// Use this for initialization void Start() { patch = new GUIterrainPatch(64); DontDestroyOnLoad(transform.gameObject); buttonWidth = menuWidth / 2 - sideOffset - sideOffset / 2; planner = new GUIterrainPlanner(this); hint = new GUIterrainHint(this); }
public GUIterrainPlanner(GUIterrainPlannerMenu tpm) { this.tpm = tpm; patch = tpm.patch; menuWidth = tpm.menuWidth; rightOffset = tpm.rightOffset; buttonHeight = tpm.buttonHeight; sideOffset = tpm.sideOffset; buttonWidth = tpm.buttonWidth; smallButtonHeight = buttonHeight / 2 + 5; }
public TerrainGenerator(int patchSize) { //initialize(64,3); ds = new DiamondSquare(this, patchSize); rt = new RandomTerrain(this); this.patchSize = patchSize; try { GUIterrainPlannerMenu tpMenu = GameObject.Find("TerrainPlanner").GetComponent<GUIterrainPlannerMenu>(); pm = tpMenu.patch.pm; gtp = tpMenu.patch; extraPatchCount = tpMenu.patch.extraPatchCount; } catch (Exception e) { Debug.Log("TerrainPlanner not found"); //pm = new PatchManager(patchSize); gtp = new GUIterrainPatch(patchSize); gtp.SetDefaultPatch(DefaultTerrain.valleys); pm = gtp.pm; extraPatchCount = 0; } }