private void OnTerrainDataDirty(GTerrainData data, GTerrainData.DirtyFlags flag) { GStylizedTerrain t = GTextureToolParams.Instance.LivePreview.Terrain; if (t == null || t.TerrainData != data) { return; } RenderPreviewTexture(); }
private void OnTerrainDataDirty(GTerrainData data, GTerrainData.DirtyFlags flag) { if (Terrain != null && Terrain.TerrainData == data) { if (flag == GTerrainData.DirtyFlags.All || flag == GTerrainData.DirtyFlags.Foliage) { InitTreeInstances(); } } }