static void Create() { Object target = Selection.activeObject; if (target == null || target.GetType() != typeof(Texture2D)) { return; } Texture2D sourceTex = target as Texture2D; //整体路径 string filePathWithName = AssetDatabase.GetAssetPath(sourceTex); //带后缀的文件名 string fileNameWithExtension = Path.GetFileName(filePathWithName); //不带后缀的文件名 string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(filePathWithName); //不带文件名的路径 string filePath = filePathWithName.Replace(fileNameWithExtension, ""); GTextEmotionAssets asset = AssetDatabase.LoadAssetAtPath(filePath + fileNameWithoutExtension + "Assets.asset", typeof(GTextEmotionAssets)) as GTextEmotionAssets; if (asset == null) { asset = ScriptableObject.CreateInstance <GTextEmotionAssets>(); asset.MainTexture = sourceTex; int sysIconCount; asset.SetEmotionAssets(GetSpritesInfor(sourceTex, out sysIconCount)); asset.SysEmojiCount = sysIconCount; AssetDatabase.CreateAsset(asset, filePath + fileNameWithoutExtension + "Assets.asset"); } }
public void Cleanup() { _EmotionAssets = null; }
public static int EmojiIndex2EmojiID(int index) { return(GTextEmotionAssets.EmojiIndex2EmojiID(index)); }
public void OnEnable() { asset = (GTextEmotionAssets)target; }