"data\finale_test1.lmp"); var cmds = Enumerable.Range(0, Player.MaxPlayerCount).Select(i => new TicCmd()).ToArray(); var game = new DoomGame(content, demo.Options); game.DeferedInitNew(); var lastMobjHash = 0; var aggMobjHash = 0; // MAP06 { for (var i = 0; i < 430; i++) { demo.ReadCmd(cmds); game.Update(cmds); lastMobjHash = DoomDebug.GetMobjHash(game.World); aggMobjHash = DoomDebug.CombineHash(aggMobjHash, lastMobjHash); } Assert.AreEqual(0x8acb1b96u, (uint)lastMobjHash); Assert.AreEqual(0xf67d1a1bu, (uint)aggMobjHash); } // Intermission { for (var i = 0; i < 156; i++) { demo.ReadCmd(cmds); game.Update(cmds); } } // Finale { for (var i = 0; i < 237; i++) { demo.ReadCmd(cmds); game.Update(cmds); } } // MAP07 { for (var i = 0; i < 872; i++) { demo.ReadCmd(cmds); game.Update(cmds); lastMobjHash = DoomDebug.GetMobjHash(game.World); aggMobjHash = DoomDebug.CombineHash(aggMobjHash, lastMobjHash); } Assert.AreEqual(0xfed7679fu, (uint)lastMobjHash); Assert.AreEqual(0x21340096u, (uint)aggMobjHash); } } }
public Entity(string spriteSheetPath, Point?frameSize) : this() { SpriteSheet = new SpriteSheet(GameContent.LoadContent <Texture2D>(spriteSheetPath), frameSize); _framesPerLine = SpriteSheet.Texture.Width / SpriteSheet.FrameSize.X; Speed = SpriteSheet.FrameSize.X; }
public Drawing(SpriteBatch spriteBatch, GameContent gameContent) { PositionList = new List <Vector2>(); ToDrawList = new List <List <Vector2> >(); Position = new Vector2(0, 0); Sprite = gameContent.pencil; this.spriteBatch = spriteBatch; }
/// <summary> /// Creates title card with default values. /// </summary> public TitleCard() { _showTime = 0; _fadeTime = 0; _currentTitle = String.Empty; _font = GameContent.LoadContent <SpriteFont>("fonts/TitleFont"); }
private void InitializeManager(IGameManager manager) { var content = new GameContent { Api = GameApi, FocusChanged = SaveGame, ItemsData = ItemsDatabase.Items }; manager.Initialize(content); }
public Particle(string texture, Vector2 position, Vector2 direction, List <ParticleState> states) { Texture = GameContent.LoadContent <Texture2D>(texture); Position = position; Direction = direction; States = states; _currentState = 0; }
public AbstractMovePattern Set(double start, double stop, BaseModel model, ref GameContent MainContent) { this.start = start; this.stop = stop; this.model = model; this.MainContent = MainContent; return(this); }
public ImageButton() { Position = Vector2.Zero; Image = GameContent.Texture(@"icons\accept"); State = ButtonState.Idle; lastMouseState = Mouse.GetState(); }
public Label(string text) : base(text) { Font = GameContent.LoadContent <SpriteFont>("fonts/DefaultFont"); Text = text; Select = null; Selectable = false; }
public SearchLetter(char value, SpriteBatch spriteBatch, GameContent gameContent) { Value = value; IsSelected = false; this.spriteBatch = spriteBatch; Sprite = FindLetterSprite(value, gameContent); Color = Color.White; }
public TS1Audio(GameContent contentManager) { this.ContentManager = contentManager; WAVSounds = new TS1SubProvider <DecodedSFX>(ContentManager.TS1Global, ".wav"); MP3Sounds = new TS1SubProvider <DecodedSFX>(ContentManager.TS1Global, ".mp3"); XASounds = new TS1SubProvider <DecodedSFX>(ContentManager.TS1Global, ".xa"); UTKSounds = new TS1SubProvider <DecodedSFX>(ContentManager.TS1Global, ".utk"); }
/// <summary> /// Title screen constructor. /// </summary> public HowToPlay(GameMain parent) { _logo = GameContent.LoadContent <Texture2D>("images/controls.png"); _parent = parent; _input = new Input(); }
public ScenarioSystem(GameContent content, UISystem ui, Commander commander) { _content = content; _ui = ui; _commander = commander; _commander.RegisterHandler("UI", this); }
