public JsonResult <IDtoOutObjects> Delete(DtoInAddFriend dtoInFriend) { if (ModelState.IsValid) { return(Json(friendModel.Delete(dtoInFriend))); } DtoOutError error = new DtoOutError(); error.Exception = new ObjectIsNotValidException("AddFriend"); error.Message = "Object accept friend is not valid"; return(Json((IDtoOutObjects)error)); }
public static void Handle(Packet packet) { /* * [Debug] - FriendDel: 000000: 54 00 45 00 53 00 54 00 49 00 4E 00 47 00 00 00 T · E · S · T · I · N · G · · · * 000016: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 · · · · · · · · · · · · · · · · * 000032: 00 00 00 00 00 00 00 00 00 00 · · · · · · · · · · * * [Info] - Received FriendDel (id 235, 0xEB) on 11021. */ var charName = packet.Reader.ReadUnicodeStatic(21); FriendModel.Delete(GameServer.Instance.Database.Connection, packet.Sender.User.ActiveCharacterId, charName); FriendList.Handle(packet); }
public static void Handle(Packet packet) { var charName = packet.Reader.ReadUnicodeStatic(21); FriendModel.Delete(GameServer.Instance.Database.Connection, packet.Sender.User.ActiveCharacterId, charName); }