/// <summary> /// Sets the desired position in the room of this user. /// </summary> /// <returns>The current User object. This allows chaining.</returns> public RoomUnit SetDestination(FloorLocation Destination) { this.fDestination = Destination; return(this); }
/// <summary> /// Sets the current position the user is at in the room. /// </summary> /// <returns>The current User object. This allows chaining.</returns> public RoomUnit SetPosition(FloorLocation Position) { this.fPosition = Position; // TODO: Force room update return(this); }