public Panel() { Position = Vector2.Zero; BorderScale = 1; BorderColor = Color.Gray; Color = Color.FromNonPremultiplied(new Vector4(1, 1, 1, 0.25f)); Texture = GameContent.Texture("pixel"); }
public Word(string category, string word, Texture2D image, GameContent gameContent) { Letters = new LetterValue(gameContent); WordLength = word.Length; Category = category; Image = image; Value = FormatWord(word, Letters); }
/// <summary> /// Load Game Assets and initialize all screens /// </summary> protected override void LoadContent() { //Instantiate the singleton class GameContent and load all game assets GameContent gameContent = new GameContent(Content); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Instantiate the singleton class HorizontalMenuBGSprite HorizontalMenuBGSprite scrollingBG = new HorizontalMenuBGSprite(GameContent.GameAssets.Images.Backgrounds.Screens[ScreenBackgrounds.GlobalScrollingBg], spriteBatch); //Initialize screens titleScreen = new Title(spriteBatch, new Delegates.QuitFunction(Exit)); titleScreen.InitScreen(ScreenType.Title); titleScreen.Visible = true; shopScreen = new Shop(spriteBatch); shopScreen.InitScreen(ScreenType.Shop); controlScreen = new ControlScreen(spriteBatch); controlScreen.InitScreen(ScreenType.ControlScreen); mainMenuScreen = new MainMenu(spriteBatch); mainMenuScreen.InitScreen(ScreenType.MainMenu); creditsScreen = new Credits(spriteBatch); creditsScreen.InitScreen(ScreenType.Credits); gameScreen = new GameScreen(spriteBatch); gameScreen.InitScreen(ScreenType.Game); optionScreen = new Options(spriteBatch); optionScreen.InitScreen(ScreenType.Options); pauseScreen = new PauseScreen(spriteBatch); pauseScreen.InitScreen(ScreenType.Pause); shipSelectScreen = new ShipSelect(spriteBatch); shipSelectScreen.InitScreen(ScreenType.ShipSelect); weaponSelectScreen = new WeaponSelectScreen(spriteBatch); weaponSelectScreen.InitScreen(ScreenType.WeaponSelect); upgradeScreen = new UpgradeScreen(spriteBatch); upgradeScreen.InitScreen(ScreenType.UpgradeScreen); tierSelectScreen = new TierSelect(spriteBatch); tierSelectScreen.InitScreen(ScreenType.TierSelect); levelSelectScreen = new LevelSelect(spriteBatch); levelSelectScreen.InitScreen(ScreenType.LevelSelect); screenManager = new ScreenManager(spriteBatch, Color.White, titleScreen, mainMenuScreen, creditsScreen, gameScreen, optionScreen, shopScreen, pauseScreen, shipSelectScreen, weaponSelectScreen, upgradeScreen, tierSelectScreen, levelSelectScreen, controlScreen); StateManager.AllScreens = screenManager; StateManager.ScreenState = CoreTypes.ScreenType.Title; }
public GameObject(string Name, string Texture) { this.Name = Name; this.Texture = GameContent.GetTexture(Texture); Size = new Vector2(this.Texture.Width, this.Texture.Height); collider = new PhysicsObject(); DrawEffects = SpriteEffects.None; RenderColor = Color.White; }
public Button(Vector2 Position, Vector2 Size) { this.Position = Position; this.Size = Size; Texture = GameContent.GetTexture(DEF_NORMAL_TEXTURE); HoverTexture = GameContent.GetTexture(DEF_HOVER_TEXTURE); _textDisplay = new TextDisplay(""); }
public UISystem(SpriteBatch spriteBatch, GameContent content, Commander commander) { _palette = new Palette(spriteBatch.GraphicsDevice); _fonts = new Fonts(content); _spriteBatch = spriteBatch; _commander = commander; _commander.RegisterHandler("Control", this); }
public GameViewModel(GameContent content, GameConfig config) { this.Content = content; this.GameConfig = config; this.BonusGame = new BonusGame(); InitGame(); TurnOverAllFields(false); }