public void HandlePacket(GC_DAILYLUCKYDRAW_FAIL packet) { if (DailyLuckyDrawLogic.Instance()) { DailyLuckyDrawLogic.Instance().HandleFailMsg(packet.Failreason); } m_bDrawing = false; }
public uint Execute(PacketDistributed ipacket) { GC_DAILYLUCKYDRAW_FAIL packet = (GC_DAILYLUCKYDRAW_FAIL )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic GameManager.gameManager.PlayerDataPool.DailyLuckyDrawData.HandlePacket(packet); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }