public LevelFloatValueEditor(Value value, int x, int y) : base(value, x, y) { Definition = (FloatValueDefinition)value.Definition; InitializeComponent(); nameLabel.Text = Definition.Name; valueTextBox.Text = Value.Content; }
public FloatValueDefinitionEditor(FloatValueDefinition def) { this.def = def; InitializeComponent(); Location = new Point(99, 53); defaultTextBox.Text = def.Default.ToString(); roundTextBox.Text = def.Round.ToString(); minTextBox.Text = def.Min.ToString(); maxTextBox.Text = def.Max.ToString(); }